Motorsport Manager

Motorsport Manager

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Fata1_Ending Nov 22, 2016 @ 9:22am
Overly hard start to seasons?
Im trying to understand if this is a issue with my play or if the game is just absurdly unbalanced.
So to lay down the scenario.. Ive just finished my 3rd season with ZRT european league.

I had been saving up my money chose the max option for each part supplies for my new car during design for season 4. I purchased every single email bonus for the car during production..

And even after all of that... my car is still average in testing. Then when the seasons first races start I get stomped by all the other drivers because the cars reliability is complete ♥♥♥♥ and I have to spend a good 30sec plus in the pit over every other AI driver that doesnt seem to be affected at all.
Even with a 94% setup on both drivers they still took the bottom 5 positions. drivers are both 3star in euro league.

Anyway... basically im just trying to find out whats needed to actually have a good start of the season or if the game is just f''ed up atm.
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Showing 1-11 of 11 comments
Fata1_Ending Nov 22, 2016 @ 9:24am 
Also as a side note, my 2nd drivers tires have just recently starting deteriating at a extreme rate... like literally she went through 2 sets of the same tire as driver 1 with both on the same fuel and tire push settings.
Agronaut Nov 22, 2016 @ 9:25am 
you can start working on the reliability for your cars parts as soon as the new car is done being built.upgrading parts on your car through the season the base stats of those parts carry over to next year.
Spiritual Beggar Nov 22, 2016 @ 9:41am 
All parts have low reliability at the start. The AI suffers from this as well, as you can see a lot them driving around with Warning Signs on them, so it's not just you :)

I find the best thing to do is focus your mechanics on the engine & gearbox reliability as soon as you can start improving your car (straight after pre-season testing). These items take the longest to repair in the pits. The brakes, suspension, and wings are a lot quicker, so not as critical if you need to come in to repair them mid race. You only need around 70% reliability to be pretty safe.

Your car progression from season to season is slow, so it can take a couple seasons to catch up to better cars. ZRT have good drivers, but their car isn't great so will be slower than the majority for the first couple seasons. Remember, when designing parts during the season, only parts with immediate performance benefits (e.g.: +20 Top Speed) carry over to next seasons base stats. Parts with boosts to max performance (e.g.: + 20 Max Performance) don't get carried over. So bear this in mind when designing parts during the season.

Last edited by Spiritual Beggar; Nov 22, 2016 @ 9:42am
avlr12 Nov 22, 2016 @ 10:11am 
Also when planing for the 2nd. season, if you have parts that could be improved but the improvement would raise your level of being caught (due to not being allowed) then built them and dont actually use them... that way you can raise your stat and still be on the safe side.

Plus dont forget to get better Mechanics and Drivers, there are a few good ones that come fairly cheap and boost your team... actually the most important part of the game is to have a good staff... that way you can optimize your car to the max and have a good shot in every race :)


btw dont tell me about having a hard time, i play with Predator :P ;)
Last edited by avlr12; Nov 22, 2016 @ 10:13am
DemonicSquid Nov 22, 2016 @ 10:21am 
Tips:

- firstly, read through the guides here on steam, they are pretty good.

- The money you put aside for next seasons car is best kept to a minimum as you can still pay for all of those improvements with money you should be accruing through sponsors and so on. It's better to make a profit per race than have that money set aside when it could be spent making better parts so you get a better car next season.

- concentrate on upping the reliabilty of all your parts first of all, you can make new parts initially just to unlock the next tier of components you don't have to use them unless they are significantly better and you have the factory slots.

- you can win races with even Predator if you have the right race strategy. Don't get sucked into using all red during the race unless you absolutely need to. You can make up ALOT of time if you concentrate on preserving your tyres and fuel initially as your opponents will need to pit earlier than you. In the ERS, fuel your car so it matches your tyre wear minimum, so if it says 17-19 laps for tyres then fuel for 17, you then pit when your fuel reaches 1.5 laps and/or tyre wear is red; use yellow strategies and don't panic if you fall behind initially. Your next stop should be to fuel to the end of the race with a 2-3 lap surplus so for the last four laps you can use red settings. You can adjust this per track, but the basic principle works well. For races with qualifying then you will be better fuelling for as long as you can and running with yellow until you stop and then orange until the last few laps.

- the AI has the same issues you do, so they can be 'exploited'. Always check the position drop down so you can see every driver's current strategy. If they are running red all the time, you know they are going to pit often for example.

- don't worry about testing performance, it means very little except the chance to get a driver morale boost or debuff.
blegh Nov 22, 2016 @ 3:53pm 
I will be using my mechanic knowledge skill and have the 'slower breakdown wear' or whatever it's called til my car is reliable enough to not need it
The Legendaire Nov 22, 2016 @ 8:46pm 
Originally posted by Agronaut:
you can start working on the reliability for your cars parts as soon as the new car is done being built.upgrading parts on your car through the season the base stats of those parts carry over to next year.
This is what I do and so should you too..
Fata1_Ending Nov 22, 2016 @ 9:57pm 
ok so let me get this straight.

when building a new part. it has its base stat and max stat. Even if I improve the part to its max the original base stat is whats carried over?

also do these parts have to be equipped on the vehicle at the end of the season?

and im assuming there is nothing i can do for reliability? I always start relaibility fixing right after the car is built and might have 1 set of parts done by first race if lucky.

Andante Nov 22, 2016 @ 10:12pm 
Originally posted by Lostfate:
ok so let me get this straight.

when building a new part. it has its base stat and max stat. Even if I improve the part to its max the original base stat is whats carried over?

also do these parts have to be equipped on the vehicle at the end of the season?

and im assuming there is nothing i can do for reliability? I always start relaibility fixing right after the car is built and might have 1 set of parts done by first race if lucky.


Your 2 parts with the 2 highest base stats carry over to next season as your new beginning base so its very important to build parts with high base stats to help with next season. For the next season how much you can improve a parts base to max depending on your cars improvability rating when building a car with suppliers. I generally dont care about improvability when I build a car.
Last edited by Andante; Nov 22, 2016 @ 10:13pm
Fata1_Ending Nov 23, 2016 @ 1:20am 
is this only count for parts installed? or does any part made count?
Cavalier Roy Nov 23, 2016 @ 1:38am 
Originally posted by Spiritual Beggar:
All parts have low reliability at the start. The AI suffers from this as well, as you can see a lot them driving around with Warning Signs on them, so it's not just you :)

I find the best thing to do is focus your mechanics on the engine & gearbox reliability as soon as you can start improving your car (straight after pre-season testing). These items take the longest to repair in the pits. The brakes, suspension, and wings are a lot quicker, so not as critical if you need to come in to repair them mid race. You only need around 70% reliability to be pretty safe.

Your car progression from season to season is slow, so it can take a couple seasons to catch up to better cars. ZRT have good drivers, but their car isn't great so will be slower than the majority for the first couple seasons. Remember, when designing parts during the season, only parts with immediate performance benefits (e.g.: +20 Top Speed) carry over to next seasons base stats. Parts with boosts to max performance (e.g.: + 20 Max Performance) don't get carried over. So bear this in mind when designing parts during the season.


Nope the Ai doesn't get effected by this if you start doing the reliability before building next seasons car. If you don't do that then yes the AI will suffer some reliability problems in the race but then it doesn't matter because they will close the gap down very quickly to the cars ahead so they might loose a few places but over al they don't loose any time.
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Date Posted: Nov 22, 2016 @ 9:22am
Posts: 11