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And regarding the next season's car: A car in each season starts with about the same performance than your previous highest performance parts in each of the categories (+some modifiers). If you want to catch up with other teams you should try to maximize your upgrades within a season as much as possible.
Also just keep working on parts, it takes years to close the tech gap.
My third season now it actually feels like my car has gotten worse for some reason.
Right now i even struggle to break into the top 10 and i don´t think i will hit the 3rd in the constructors that was the goal.
I might re-start the whole thing and think more about who to hire, when to hire and what parts to build.
This is so true. You're not going to take a poor performing team and turn them into championship winners with just one season. It takes time to create that winning car.
The bit about tactics and weather is very true. The right plans and pit stops at the right time can make all the difference in a race.
Using my Archer BMR team as an example, we managed to snag 2nd place in the champion in the final race of the first season from Eastwood Racing because I was able to make better calls regarding the changing weather conditions and utilising safety cars during the season.
We snagged it by a single point in the end, thanks in no small part to one of their drivers (I think it was Arbeloa) having a crash about halfway through the final race.
As a result, when I finally sit down to start my development on next years car, I'm in a much better position to truely close the gap between myself and the other teams and hopefully continue with some consistent results
If I remember correctly ZRT starts with parts that have around 30 performance points. Predator is behind you with parts under 10. So they're at least one avage component beneath you. Then there is a huge gap to BMR in 8th who has parts of around 120 points.
That means you have to increase your part's performance by at least 100 points just to get up to BMR's starting level.
http://steamcommunity.com/sharedfiles/filedetails/?id=800653340
This has a pretty good explaination on the mechanics of car development.
Like any management game this is all about cash flow. the more money you have coming in the more you can spend on developing your team.
I think what i´ll do is restart the game, maybe focus less on having two number 1 drivers and excellent staff and put down more money in parts and HQ.
One thing that´s absolutely brutal as well with ZRT is you start the season with 40% reliability.
Takes me half the season just to reliably run races..
Yes, it's definitely a good idea to focus on parts. I can also recommend Ibrahim Croshaw as a developer. He has pretty decent stats, an absolutely brilliant set of known parts and he doesn't cost too much.
As for buildings, go for Factory level 2 first, that'll help you loads with the reliability.
Then get a scouting center and find Valbuga Kumar. She's a pay driver who is on par with Valdés. As for Valdés... he's probably the reason why I think ZRT is a harder team to get going than Predator. He has a three year contract, his salary and his break clause are extortionate, he's annoying to deal with and he's not nearly as talanted as you need him to be.
Half way through my second season I demoted him to reserve and hired Chica Balcazar (another reason to get the scouting facility) to replace him is a main driver. That got me a couple of front row starts that helped to secure first place and promotion to APS.
If you go down that same route do keep an eye on your sponsors. Quickly promote Valdes in between races whenever a deal runs out. His 100% marketability will help you get better deals. It's all he's really good for. Then remeber to demote him again before the next race.If you're really lucky he may get so frustrated that he starts looking for work and find sombebody who will buy out his contract. ;)