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Thanks a lot!
andy
Point of the red zone is, that your engine starts having severe issues and will reduce it's realibility at an unpredicatable speed. It's still possible to finish the race with a part that's in the red zone but as soon as they hit zero, they're dead and your driver will retire from the race. Before the redzone it's just, the harder you push the quicker your parts will wear down in the race.
For components, you have a % Chance that isnt shown to get damage to a component, running higher fuel mixhture increases chance of engine damage every lap and running more aggressive driving style.. you got it i guess.
Running into RED zone for a component increases Chance to get damage and increases the Damage it gets.
Quite same for Tires. running into 25% for the Tires you get slower, tire wear increases and chance of locking up tires increases.
This is correct. Additionally, while a part is in the red zone it has a chance for catastrophic failure which will reduce the part to 0% instantly. A 0% part other than the front and rear wings retires your car immediately - obviously this type of failure has a greater chance of happening while pushing your car, but I've had it happen on medium/low before as well.
Tires do not have a catastrophic failure chance other than really bad lock ups while in the red.
During a 'predator slow build' both of my cars hit 0% on parts dozens of times, as I would just alt tab and watch a movie while the race finished. Didn't retire once in 5 season of this. When a part hits 0% your car just goes very slow, like you have ran out of fuel or have no tread on your tires.
Tyres, fuel, rear wing, front wing can reach zero and you'll take a major speed penalty but they will not retire you from a race.