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I find the best thing to do is focus your mechanics on the engine & gearbox reliability as soon as you can start improving your car (straight after pre-season testing). These items take the longest to repair in the pits. The brakes, suspension, and wings are a lot quicker, so not as critical if you need to come in to repair them mid race. You only need around 70% reliability to be pretty safe.
Your car progression from season to season is slow, so it can take a couple seasons to catch up to better cars. ZRT have good drivers, but their car isn't great so will be slower than the majority for the first couple seasons. Remember, when designing parts during the season, only parts with immediate performance benefits (e.g.: +20 Top Speed) carry over to next seasons base stats. Parts with boosts to max performance (e.g.: + 20 Max Performance) don't get carried over. So bear this in mind when designing parts during the season.
Plus dont forget to get better Mechanics and Drivers, there are a few good ones that come fairly cheap and boost your team... actually the most important part of the game is to have a good staff... that way you can optimize your car to the max and have a good shot in every race :)
btw dont tell me about having a hard time, i play with Predator :P ;)
- firstly, read through the guides here on steam, they are pretty good.
- The money you put aside for next seasons car is best kept to a minimum as you can still pay for all of those improvements with money you should be accruing through sponsors and so on. It's better to make a profit per race than have that money set aside when it could be spent making better parts so you get a better car next season.
- concentrate on upping the reliabilty of all your parts first of all, you can make new parts initially just to unlock the next tier of components you don't have to use them unless they are significantly better and you have the factory slots.
- you can win races with even Predator if you have the right race strategy. Don't get sucked into using all red during the race unless you absolutely need to. You can make up ALOT of time if you concentrate on preserving your tyres and fuel initially as your opponents will need to pit earlier than you. In the ERS, fuel your car so it matches your tyre wear minimum, so if it says 17-19 laps for tyres then fuel for 17, you then pit when your fuel reaches 1.5 laps and/or tyre wear is red; use yellow strategies and don't panic if you fall behind initially. Your next stop should be to fuel to the end of the race with a 2-3 lap surplus so for the last four laps you can use red settings. You can adjust this per track, but the basic principle works well. For races with qualifying then you will be better fuelling for as long as you can and running with yellow until you stop and then orange until the last few laps.
- the AI has the same issues you do, so they can be 'exploited'. Always check the position drop down so you can see every driver's current strategy. If they are running red all the time, you know they are going to pit often for example.
- don't worry about testing performance, it means very little except the chance to get a driver morale boost or debuff.
when building a new part. it has its base stat and max stat. Even if I improve the part to its max the original base stat is whats carried over?
also do these parts have to be equipped on the vehicle at the end of the season?
and im assuming there is nothing i can do for reliability? I always start relaibility fixing right after the car is built and might have 1 set of parts done by first race if lucky.
Your 2 parts with the 2 highest base stats carry over to next season as your new beginning base so its very important to build parts with high base stats to help with next season. For the next season how much you can improve a parts base to max depending on your cars improvability rating when building a car with suppliers. I generally dont care about improvability when I build a car.
Nope the Ai doesn't get effected by this if you start doing the reliability before building next seasons car. If you don't do that then yes the AI will suffer some reliability problems in the race but then it doesn't matter because they will close the gap down very quickly to the cars ahead so they might loose a few places but over al they don't loose any time.