Motorsport Manager

Motorsport Manager

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Enwrong Mar 10, 2018 @ 1:26pm
Is Weight Stripping still a thing?
Is Weight Stripping still a thing in this game? Been awhile since I played and I hated that feature. I can't find it now that I've come back. Is it gone?
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Showing 1-12 of 12 comments
Enwrong Mar 10, 2018 @ 5:44pm 
Or just answer it and be helpful as there ain't jack in the patch notes cheers.
Ohayoghurt Mar 10, 2018 @ 8:35pm 
I'll never understand why weight stripping was so reviled for trying to spice up the second half of the season. But Playsport did make changes;

It's now a rule that can be voted in or out of each championship series, with it only being active by default in APSC and both GT series. Also when active, it's effect has been nerfed in every championship aside from the WMC (where it was relatively weak already).

There seems to be a lot of hate all round, I propose you two settle this in a wrestling match to be decided by two falls, two submissions or a knockout.
Racer D Mar 11, 2018 @ 11:24am 
Originally posted by JayOTT:

There seems to be a lot of hate all round, I propose you two settle this in a wrestling match to be decided by two falls, two submissions or a knockout.

Which two? Lol
[₣] TastyFish Mar 11, 2018 @ 11:40am 
I'm not aware of a recent update (within the past couple of weeks). Weight stripping may or may not be auto enabled in your series. If not then it's likely a possible GMA vote.
Xautos Mar 12, 2018 @ 6:02am 
Weight stripping was nerfed back a while ago, ever since it has no real use since such tiny performance gains don't reallymake any difference verse a car that can last the duration.

honestly i never cared for the addition, but i didn't hate it either.
Last edited by Xautos; Mar 12, 2018 @ 6:03am
VNDKSHN Mar 12, 2018 @ 7:26am 
Didn't realize it had been nerfed, but that explains why I don't see a real change in performance anymore. It's usually the first rule I get changed. Always thought it was goofy because in no race series do you strip weight from the car on race weekend, then after the race "repair" it and add the weight back on.
Ohayoghurt Mar 12, 2018 @ 1:06pm 
Which goes back to what I said when it was first added to the game, about some of the hate being about what they called the feature, rather than the feature itself. Does this problem still persist if we give it a name along the lines of Part Remapping?
Last edited by Ohayoghurt; Mar 12, 2018 @ 9:14pm
Der Wolf Mar 12, 2018 @ 4:20pm 
its a rule you can vote for it in gma
VNDKSHN Mar 16, 2018 @ 7:40am 
Originally posted by JayOTT:
Which goes back to what I said when it was first added to the game, about some of the hate being about what they called the feature, rather than the feature itself. Does this problem still persist if we give it a name along the lines of Part Remapping?
But what would "remapping" be? What activity is that? And is it something that is "repaired" after the race? Even with weight stripping enabled, I stopped using it because it took longer for the after race repairs, which took away from the regular part improving time.
JagRacer71 Mar 16, 2018 @ 8:24am 
Originally posted by VNDKSHN:
Originally posted by JayOTT:
Which goes back to what I said when it was first added to the game, about some of the hate being about what they called the feature, rather than the feature itself. Does this problem still persist if we give it a name along the lines of Part Remapping?
But what would "remapping" be? What activity is that? And is it something that is "repaired" after the race? Even with weight stripping enabled, I stopped using it because it took longer for the after race repairs, which took away from the regular part improving time.

A remapping, in its most generic terms, is changing something that does one function so that it does a different function. Changing your key-bindings in a game is a form of remapping.

The developers wanted to add a new system that spiced up the mid-game & late-game part development system, since most players would ignore part reliability once it exceeded the minimum level to complete a race distance (usually the magic number was 70% reliability).

The problem they encountered was, as JayOTT explained above, what to call this feature? Ultimately, they settled on the awkwardly-named "Weight Stripping", and that seems to be where the controversy happened. There is a certain idea within this community that "if it is not done in Formula 1 / WEC / {insert real-world motorsport championship here}, then it should not be in Motorsport Manager."

So, what if it was named something that these fans would better associate with? This "Part Remapping" happens in real life, where parts / systems that are designed to do one thing are changed to do another. Engine oil burning in Formula 1? Taking a system designed primarily for reliability (oil for cooling the engine) and divert engine oil to the combustion chamber to get a performance boost (at the risk of having engine overheating problems).

Blown diffuser? Let's take the normal exhaust routing (the original design idea) and blow it over the diffuser to get some extra downforce on the rear. Another example of a "part" remap.

If people dig into the technical depths of top-level motorsport, they'd find these sorts of trade-offs happening all the time. I'm happy that this game attempted to incorporate this, despite its awkward name.

EDIT: I forgot to mention another part of the Weight Stripping controversy, and that is having all of these reliability / performance trade-offs happening only during the race weekend. That was a surprise to me. My suggestion would be teams that try to weight-strip must pass a scrutineering challenge after every session in which they stripped a part. If the team fails post-practice scrutineering, the part reliability / performance is reset and the car gets a grid penalty. Failing a qualifying scrutineering could be either a grid penalty or a forced start at the back of the field, and a post-race scrutineering infraction will be treated like an illegal part demotion.
Last edited by JagRacer71; Mar 16, 2018 @ 9:34am
CozyNewt52 Mar 16, 2018 @ 12:44pm 
Now, i did use Weight-Stripping on all my cars in the GT Challenger Series to begin with due to how the original parts weren't as great when you upgrade them later on...But after 4 or 5 races, its like "Okay, you kinda worn out your welcome mat now, thank you"
Xautos Mar 16, 2018 @ 12:56pm 
Originally posted by CozyNewt52:
Now, i did use Weight-Stripping on all my cars in the GT Challenger Series to begin with due to how the original parts weren't as great when you upgrade them later on...But after 4 or 5 races, its like "Okay, you kinda worn out your welcome mat now, thank you"

it's just not worth it for -20% reliability on all parts for such a tiny performance margin.

I would love to see it buffed a bit but to a point where there is just enough performance difference for it to matter losing part reliability.
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Date Posted: Mar 10, 2018 @ 1:26pm
Posts: 12