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Do keep in mind that there are many factors that influence pitstop time;
* Pit lane length
* Pit lane speed (60kph - 100kph)
* Actions undertaken during pitstop
* Mechanic's pitstop stat
* Mechanic's concentration (mistakes)
* Mechanic's skills that reduce pitstops (overal pitstop time - tyre change - fix parts)
Realistic mode and AI slider is on top level. Very challenging! I've set myself an objective of finishing 4th in constructor's at the end of the season, but I doubt it I can make it.
The first race was great, finished 2nd and 4th, then problems struck: the reverse rule grid in Europeean Series means I had to start from last 2 rows and the 2nd race I've had a 12th best finish result because of that, unable to make some overtakes...3rd race much better but still a 9th place result the best result out of my 2 drivers, the 4th race 10th best result.
Dropped in constructor's standings from 1st place after Round 1 to 5th place, 10 points behind 4th place, after round 4.
In the driver standings, they seem to pack together as the result of the reverse grid rule, now I'm currently 9th and 11th with my drivers there meaning the start of the races would be in the 5th and 6th row now.
I definitely like this challenge, it's much better knowing you actually have to fight for places not just cruising around knowing you can win even if you have almost the slowest car in the field.
A big thumbs up for that!
You make a very good point I had forgotten to mention (one of those things you know intuitively but never vocalize). Just because the game database says time spent in pit=25s doesn't mean that car literally lost 25s and now every car that were behind it by a smaller delta will overtake it. It might've only stopped moving for 3-8 of those secs, which is time that translate directly to delta actually lost. The remaining time is spent moving, albeit slowly, so the delta lost there isn't a 1:1. To figure out how much time is ultimately lost, one must compare the pit lane length and speed limit vs the portion of the track it cuts out. For some tracks, like Doha and Singapore, it's a sizeable shortcut. With a fast pit lane speed limit, that gets reduced even further.
If there's no refueling, the stationary portion (with no mistakes) only lasts ~3s iirc. That would leave 9s extra for them to drive through the pit lane. So if it takes 13s to drive the equivalent pit entrance to pit exit distance on the track, they'd have <22s (13+9=22) to traverse the length of the pit lane. In this rough example, that means a car with a 25s pit stop would still emerge ahead of cars that were previously 12+s behind. I honestly think that's our solution, there may be other factors but the general misconception of how much time you think they've lost explains a lot of the issue here.
If you still believe the ai stops (the stationary portion of the pit stop) are shorter than they should be and are cheating, look through the data. The game has displays that show those details for every team, it would be a simple matter to double check and post a picture if the ai really is cheating so the devs can address it.
I don't care for this wall of anecdotal text. I've got over 500 hours in this and not once have I thought the AI cheat at any point, and I micromanage my races to the point where if the AI were cheating I would have noticed. I've performed under and over cuts enough times. I've been able to get the worst drivers in the game into slightly higher positions than they should be through pit strategy in 1.41.
We now have the data for pitstop times available, so look at that rather than posting "well, this one time it looked like it on track so that must be the case...". I've been checking them now and then, and I'm usually near the top for fastest stops. I would have the fastest stops regularly if I used fast instead of balanced. Use the data, analyse it before claiming something. The AI are very clever in their strategy now, and will do things like overfuel on the opening stint to allow them to take less time refuelling at the first stops.
You clearly don't know yet who Brian is. If he says it's not flawed based on his extensive observation then I trust him. Why don't you read all the answers you have got here and be enlightened.
The part where you lack the proper skills to play this game without getting upset over the AI getting the better of you?
You made a claim: ai cheats and has pit stops that are faster than normal.
Your evidence: vague anecdotal testimony, no pics or videos, doesn't even seem like you double checked the data screen which explicitly shows all the pit stop timers for every team.
Our initial assessment: maybe you're misunderstanding something, give us more details to better understand the situation.
Our evidence: our collective experience (some like Brian actually tinker with data files and game code and know a thing or 2) and your lack of specifics are suggestive you might be mistaken.
You get salty: I know I'm right, the game is buggy, you're wrong I didn't misunderstand anything, reeeeee.
Our claim: Tig explains how you're probably/might be misinterpreting data, I agree with him and go into detail how (e.g.) 25s in the pit lane=/=25s lost on track, it's more like half of that.
Our evidence: go check the data files and confirm the ai pit stops (entry, stationary, and exit) have relatively the same duration as yours (the player).
You: reeeeee!!1!!1! I know what I'm talking about, the game is ♥♥♥♥ and you know nothing.
Me:??? Bro, were trying to help you out, potentially clear out some misunderstandings, and enjoy a game you payed for. Why get mad at us?