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When originally implemented, the pit crew members didn't last a season and felt like a way to just burn through money. After the last patch it was a little more reasonable.
There will be 3 pitcrew sections, one for each race distance option. First thing you want to look for is
The other thing you want to look at is
These numbers are much higher in vanilla leading to a lot of jockeying of pit crew members around or requiring to have a deep "bench" of reserve pitcrew members to swap around with.
Keep in mind there are 3 of these in each designdata and you will need to adjust each one.
Now, if you don't have a mod and are running vanilla, you need to download the unity asset bundle extractor (UABE), make a backup of resources.assets, use UABE to open resources.assets, find the text asset that has the right designdata name, hit the plug-in button to export to txt. Find the exported txt file and change txt to xml and open with notepad or notepad++ as noted above. HOWEVER, you then need to save the file and then use the UABE to then IMPORT the .xml back into the resources.assets file. You then need to start a new career to guarantee that the changes take effect