Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yearly Part Resets
Instead of having a part reset every 3-4 years, we now have part resets that happen every year. Their intensity is not as much in terms of reshuffling all teams and swapping bottom with top teams, but it is possible for the best teams to drop 3-4 spots, depending on how many other teams make serious progress in the pre season.
How good your car is will be calculated from last year’s car, that means if you struggle with a specific part, you will, most likely, not be able to overcome that. Sometimes your engineers are able to identify the problem and improve the part nevertheless, but you shouldn’t count on that.
This system will allow to play more seasons in a single career and extend playtime and fun while playing by a lot - since players will not be able to dominate as they used to. Every year can now be a challenge, critical car parts have more influence on a cars’ performance and pre-made plans can shift very quickly.
If you don’t like the reset, just reload a savegame from before building the chassis (season end not the autosave from pre-season start) and go through the process again. The reset will be different.
Sometimes your unlucky and drop some places.
If you dislike what you got you can load an save from before the last season ended and hope it gives you something better.