Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Point is that after every season, your best two parts of each category will carry over with a slight boost depending on your Designer. After that you'll be able to improve your Car next season again just like you did previous season. Upgradeing your Original Parts to Average, Good, and so on.
One tip i can give you is that you always try to build a car for next season. Improve all of your parts to keep up, but also try to get some risky parts which you won't use in the current season as they could be found and then banned for you to never be used again. Point is that risky parts like to give you a much greater boost in performance, and they will carry over to next season if they're one of the best two parts of that category without the risk.
And for the Pre-Season, it's always good to invest into Improvability over anything else.
Throughout the season try your best to increase the performance of the parts you want to keep next season but make sure that things like Engine or Gearbox for the current season atleast have about 60-70% Realiability so they will make it through a race. The other parts can have abit less.
Expensive designers are a waste of money.
3+ star drivers in ERS are a waste of money unless they are pay drivers.
Save your money for buildings and parts.
You have to get a new car each year. It uses the best two parts or the two parts currently active on your car and creates a new car based on those. So in effect any enhancements you make are carried over.
Another tip. Dont race with risky parts, especially more than 1 risk. However you can design a part, not race with it, and it will carry over. Each year I design a part with all the juicy risky elements, dont race with it, just for the evolution of the car.
So when you advance to next year the parts they make are based on your two best parts (including the risky) to make your new parts...is that due to the risk level is gone on the new parts which is made despite based on some with risk level?
Interesting info. I had no idea.
That was exactly the info I was curious about...thx!
It seems a little gamey to use...
The thing is that even if you come last in the next season, right after you got promoted, it will still have been worth it as you're going to get alot more money then you would for beeing first in the lower tier.