Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Sorry for the swearing haha, other than that i love the game.
1: If the RNG can screw you over, it will screw you over.
2. Any non-zero percent chance of failure might as well be 50%. It's either going to happen or it isn't.
The consequences are also very high often 6-8 seconds lost versus a 2 second gain.
It would be better (imo) if the pit team could be improved through training/actions at HQ so you could invest in faster pitstops or reducing the risk further otherwise it is usually better to go balanced and simply fuel more and run the engine harder (easier to gain 2sec on the track) than try to gain it via the pitstop.
You're better off just risking Fast pit-stops, unless your mechanic has 20 concentration to make the Safe pit-stop have a 0% chance of failing. At least then when your pit crew inevitably blow it, you expected it instead of getting gut punching by evil RNG.
it would be nice if mm can do what they done with their tyres but apply it to the mechanics instead, for each mechanic with weak pitstop and concerntration stats, the risk of a mistake is higher even on safe, for example;
a mechanic with 1 point in both stats has:
50% in safe,
75% in normal
100% chance of on risky.
Compare that to one with 10 points in both and the risk is halved directly:
25% in safe
50% in normal
75%.in risky
another one with 20 points has:
0% in safe
5% in normal
10% in risky
it would make getting better mechanics more valuable to any team and a team serious about becoming the best needs the best, but this would make trade offs a requirement on other things like performance and reliability.