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Сообщить о проблеме с переводом
I think the race engine in MM is pretty okay, not perfect, but okay. Hopefully some of the bugs will be fixed with patches, but even as-is I can live with it. The bug where driver positions switch in the middle of the race for no reason on some tracks, is the only really annoying one. All I can talk about here is long sessions, I read in many threads here short and medium length sessions tend to produce more randomness, which seems pretty expectable to me.
I think MM is much more comparable to the FM games than to something like GPW. GPW and GPM2 were trying to replicate real Formula One in as much detail as possible, while MM primarily simulates sports leagues with promotion/relegation in a soccer-like system. The difference to FM is the sport here is open wheel racing instead of football/soccer. So the fact this game has many differences to F1 is not disappointing me at all, instead I like it for what it is.
Yeah sorry i am not a sad person who can't let go of the past and move on i support developers that acutaly trying to make games for the future and then people accuse downloaders for the death of game factory's but it is just you sad peeps that are scared of the future i don't ♥♥♥♥♥♥♥ care if i can play 2016 season on a 25 year old gmae it is a 25 year old game move on and give it a chance lemme guess you are Smartphone addicted? Exactly not hard moving to the future aye?
p.s. @equinox sooo you saying that because oen thing has a license and another not it is uncomparable?
Not because of the missing license but because of different game concepts. Did you play Football Manager? MM really seems very similar, just with another underlying sports. On the other side, I don't think this is comparable to any F1 manager I ever played (first one was F1 Pro by Software 2000).
There were some other attempts like that one made by RTL or that modern Pole Position remake, but I thought they all failed. Bad copies of the original games with lots of bugs. So yeah, in terms of formula one management games, there's not been much for a long time now.
So for me, MM is a great game. It kind of combines genres of games like FM or OOTP with aspects of those old F1 manager games, which is working surprisingly well. I was very sceptical about MM after I saw the first few pre-release videos, but I'm really happy with it so far.
Well, to be fair, I guess it was at least 95% of what every other F1 management game had 'put on paper' before. Absolutely nothing new, just the same game like 20 years ago, but with 100 times more bugs.
Having the Experience with both games (FM and as i like to call it FIM (Fifa Manager)) i deffinitly have to agree with you. but you never know what can happen in a few years if this would become more realistc. Having played FM i can only say we all seen the Publisher so word can always spread fast IF this becomes way better.
I said I believe it to be a fantastic game and a great start to a franchise, really odd comment
I've read a few threads on here now where there seems to be a shared consensus that the game is flawed, that strategy makes no difference, that weather has no impact etc., but in my playing experience these claims simply don't hold up. I also think that some players have an expectation of being able to walk the championship in their first 1-2 seasons, but this is highly unlikely to happen IRL so why expect it to in a game designed to closely resemble real life.
Taking weather as an example, I got frustrated in my first few races when it started raining, my drivers were demanding inters, and yet the rest of the drivers remained on dry tyres. Then, I noticed in one of the screens (can't remember which) there's a little popup that shows you the optimum window for the inter and wet tyres, and this correlates directly with the "water on track" dropdown during a race. What I've done since is to simply ignore when my drivers request to change tyres (I think this is perhaps the only bug related to weather), and instead use what's shown in that popup and the tyre popup and gauge accordingly. By taking this approach I'm now much more closely aligned with when the AI drivers change to inters or wets, and occasionally even undercut or overcut them depending on the circumstances.
For me this is a marked improvement over GPW, but there is a much steeper learning curve.
Having played OOTP, FM, EHM, FHM and other sports SIMs I think the developers are a bit between a rock and hard place realism v fun being one of the biggest criteria.
Let's not forget even the real F1 (cars not game) has been described as becoming boring and predictable in need of a shake up (thank god for races like the latest at Inter Lagos for helping change that view to many). So is too realistic going to get you playing 200 plus hours I suspect not?
The balance between realistic and challenging is hard one as in reality like most sports with few exceptions the team with the biggest budget usually wins great if you want to win everything but not too much fun if you want any chance of making a lesser team a great.
The mechanics of the game are basically sound although a bit buggy (not patched yet remember) and plenty of scope to improve. So were all the other Sims at launch and infact other games with far bigger budgets have been complete junk at launch.
The modding community for games like FIFA ,FM and even the other management sims has grown over a number of years not overnight.
Sites like the racedepartment have transformed race games (driving sims) and the possibilities with MM is pretty much limited by the modders skills even things like AI and like can be modified and it seems the designers are learning from the massive loyal following of FM.
I have struggled to get GPW to run on windows 10 and DOSBOX but I am sure some have was even considering trying a dual boot PC to see if that helped but then MM came out and I wasn't sure which way to go.
Lets see how the modding community and developers work together thankfully the signs are encouraging but time will tell but we need to give the game community chance to develop.
If problems persist, there's an alternate solution I posted HERE,[www.forum.gpracegames.com] though you might be iffy on it for certain reasons.
But as for the arguments stated in the OP... they made sense back in November 2016, because I remember the game having it's problems, and the blue flags in 1.1 got so bad that I didn't want to even play until it was fixed. But now, especially since the 1.3 update, I think Motorsport Manager is clearly the better game, though to be fair it does have a 17 year advantage on Grand Prix World, and 20 on Grand Prix Manager 2.
Still, you can't let the rose-tinted glasses blur your vision too hard. GPW 1.01 had a lot of problems, some of which still remain in the unofficial 1.03 patch (Veedub can only work so much magic). Even GPM2 has an annoying 'lap didn't count' glitch that occurs rarely, but enough to be a pain.