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Endurance races can be tedious. There isnt much to do at times. I have had races where all I do is Conserve tyres and Push to prevent them from under/overheating.
This is with engine at blue mode because you want the parts to last the whole race.
So that can be tedious. I combine it with Netflix as 1 episode of say, Gotham, is almost as long as 1 enduro race.
Perhaps a x24 speed would be better.
And in an Endurance race these things are even more important.
Macromanager mod is horrible for Endurance. You need to manage tyres well and manage reliability (use engine blue mode a lot).
And you are not racing much against other cars, so no undercuts etc. You just try to get to the finish as quick as possible so with least amount of pitstops or maybe more stops but softer compound so you are quicker.
In Endurance it is stupid to fight others and waste tyres/engine/parts condition.
But still it can be a bit tedious as it is now.
Something like the old x30 speed mod would be good though.
That's personal preference, but I agree in its present form it's not up to par of real endurance racing. Part failures are part of endurance racing and the reliability should be more of a "chance to fail" and need repairs mid race out of the blue rather than just "reliability has reached 0, go repair it" thing. That's where the intensity of it comes from, that you can be laps ahead and have a problem, then suddenly you have a race.
This should be the case in only endurance racing but in all racing. In other series reliability issues have even more severe consequences than in endurance racing. Reliability is as important part of motorsport than performance but the way it works atm leaves a lot to be desired.