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OldFatGuy Aug 22, 2017 @ 6:11pm
Sorry, Don't Think I Can Do This
TL/DR - After nearly 300 hours of enjoying this game immensely, the latest patch has made the game way less enjoyable to me, to the point of quitting I think.

First of all, the good.

The realistic AI option is great. As is the case with all computer games, the better the AI, the better the game. This is one area I'll never complain about.

The additional camera options are fun. It's nice to see my cars up close during a race now and it's something that is enjoyable.

The ability to save set-ups is awesome. Very nice addition.

Having car crashes spread throughout the race instead of all of them occuring within the first third of the race is great. Much needed change IMO.

And any bugs that were squashed is always a good thing as well.

Now the bad (IMO).

First of all, the general "feel" of races are different. It "seems" (though I have do data to back this up) but it seems like passing must have been made harder. It's just not as much fun.

I don't know the whole idea behind the ability to go "wide" but as far as I can tell it's just another penalty similar to locking up, that costs you time instead of tire wear. That would be ok I suppose, but it's implementation leaves cars literally running in the grass. Again, not fun.

Using the Overtake engine mode has definitely changed with respect to what it does to your reliability. Severe, unbelievable reliability drops occur with such frequency that is' made using the Overtake Engine Mode nearly obsolete. Just way too much drop in reliability. And once again, just not fun. The old way was fine. You had a bonus to performance and a higher reliability drop, but not over the top like it is now. I had a system in every race where I planned so many laps on normal, so many on high, and so many on Overtake. And it was fun.

And then there's the weight stripper. Where this came from I have no idea because it didn't come from any racing series in the real world that I'm aware of. This is the "game breaker" for me. I have spent the last two days playing this trying to get used to and enjoy this new system but I just can't. It results in too much chaos, (things before were pretty orderly when it came to team performance in a race) and I suspect it's the reason the overtake mode was changed as they felt weight stripping and overtake mode was just too much so they made overtake mode much more risky to use.

I do like some of the changes, as I've mentioned before. But after playing nearly 300 hours the old way and two full days this way, the bottom line for me is that I would love to play the old version. In fact, I would pay for it. (Wait, I already did!). But I just don't like this mess with this fantasy world weight stripping and the changes to the way the races progress now.

If I could download the old version, I'd be a happy camper and would play another 300 hours (although in a perfect world I'd be able to have the old version with just the "good" change listed above). But being unable to play the old version, I think I may not play 3 more hours. I know I"m done for awhile, and it feels like it's permanent.

But if anyone, anywhere, can tell me how to play the old version, then I'll be back in a heartbeat. I'll check back here every so often to see if someone knows how to do that. But short of that, I guess it's so long MM. Thanks for the many happy hours you gave me. Wish there could be more.
Last edited by OldFatGuy; Aug 22, 2017 @ 6:18pm
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Showing 1-15 of 185 comments
C-FPAS Aug 22, 2017 @ 6:27pm 
You are absolutely right, same thing for me, I want to have the 1.31 and I also am no longer interested in this stupid version (1.41) ...

I like you bought this game at great prices and we had a good version (1.31), I even took the DLC that I do not use to encourage them and there comes to srapper it !!!
4J4X Aug 22, 2017 @ 7:09pm 
I am six seasons into an Archer challenge career mode and I've gone from top 3 quali and race to struggling for 12th place. As I promised the owner a P1 in the championship this game has gone from a favourite to dead in one update. The weight stripping is impossible (strip weight and no overtake mode, or don't strip and get humped). I'm all in favour of making it harder but this is ridiculous.
Cadieux101 Aug 22, 2017 @ 7:36pm 
Im running the Beta patch, which seems to have fixed a few issues. Maybe its too early for me to form an educated opinion...

Ive played over 170 hours of vanilla MM and loved every moment. But the latest patch has really messed with the balance... And im not figuring out whats going on to fix it or adapt to it.

the 3 GP since the 1.4 update have all ended in disaster, i've failed my goal of 7th place... yes 7th in the WMC all 3 times.

It took me 5 seasons to rocket from ERS to WMC and i had fun, there was a slight challenge, my first WMC season i collected 38 points... Again a fun challenge to see how far ahead Rossini Steinmann really are...

Now my 7th season with the Create a Team, and im left scratching my head. Im not just doing slightly worse than my first year of WMC, im going a lot worse. The car is improved, Lara has improved...

If i had the choice i would revert to version 1.3. The game is not online, there are no leaderboards, there is no competitive nature other than the goals players set on themselves. Id like to be able to roll back to 1.3
shtanko Aug 22, 2017 @ 7:43pm 
I returned to MM from a break and started a new campain (weakest team, normal AI). And I was dead last all 4 races under 1.4 update (even though I got best drivers). I just switched to beta 1.41 and it's much easier.
Last edited by shtanko; Aug 22, 2017 @ 7:48pm
Carbune Aug 22, 2017 @ 7:50pm 
Originally posted by OldFatGuy:
First of all, the general "feel" of races are different. It "seems" (though I have do data to back this up) but it seems like passing must have been made harder. It's just not as much fun.
Not something I've experienced, honestly. Which series have you tested this in? In the WMC, passing is pretty much the same as before for me, and the same goes for the IGTC, which has a metric ♥♥♥♥♥♥♥ of overtakes.

Originally posted by OldFatGuy:
I don't know the whole idea behind the ability to go "wide" but as far as I can tell it's just another penalty similar to locking up, that costs you time instead of tire wear. That would be ok I suppose, but it's implementation leaves cars literally running in the grass. Again, not fun.
Since when is this a bad thing? I thought people wanted more variance and more mistakes. It's not like you can't limit it by not pushing very hard. I just had a race in the Wolfhagen challenge where Baggs went wide with 3 corners to go trying to catch P4 in double red + power mode, and I felt that was extremely realistic. Plus, in traffic this can really screw you over, which adds another element of strategy to the game.

Originally posted by OldFatGuy:
Using the Overtake engine mode has definitely changed with respect to what it does to your reliability. Severe, unbelievable reliability drops occur with such frequency that is' made using the Overtake Engine Mode nearly obsolete. Just way too much drop in reliability. And once again, just not fun. The old way was fine. You had a bonus to performance and a higher reliability drop, but not over the top like it is now. I had a system in every race where I planned so many laps on normal, so many on high, and so many on Overtake. And it was fun.
I haven't experienced it nearly as much as you have, and I've run double red quite a bit trying to catch other cars, especially in challenges like the Wexler one where you really have your work cut out for you trying to beat the Steinmanns.
If it's an actual problem, then, again, that's a good thing. It was too easy to exploit its extreme performance boost without any real punishment before, especially in cars like the Rossini which have extremely good fuel consumption. It affects the AIs every bit as much as it affects you, so you have to be smarter now. If you only rely on what you've planned out ahead of a race, you're going to suffer, especially in open-wheelers.

Originally posted by OldFatGuy:
And then there's the weight stripper. Where this came from I have no idea because it didn't come from any racing series in the real world that I'm aware of. This is the "game breaker" for me. I have spent the last two days playing this trying to get used to and enjoy this new system but I just can't. It results in too much chaos, (things before were pretty orderly when it came to team performance in a race) and I suspect it's the reason the overtake mode was changed as they felt weight stripping and overtake mode was just too much so they made overtake mode much more risky to use.
What are you talking about? I've seen no real reordering so far. If you're using an old save, that probably has far more of an impact than anything else. I'll give you the fact that it's a bit OP right now, but with a bit of tinkering it would be a very good feature, regardless of how realistic it may be. It gives frontrunners an edge again, which was very much necessary given how easy it was to win any series with a ♥♥♥♥♥♥♥ before. It also lets you try and take unique risks with backmarkers, which is also helpful now that the AI is much faster.

Originally posted by OldFatGuy:
I do like some of the changes, as I've mentioned before. But after playing nearly 300 hours the old way and two full days this way, the bottom line for me is that I would love to play the old version. In fact, I would pay for it. (Wait, I already did!). But I just don't like this mess with this fantasy world weight stripping and the changes to the way the races progress now.
Times change. I've got 200 hours put into the game, but it had gotten massively stale long before that, as there was only one real strategy to go with from start to finish and the game was simply much too easy before. You're also getting too caught up in the so-called "realism" factor of the weight stripper considering this is not a hardcore simulator by any stretch of the imagination. If you want that, play GPM2 or something. Or, rather, do so and then come back after realizing just how broken car setups are in that game.
Carbune Aug 22, 2017 @ 7:53pm 
Originally posted by shtanko:
I returned to MM from a break and started a new campain (weakest team, normal AI). And I was dead last all 4 races under 1.4 update (even though I got best drivers). I just switched to beta 1.41 and it's much easier.
I switched to the beta as well and noticed no real difference, especially during my Wexler challenge run. I've yet to lose a single race so far, but every win has been hard fought against cars that were very clearly better than my own where it matters most (engine), which is a good thing.

Originally posted by Cadieux101:
Im running the Beta patch, which seems to have fixed a few issues. Maybe its too early for me to form an educated opinion...

Ive played over 170 hours of vanilla MM and loved every moment. But the latest patch has really messed with the balance... And im not figuring out whats going on to fix it or adapt to it.
There's nothing to fix. The game is simply harder because the AI is faster now. Very easy to see why given that frontrunners will rightly abuse the weight stripping and that the AI driver setups are now based on their race engineers instead of being stuck at around 60-70% in every race. At most I'd say there's a slight chance that the AI setups are stronger than they look, or that they get bigger bonuses from the weight stripping than they're supposed to, as they do look marginally faster than they should be, but that's about it. If you have a bad engine, now's your chance to improve it, as it makes a much bigger difference than the other parts.

Originally posted by Cadieux101:
Now my 7th season with the Create a Team, and im left scratching my head. Im not just doing slightly worse than my first year of WMC, im going a lot worse. The car is improved, Lara has improved...
Get rid of Lara. She's worthless, much worse than her stats indicate. Keep her as a reserve at most for the free money, but get a much better driver in her place. I'd be very surprised if the likes of Rossini and Steinmann didn't have 4.5+-star drivers by this point, legitimate ones in fact (unlike Lara), and those make a huge difference.
Last edited by Carbune; Aug 22, 2017 @ 7:55pm
Cadieux101 Aug 22, 2017 @ 8:27pm 
4 Races since patch. 4 failed goals.

The latest race was in russia, finally a clear Gp no rain, and far enough into season where reliability for all teams have Stabalized.

The result i got is 14th 15th, overall that was good enough for my team to finish 9th... At least its better than 10th in China.

I stripped down the parts 20% for a boost of 40 for Woodford, i stacked his car too with my best parts, he finished 14th only a few seconds ahead of Lara with lesser car, and no strip down boost.

So what do i do now? Chairman happiness went from 100 to 63, its clear im going to get fired. I cant improve the car fast enough.

I don't mind that the game is made harder.

I do have an issue that lets say i was playing on easy mode 1.3, that now playsports patch 1.4 has turned it into normal difficulty, and on top of that they now offer a super hard realistic mode.

Thats great for those who want it, but i was quite fine and happy with 1.3 level of difficulty. I chose my season goals based on this difficulty. (7th in WMC which isnt lofty either)

Honestly, what else can i do? my Set up is 96 to 99% each race, i've tried stipping down parts. My car is 8th Best on the grid, Chariot 9th, Kirov 10th. I am 10th in drivers, Chariot is 9th and Kirov is 8th.

Kirov and Chariot are now performing as well if not better than me. What else can i do? Chariot finished 13th and 16th in Russia.

It looks like im about to get fired, after 7 Seasons with my team, poop....
The Flaming Red Aug 22, 2017 @ 8:31pm 
To just add to a point by Coffer who stated: "There's nothing to fix. The game is simply harder because the AI is faster now. "

It's not even that the AI is faster per say - from the code it seem like they've got all the same things that they had in 1.31. What is actually being expereinced for the most part, is that the AI is no longer bugged - which in the past, made the game far easier then intended.

Due to (having seen what they've done in 1.4) to LiketToNeedRepair having a variable changed, No longer will the AI make +1 minute pitstops when they don't need to (which was giving us players a really easy time in races).

And they've also tightened up the AI being on the right tyres at the right time (which was seen mostly in intermediate conditions where the AI would sometimes be completely wrong with strategies, giving us easy wins). This actually extended into tyre choice in general too (but it was harder to notice because they dry tyre compoinds are closer).

And the Ai seems to make better setups too, which i think they seemed woeful at.

And this is without Realistic AI turned on (which makes the AI a bit stronger).

So unfortunatly, 1.31 (which was out for 3 months) led lots of people into a false sense of security - and now those bugs have been fixed, its left the AI being really quite a lot more competitive.
Last edited by The Flaming Red; Aug 22, 2017 @ 8:52pm
Cadieux101 Aug 22, 2017 @ 8:34pm 
Originally posted by Coffer:
If you have a bad engine, now's your chance to improve it, as it makes a much bigger difference than the other parts.

Car Stats : Engine 7th, Gearbox 6th Breaks 7th Front Wing 9th Suspension 8th Rear Wing 8th

Overall like i said 8th.

I enjoy the realism, and maybe once 1.41 is offically out as i am using Beta things might be a little different.

But right now my team has finished 8 Doha 8 Japan 10 China 9 Russia

Its just disappointing to be enjoying the difficulty of 1.3 and have it switched on me.
samuel Aug 22, 2017 @ 8:42pm 
There are some bugs but once those are fixed and maybe a decrease to weight stripping gains, I really like the new patch. The game was too easy before (mostly due to bad AI decisions and bad AI setups) after you have played a few seasons and now presents a real challenge.
Cadieux101 Aug 22, 2017 @ 8:42pm 
So ive done 2 career modes, Predator from Launch until January. which would have been played on 1.1 or 1.2 of the game.

It took me 7 seasons to get to WMC, enjoyed the game, yes there were bugs ( part build being weird, cars always locking up, really poor a.i. strategy ) But it was still fun.

Then when create a team was launched, i started again. and rocketed to WMC in 5 seasons. 1.3 fixed issues, but still had bugs, it was still a challenge, i still had fun. The A.i seemed smarter than at launch.

1.4 they improve the A.i. okay thats fine... But as an experienced player i should be able to take it in stride. Unfortunately i cant. Is it good to have a realistic hard mode? Sure it is, it adds replayability, once i got bored or wanted to start a new career, i would have that realistic hard mode as an option.

Sorry im just really bummed out because Im about to get fired, and i feel the 85+ hours of play time, the 7 seasons i invested in my game, my own little motorsport world and universe has been taken away.
The Flaming Red Aug 22, 2017 @ 9:07pm 
I guess the question is one of time scale...

In todays F1 (admittedly, only one league) it takes Manor 7 seasons to get their first point. I would argue that a 'less experienced with the game' Predator to Promote through 2 leagues in 7 seasons seems very fast paced. So I'd argue that CYOT (worse then Predator) to promote through 2 leagues in 5 seasons with some experience, seems faster then light.

It was when, in my second playthrough, that I took Archer to ASPC in the first season with default drivers, that I realised that the pace of the game didn't seem right, and made a mod to make the journey more hard fought and longer. My mod broke with the 1.4 update and it's going to take a while to get working - but its given me a chance to check out the new AI and pacing - to which I must say it feels a lot more natural. To the point, that if this was what was on offer in 1.1, I'd never have modded the game.

But my point is, How long did the Devs intend for you to go from ERS to WMC? If you could do it in 5 with at least 3 Major AI problems, then we need to be realistic think that they expected it to be more then 5.

So really look at it like this: You're only 7 seasons into what is now a much longer game. You gotta fight and scrap more for every positition and point. And the Journey is more fun then the destination.
Last edited by The Flaming Red; Aug 22, 2017 @ 9:08pm
Cadieux101 Aug 22, 2017 @ 10:03pm 
I agree with everything you said Red, I think the most important thing to note is the experience each player wants.

The original game was too fast, too easy for many including you, so you modded the game. I dont know the percentage of people who modded their games, but either way its awesome that you were able to build an experience that playsport could not provide at the time. You were able to give yoruself the experience you wanted.

Some people will spend 300+ hours griding a game, really enjoying every little victory, to some spending 7 years in ers is enjoyable.

For others, the game in 1.1 was too hard, lets not forget that. Many posted, and many complained that hey they spent 20 hours playing. How come after 3 seasons they arent winning every GP? Some want an ultra easy experience, and in a way there is nothing wrong with that either.

For me, to put 170 hours in a game since november is a colossal investment of time. I enjoyed the light grind, yet the constant state of steady improvement. I was enjoying the universe Playsport created for me.

Unfortunately now with my investement at risk, the desire to play drops dramatically. I have other games or things to do if im unhappy with MM (which is fine) Essentially the fun factor for me isnt as high anymore, and thats the dissapointing thing. I dont want to lose my CYOT because if i do, its like losing a save file... I wont keep playing.

Others will love this, purists will rejoice thats fantastic for you guys. Its just not the experience i was enjoying.

There is no right answer, or right way to play. If 1.3 was Easy mode, then i was enjoying easy mode. 1.4 is hard and putting my investment at risk. Realistic mode... clearly not for me if i cant handle 1.4.

Right now i wish i could roll back to 1.3, or tone down the A.i skill by 10%.
Tig_green Aug 22, 2017 @ 10:36pm 
I agree with Coffer. And listen what TheFlamingRed says, he knows what he is talking about.

All I hear in OP's post is that "I want it to be easy". While I'm all about pro option, but as TFR said, the only reason it was so easy before was because AI was bugged. Surely you don't want the possibly offered "easy" AI tactics be the bugged version of the game, do you? Maybe they could just slow down AI in general in the easy option or take away weight stripping from AI or something.

I hope weight stripping gains and cons are moddable. If not, then I hope devs reduce the gains a bit. Will start a new career once FIRE mod is out. Good to know there is challenge now because long term fun is what I'm after (not from bottom to the top in 7 seasons after which there is no more challenge).

To end this post, whoever is still playing three month old save game, I would ask myself: am I really realistic with my expectation that the save game would work perfectly with the new features and changes when the changes are this big? Start a new career, you will do a favour to yourself and to us...
Last edited by Tig_green; Aug 22, 2017 @ 10:41pm
Carbune Aug 22, 2017 @ 10:55pm 
Originally posted by TheFlamingRed:
To just add to a point by Coffer who stated: "There's nothing to fix. The game is simply harder because the AI is faster now. "

It's not even that the AI is faster per say - from the code it seem like they've got all the same things that they had in 1.31. What is actually being expereinced for the most part, is that the AI is no longer bugged - which in the past, made the game far easier then intended.
I had wondered if you were going to look at the code given all the people saying that they're struggling now.

Originally posted by TheFlamingRed:
Due to (having seen what they've done in 1.4) to LiketToNeedRepair having a variable changed, No longer will the AI make +1 minute pitstops when they don't need to (which was giving us players a really easy time in races).
Has nothing actually been done about their race pace besides the setup usage and the weight stripping? Because it does feel like it's harder to keep up with an equal car.

Originally posted by Cadieux101:
Honestly, what else can i do? my Set up is 96 to 99% each race, i've tried stipping down parts. My car is 8th Best on the grid, Chariot 9th, Kirov 10th. I am 10th in drivers, Chariot is 9th and Kirov is 8th.

Kirov and Chariot are now performing as well if not better than me. What else can i do? Chariot finished 13th and 16th in Russia.

It looks like im about to get fired, after 7 Seasons with my team, poop....
Odds are you're being outplayed on the strategy by the AI or the driver difference is bigger than it looks. As I said, Lara is pretty abysmal, so you may want to look for a better driver than her.

Originally posted by atomicsoda2:
There are some bugs but once those are fixed and maybe a decrease to weight stripping gains, I really like the new patch. The game was too easy before (mostly due to bad AI decisions and bad AI setups) after you have played a few seasons and now presents a real challenge.
I think it might still be too easy if the managerial part of the AI, particularly the one that deals with making parts, signing correct contracts and not running out of money, is still the same as before. At least you don't have to deal with that too much in challenge mode, which has been a blast so far.

Originally posted by TheFlamingRed:
I guess the question is one of time scale...

In todays F1 (admittedly, only one league) it takes Manor 7 seasons to get their first point.
Don't forget Bianchi. It wasn't really a fluke result either since he beat Grosjean on merit and lapped Chilton. Not that it changes your point much, mind you.

Originally posted by TheFlamingRed:
I would argue that a 'less experienced with the game' Predator to Promote through 2 leagues in 7 seasons seems very fast paced. So I'd argue that CYOT (worse then Predator) to promote through 2 leagues in 5 seasons with some experience, seems faster then light.
Is CYOT really worse than Predator? I've only gotten as far as being promoted to the APSC before the patch since the game was still too easy back then for me to be too motivated to play, but I did manage to get them there in just two seasons without driver rotations or other cheap tricks. The starting drivers are way better than they look, and with Predator, you're not going to have an easy time getting two drivers on Gomes's level in the post-Godrigues era. In fact, in my experience thus far after testing a little bit with all 3 low level starts, ZRT actually have the worst start in the game because Valdes is simply much too expensive.

Originally posted by TheFlamingRed:
It was when, in my second playthrough, that I took Archer to ASPC in the first season with default drivers, that I realised that the pace of the game didn't seem right, and made a mod to make the journey more hard fought and longer. My mod broke with the 1.4 update and it's going to take a while to get working - but its given me a chance to check out the new AI and pacing - to which I must say it feels a lot more natural. To the point, that if this was what was on offer in 1.1, I'd never have modded the game.
Yeah, much as I can vouch for the quality of your code and your mod in general as a fellow programmer, personally I could never get into it since it made a lot of changes that, while completely necessary in order to actually give you a challenge, felt a little bit too artificial for my liking. With this patch, the on-track AI difficulty is very acceptable now, and given what I've read about what you're considering regarding the future of the mod, I'm quite a bit more interested now. Have you had a chance to look at how they react on the managerial front yet (as I mentioned earlier in this post)? Since that unfortunately might still require your old changes.

Originally posted by Cadieux101:
Some want an ultra easy experience, and in a way there is nothing wrong with that either.
This I can give you. With hard mode being an option, it definitely wouldn't hurt to add an easy mode option that removes the likes of the AI getting better setups based on their race engineers and whatnot. You're unlikely to get your wish though, unfortunately, but if Playsport are looking at any suggestions, they should consider this one, I'd say.
Last edited by Carbune; Aug 22, 2017 @ 11:11pm
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Date Posted: Aug 22, 2017 @ 6:11pm
Posts: 185