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When the track is moist, goes to half wet ( like 20% height of the weather bars) then again to moist, you can risk slick tyres.
When the track is soaked, you'll need full wet blu tyres.
When the situation is in the middle of these, intermediate
Otherwise Sidney: heavy rain but a fast to dry track, so slick and then wet
I guess that makes some sense.
Abrasive surfaces would also make a difference I guess, ...still quite new to the game so I'm still learning the subtle differences.
I guess I'll watch the lap times more closley, instead of listening to my wingeing drivers.
For some reason here the cross over period from inters to dry was about the same as the real life period there! It just needs some SLIGHT tweaks with it. It's tons better than when the game first started, though.
I asked around so much; while there is a mod that increases those things, it increases those things BY A LOT! I still have a pirated version of this game on my PC from back when it first came out and the number of collisions and everything was MUCH higher. I asked around and can't seem to get many people that agree with me. For some reason the amount of people that remember that there used to be more driver mistakes is low. I tinkered with making a mod myself to try to mimick the OG game but it's proving difficult.
Along those lines, it seems like average lap times (during the race) are the same on full wets on a wet track (or danged close to the same times) as the same track on slicks and a dry track. Meaning no laptime penality for water. Doesn't seem to be the case in quali, there is definitely a time penality, but having just done a race where have the race was full dry on slicks and half full wet on wets, the laps times are nearly identical.