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In the (last) refuelling era of 1994-2009, there must have been about 12,000 pitstops in F1. If there were 200 mistakes during that period (which is being harsh as there were likely fewer), that's still less than 2%.
Whoever made this game doesn't understand:
1) How rare mistakes in pit-stops actually are
2) How little it generally rains in F1 (I get rain about 33% of the time in this game and Codies games, whereas 5-10% seems more realistic). Yes I am aware of the rain we've had lately, but there was almost none in the first 10 races of the season.
3) Maths, and in particular, probability.
I ask that you do test and let me know as I am trying to rebuild the dll to be more endurance series appropriate.
As for how your team is currently doing, that seems like extremely high levels of mistakes. I can say that in all my testing it seems like I have 1 error per car per race minimum (clean races do seem very rare) and rarely do I see more than 4 in a race
Maybe, even though the mistake/risk % isn't changing (it could simply be a pre-race calculation that doesn't change during the race regardless of what happens during it), the pit members are getting more fatigued with back-to-back stops, which lowers there stamina, and subsequently, raises their mistake % significantly. I have noticed that when drivers make mistakes during the race, they normally lose between 30-50% stamina, while most everyone else loses 10% maximum. I always assumed that the stamina lose was a result of the mistake, but maybe I'm wrong.
The one thing I can say is that mistakes often happen at the very first pitstop, and mistakes seem to be more frequent in the first half of the race compared to the last half. This would make me believe that stamina loss during the race has nothing to do with it.
I think pit mistakes are actually a bit higher than you believe, although most of them are 2-5 second mistakes, and 2-5 second mistakes don't seem to exist in MM. My guess would be about 10%, but then I'm a Raikkonen fan, and Ferrari always screws up his pit stops, so maybe I'm jaded.
As for rain, I'm not getting enough of it. In my last season (11 races), I never had rain during the race. I had it in three or four qualifying sessions, but none during a race or practice. I'm hoping I get a lot this next season, as I've finally moved up to the top tier, and I could use every advantage I can get against the AI in my first season at the top.
In endurance, it's normally 15-30 seconds. Sometimes, if a jacksman is the culprit, it might be less than 10.
I completed my testing, and found absolutely no difference in errors when stacking cars, or when separating their pit stops by 10+ minutes. I completed 3 races with both scenarios. In the first race, I started with stacking, and wouldn't you know it, there were no pit mistakes (there were only 6 pits between my two cars). I went ahead and completed it with a 10+ minute gap, and I had 2 errors in 7 stops. I did notice from a combination of both races that an errorless jacksman loses 5 stamina, and those on the tyres lose stamina. My 2 men with errors lost 37 stamina (27 more than "normal") and 42 stamina (32 more than "normal"); both were on tyres.
In race 2, I had 10 pits and 2 errors in my stacking scenario. In my separation scenario, I had 1 error in 10 stops.
In race 3, I once again had 10 pits in my stacking scenario, and 4 errors (2 on one stop). My separation scenario had 11 pits, and 2 errors.
So, with a combination three races for each scenario, I had 6 errors in 26 pits while "stacking", and 5 in 28 with my "separation" scenario. In my view, that doesn't seem to be much, if any, difference, especially considering that the "stacking" scenario included a clean race and a pitstop with 2 errors, something that can't be said for the "separation" scenario.
I also verified that the risk percentages never changed during the race, regardless of errors made or how much of the race had already been completed.
As for the stamina drop. That is right for the original game. And is far too high in my opinion, it's also not exactly stamina, but like morale. I have the races taking 2 points of health off and every mistake taking 8, except for 2 mistakes, which are tires and fuel. Those are 13. I think I also need to dial back the chance of a mistake in the dll as well. I would like to have you be one of the first to test it out and let me know what you think