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It's now a rule that can be voted in or out of each championship series, with it only being active by default in APSC and both GT series. Also when active, it's effect has been nerfed in every championship aside from the WMC (where it was relatively weak already).
There seems to be a lot of hate all round, I propose you two settle this in a wrestling match to be decided by two falls, two submissions or a knockout.
Which two? Lol
honestly i never cared for the addition, but i didn't hate it either.
A remapping, in its most generic terms, is changing something that does one function so that it does a different function. Changing your key-bindings in a game is a form of remapping.
The developers wanted to add a new system that spiced up the mid-game & late-game part development system, since most players would ignore part reliability once it exceeded the minimum level to complete a race distance (usually the magic number was 70% reliability).
The problem they encountered was, as JayOTT explained above, what to call this feature? Ultimately, they settled on the awkwardly-named "Weight Stripping", and that seems to be where the controversy happened. There is a certain idea within this community that "if it is not done in Formula 1 / WEC / {insert real-world motorsport championship here}, then it should not be in Motorsport Manager."
So, what if it was named something that these fans would better associate with? This "Part Remapping" happens in real life, where parts / systems that are designed to do one thing are changed to do another. Engine oil burning in Formula 1? Taking a system designed primarily for reliability (oil for cooling the engine) and divert engine oil to the combustion chamber to get a performance boost (at the risk of having engine overheating problems).
Blown diffuser? Let's take the normal exhaust routing (the original design idea) and blow it over the diffuser to get some extra downforce on the rear. Another example of a "part" remap.
If people dig into the technical depths of top-level motorsport, they'd find these sorts of trade-offs happening all the time. I'm happy that this game attempted to incorporate this, despite its awkward name.
EDIT: I forgot to mention another part of the Weight Stripping controversy, and that is having all of these reliability / performance trade-offs happening only during the race weekend. That was a surprise to me. My suggestion would be teams that try to weight-strip must pass a scrutineering challenge after every session in which they stripped a part. If the team fails post-practice scrutineering, the part reliability / performance is reset and the car gets a grid penalty. Failing a qualifying scrutineering could be either a grid penalty or a forced start at the back of the field, and a post-race scrutineering infraction will be treated like an illegal part demotion.
it's just not worth it for -20% reliability on all parts for such a tiny performance margin.
I would love to see it buffed a bit but to a point where there is just enough performance difference for it to matter losing part reliability.