Kart Racing Pro

Kart Racing Pro

DubChain Aug 1, 2017 @ 4:17am
FFB With Direct Drive
I've recently upgraded my wheel from T300 to OSW direct drive. I thought I'd be able to replicate real kart steering feel, but I haven't.
With the t300 I had to max out everything in the driver settings to give the closest feel to a kart. It wasn't perfect but it stopped me overdriving.

I'm not sure what tondo about the OSW. The steering of it, even at high strength still has a loose feeling wheel but massively exaggerated bumps and kerbs which almost rip my arms off. Are there any MMOS settings and in game settings I should be looking at to give more resistive steering, with the same forces I'd expect to feel IRL. Bumps and kerbs I don't need exaggerated, obviously I know they will be felt strongly, but I'm going for realism more than anything. BTW, I can get to 60% overall strength in MMOS and the wheel feels like it's of steroids, I'm too afraid to even touch it it's so violent. But at any less the steering is looser than a real kart, only the bumps and kerbs are massively more crazy than real life.

Thanks in advanced.

Stacy
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Showing 1-6 of 6 comments
DubChain Aug 1, 2017 @ 8:33am 
Hahaha. That was funny. But seriously now, I need to know what I can do to get it to feel more realistic.
PiBoSo  [developer] Aug 1, 2017 @ 12:56pm 
From this quick guide:
http://forum.kartracing-pro.com/index.php?topic=3596.0

If you feel the force in the center is a bit weak, you can try lowering the force feedback linearity.
DubChain Aug 3, 2017 @ 1:01am 
Centre feels good.now with a bit of tweaking. MMOS at 100% , in game at 50%. I have very little road surface feel, or maybe that's because of the mod I'm driving? Also I have a feature request.

Engine vibration option for FFB wheels. This is the major thing missing from my experience. We need to have this, especially for karts.
djfil007 Aug 7, 2017 @ 2:18pm 
See me and LauZzZn's thread at http://forum.kartracing-pro.com/index.php?topic=6071.msg47765. Though he shows at 900, I'm using 180. Otherwise identical, and in-game I'm using 75% strength. I personally find that unfortunately KRPs FFB system is missing lots of detail in road texture (asphalt vs concrete vs cobble, etc)... otherwise it's very enjoyable, and best kart physics out there currently.
DubChain Aug 8, 2017 @ 2:10am 
The lack of road feel is a big thing in karting, and it helps you find the limits of grip. I'll check out your link, thanks.
DubChain Aug 8, 2017 @ 2:19am 
Originally posted by djfil007:
See me and LauZzZn's thread at http://forum.kartracing-pro.com/index.php?topic=6071.msg47765. Though he shows at 900, I'm using 180. Otherwise identical, and in-game I'm using 75% strength. I personally find that unfortunately KRPs FFB system is missing lots of detail in road texture (asphalt vs concrete vs cobble, etc)... otherwise it's very enjoyable, and best kart physics out there currently.
I found that changing some granity values helped and I made a config file for KRP.
Go to tuning and expand advanced.
Torque bandwidth is 4700
Filters % are in this order:
3%
1%
3%

I think too is damper, middle is friction and bottom inertia. Anyway, it's in that order. MMOS is 100% power, in game 50-60%. 180 rotation and 3 filter in the left side of MMOS.
Friction kind of introduces some road and tyre feel. Inertia will battle against the violent wheel snaps down the striaght because it makes the wheel heavier, like a kart.
Damper will slow down some of the those violent snaps.
If you don't mind the noise and coggy feeling, u can add more friction, but always change in granity rather than MMOS.
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Date Posted: Aug 1, 2017 @ 4:17am
Posts: 6