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Welp, you make valid points, to be honest it seems there are a few factors a wasn't completely aware of such as race engineer and personal form.
It may be I was just, lets call it, unlucky that day and I jumped to conclusions but it is pretty annoying when you spend half a season to improve a single car because thats all you can afford, and whoever gets it seems performing worse xD
I've got to check again on the details but I can for now say for certain that the race engineers were pretty equal *bad*. Like the ones you get when you start a new team with stats in the 0-3 range for everything.
In fact, good race engineer can be way better investment of your money than car development. For example, lightfooted soft tyres can allow you to use faster tyres in any situation instead of mediums, and in some cases even 1-stop the race which is huge advantage.
So, in short... Way too many factors to give a real general answer here. You actually got a fair amount of pointers above already to help you out.
Dont forget the "-50% refuelling time"; with sequential pit stops(fuel after tires) this nets at least 12 secs per race in GT (with 40kg tanks).
I look for drivers with 1 or 2 stars who have the potential to get to 4 stars that have good smoothness, overtake, consistency and no 1 or 0's, pay them peanuts and sign them to long contracts as reserve drivers usually at less then 100k per race. I've won the ERS season multiple times with drivers that I paid less than 250K combined to.
By time my most experienced driver reaches 4 stars and is ready to demand 600K plus a race my reserve driver is ready to move in. I'm like a farm system for the other teams.