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This game can be very addictive, but you have to learn some base mechanics to enjoy at max.
First question: in which League you start your experience?
Second question: which team you chosen?
This two questions seems trivial, but to learn base mechanics is important to start at lower serie (ERS) and with a medium strenght team. Infact starting with a bad team or, worse, in an higher serie can be frustrating and you tend to undervalue very important things like economic and strategic aspects.
Is normal to have some problems in your first season, but you have to learn very well, for example, tyre mechanics to choose right strategy, and focus on marketability to develop your car and your HQ. And you must consider also car parts priority to maximize money you invest on car and HQ (for example engine is A LOT more important then shock absorbers... and then you must consider to invest more on engine than other parts, if you can).
Micro management during race is not only choose when push or rest tyres, but there are also some other things to consider, like tyre wear, tyre temps, tyre band that force you to a 1 or 2 or 3 pit stops strategy.
Well I started tutorial so its a lower european league and play middle team that supposed to be 7 in the season, but now I have third season and doesn't make any progress. I upgrade factory and build new telemetry center, also build the best car that I can after end of the first and second seasons. I got best drivers and sponsors (at least it looks like), also create new engines and other parts whenever I can.
I play on medium long of races but in every race minimum number of pits its 2 beacuse of max fuel in the car. I try to play on harder tyres (medium,hard) and drive longer but it doesnt work, I try play on soft tyres and make more pits but it doesnt work nethier. I got sometimes places like 10-11 but only when play like bots and pit when they and push almost all the time.(red,red)
Nope its inactive, so how high can be the temperature to not get to much penalty? And the temperature have influence only how fast tyre are wears?
Only max and min temps cause higher tyre wear atm. Your driver will speak when you achieve those temps. We assume they intented there is performance drop also in those situations but it doesn't seem to be the case atm according to some tests players have done.
Tyre cliff points are as follows (in vanilla):
Ultra 20%
Super 15%
Soft 10%
Medium 5%
Hard/inters/wets 0%
Don't go under those values or you will be 6-8 seconds per lap slower.
Plus there are tyre bands also which vary in lenght etc. between different tires but the effect to performance is small compared to cliff. Note that ultras are of course much faster tires than hards but fresh hards can be faster or equal to worn ultras/supers for few laps.
Here are some strategies I use that might be helpful to you.
If you are always filling up the fuel tank to the maximum, you may find that you're not using all of the fuel before you pit for fresh tires. Over-filling will also make you slower (by the time difference per lap of fuel on the Fuel screen). It often does not seem like a very significant number--usually only a few hundredths of a second per lap--but if you over-filled by 6 laps, your car could be anywhere from 0.3 - 0.5 seconds per lap slower over an 11-lap race stint.
The Setup screen will give you a general indication of how long the tires will last, but you can verify this yourself during Practice. When you are doing your Race Trim or Qualifying Trim laps, also keep an eye on the fuel and tire usage per lap. See how these numbers change when you switch driving modes or engine modes. This will help you understand how long the tires & fuel will actually last based on your drivers' consistency & smoothness ratings. This data will be very useful when setting up your pre-race strategy.
So, going back to the 12-lap stint example from before: Let's say in practice, you discover that Driver A wears down a set of Soft tires at a rate of 7% per lap when in Attack mode, and 5% in Push mode. Driver B has a higher Consistency rating, so his wear rates on Soft tires are 6% on Attack and 4% on Push. Both cars use the same amount of fuel per lap, let's say 1.35 fuel per lap on Overtake and 1.08 on High.
Let's assume that you want both drivers to use the Attack driving mode & Overtake engine mode for the start of the race, and start on Soft tires. Driver A's strategy will be determined by how long the Soft tires last.
tire stint length = tire life (100% - cliff percentage) / tire wear per lap
tire stint length = 90% / 7% = 12.85 laps. So Driver A will do a 12-lap stint on Soft tires.
How much fuel should be put in? Assuming a 12-lap stint and Overtake engine mode fuel usage (1.35 fuel per lap)
fuel amount = 12 * 1.35 = 16.2 laps of fuel .
From this, you could either fill up with 17 laps of fuel and be a little bit slower (heavier car), or you can fill up with 16 laps of fuel, knowing that you need to lower the engine mode for a couple of laps to avoid running out of fuel. Any fuel amount greater than 17 laps is unnecessary weight and lost time on track.
Driver B, because of his better smoothness, can go longer on the Soft tires.
tire stint length = 90% / 6% = 15.00 laps , and will need 20.25 laps of fuel to use the Overtake engine mode for the entire stint.
Let's assume Car A is about 1 second behind Car B. Car A is slightly faster than Car B, but Car A is unable to pass Car B. You have two race-management strategies to use to overtake Car B:
The under-cut is most effective when the fuel load of the two cars is roughly the same (no refuelling)
The over-cut is most effective when refuelling is allowed.
A) shift your drivers into Conserve mode, keeping the tires from overheating, but having a slower laptime)
or B) let the tires overheat, keeping good laptimes but having more tire wear and less tire life (shorter tire stints)
or C) choosing a harder tire compound, which will heat up slower and wear slower, but have lower performance.
Conversely, with cold air temperature, you will have to push / attack more often to keep the tire temperatures up. This could be great for the soft tires, but also be aware of how much tire wear your drivers have when they are using the Push & Attack driving modes.
Hope this helps!
So if you have a tire that says 20-22 laps, worn is 19 through 22.
But yea thx for answers I will try to be better and better and like @Hikyu say the game is very addictive.
I've only run one season to date and I just started over. Motorsport Manager is a great sim and I'm addicted bigly now.