Motorsport Manager

Motorsport Manager

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Andy1966uk2 18. des. 2016 kl. 14.46
Fix / mod needed for reliability for start of season ?
After 12 seasons playing MM at Euro and Asia level, I can understand new car designs at the start of each year might have reliability issues, however this needs fixing. I can understand 1 or 2 parts having issues during the race, but not havign to pit to repair every part on both cars, esspecially when the AI don't seem to have the same issues.
It's not till the 3rd or 4th races where I can my relaibility up to be able to last the race without issues, and that's also where the issue is. With 100% reliability, you shoudl still be abel to have part failures etc, but I never do.
I hope the Workshop implementation or some clever guys out there can fix relaibility. Seems no matter how much I spend on a new car design, it starts the year a pile of c....
Sist redigert av Andy1966uk2; 18. des. 2016 kl. 14.47
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fahnseN 18. des. 2016 kl. 14.59 
Opprinnelig skrevet av Andy1966uk2:
esspecially when the AI don't seem to have the same issues
They do have the same issues during the first races of each season.
[₣] TastyFish 18. des. 2016 kl. 16.58 
The AI do indeed suffer from the same reliability issues like the user does. I've gained places at the first and second race of each new season because of other drivers breaking down. Even the top teams of each tier (i.e. Steinmann) will have a break down and retire.

If your tier has spec parts then it makes it easier to repair parts. Otherwise, learn which parts take the longest to repair in pit stops and work on reliability of those first. Brakes and wings take the shortest amount of time to repair during the race.

You may want to consider what race strategy you use at the start of the season. I run an ultra conservative setup to go longer before repairing parts.
cwattyeso 18. des. 2016 kl. 20.24 
Maybe during the pre-season when you are building your chassis for the coming season you should also have your mechanics work on improving your part reliability for the coming season instead of sitting around idle then trying to scramble before the first race, or maybe have your designer build a few parts that have better reliability than the basic parts your starting the season with, maybe sacrifice a little performance in the first race to have parts with higher reliability.
Sist redigert av cwattyeso; 18. des. 2016 kl. 20.25
Racer D 18. des. 2016 kl. 21.48 
This sounds a whole lot like "I want to press this button and win the game".

Come on, think a little bit.
What parts take longest to fix during a race? Engine and Gearbox. So improve reliability on those first as soon as the new car is there.
Upgrade your Factory to have more reliability slots.

With Factory Level 3 I now regularly win season openers because I only have to fix a Brake or a Suspension during a pitstop, losing only 6 seconds in the process. And I drive the engines on the light blue mode (it does help to have a Mechanic with Nursing and/or Engine Expert quality).
Tig_green 18. des. 2016 kl. 23.42 
Opprinnelig skrevet av Racer_D:
This sounds a whole lot like "I want to press this button and win the game".

Come on, think a little bit.
What parts take longest to fix during a race? Engine and Gearbox. So improve reliability on those first as soon as the new car is there.
Upgrade your Factory to have more reliability slots.

With Factory Level 3 I now regularly win season openers because I only have to fix a Brake or a Suspension during a pitstop, losing only 6 seconds in the process. And I drive the engines on the light blue mode (it does help to have a Mechanic with Nursing and/or Engine Expert quality).

+1

I think the balance is quite good. Don't use high engine modes at all in first two races. Though I agree that there should be failures even after you reach high reliability, just like in real life.

Imo it would be better if only few parts would have very low reliability (even lower than 40%) at the start of a new season, not all of them.
Vlerk 19. des. 2016 kl. 10.43 
Yep.. this is the worst part of the game period.
Makes no sense.. you see Mercedes having the best car..win the championship.

Next year they have to start from scratch pit 3 times to fix reliability.. its stupid and well... stupid.

I changed development time myself, half way in the season i have all parts build and performace work done.. what would like to see is you can build some parts for next season.

Maybe have a section for *next years parts*.. first few races are just annoying.

Neptune Towers 19. des. 2016 kl. 11.31 
I agree it is not very realistic, but the solution is worse: Perfect cars for an entire season --> boring. Now you have to keep focussed on problems at the season start and yes, the AI has those problems too. It's a stroboscope of red lights at the end of race one, hahaha
Roggie2499 19. des. 2016 kl. 13.33 
Opprinnelig skrevet av cwattyeso:
Maybe during the pre-season when you are building your chassis for the coming season you should also have your mechanics work on improving your part reliability for the coming season instead of sitting around idle then trying to scramble before the first race, or maybe have your designer build a few parts that have better reliability than the basic parts your starting the season with, maybe sacrifice a little performance in the first race to have parts with higher reliability.

I had a glitch that let me work on parts in the offseason one year. It made the next year extremely boring.

And you can sacrifice a little performance for reliability. Have your entire staff work on reliability instead of performance boosts at the start of the year.
Miani 19. des. 2016 kl. 21.04 
If you run on high engine mode all the time, even with 100% reliability they can have failures. You can be 100% safe from reliability problems on the first race with a Lv3 or 4 factory and the mechanic skill that reduces parts degradation.

All this reliability thing is nice to gameplay, but it's not realistic at all. It's difficult to imagine front or rear wing getting damaged by itself. But it makes sense for the other parts. Maybe both wings should be free of realibilty problems, then the game would be more realistic for me.
Sist redigert av Miani; 19. des. 2016 kl. 21.06
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