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번역 관련 문제 보고
Since I don't think fuel weight actually exists in game (pretty sure the game only uses fuel laps mechanically), the time penalty is there only thing I can think of.
That's what I meant by fuel weight. When I checked how much time a lap of fuel adds per lap, the numbers have no recognizable pattern. At a "very low" fuel burn track, 1 lap of fuel adds 0.132s per lap. At another track, this time "very high," it's 0.104s per lap. Yet another track, a "medium" burn, adds 0.147s per lap. And it goes on like this for 8/16 tracks I bothered checking. 'Twas like whipping numbers out of a hat.
Incidentally we do know how much 1 lap of fuel weighs for each track. Because of the gma rules, we know 40kg equates of 40% of the tracks distance, as is 80kg equivalent to 80%. Therefore, a 100kg tank is what gets used during no refueling seasons. In that case, 100kg/number of laps= 1 lap of fuel's weight in kg. This number makes no sense as it varies greatly if you have short or long races turned on in game settings
(100/13=7.69kg=2.72 US gallons)
(100/45=2.22kg=0.78 US gallons)
I guess some tracks just water down their fuel mixtures to keep things competitive and keep whatever company that designs these stock kg fuel tanks in business. Lolol.
Well its not counted in game but altitude and air-temp make a major impact on fuel efficiency. The colder it is, the denser the fuel gets for increased efficiency. And lower altitudes mean more air density for the intake, which increases efficiency. The variance in track fuel rate might be taking that in to account in its factoring.
Ya definitely. Air temp, o2 levels, air pressure, etc all affect irl fuel efficiency. In the game tho, I haven't the foggiest idea what the game means when it says, this track has a ______ fuel burn as the game doesn't seem to relate that quality about the track to any meaningful stat calculation or effect.
Let's say we have our base data at good conditions:
SO: 1.4 , O 1.3 and so on
multiplier for all engine modes and tyre modes.
and now let's start with weather: medium rain make it +0.1 , heavy rain +0.2 , cold or hot again multiplier.
Then followed by tyres, faster tyres make you go faster so you burn more fuel I think :D so
ultra soft +0.2 and then you have medium -0.2 and hard -0.3.
Also when tyres are on push mode it means you braking a lot later and no costing so more fuel, unlike on saving mode on tyres mean more costing before braking and less fuel.
Tyres attack: +0.2
Tyres back up : -0.2
Clean air -0.1 dirty air +0.1 and also +engine wear out quicker and loss of downforce lets say miltiplier -0.5 or something like that. Or something like that.
And put all these factors together for a great strategy.
Just a quick idea, it would be nice to get something like that in a game.
As to the "high fuel burn" track stuff, have you tried looking as the time loss (per laps worth of fuel) as a percentage of a standard lap of the track? After all, 1 sec loss on a 60s lap is equivalent to 1.5s on a 90s lap in terms of "fuel burn" efficiency.
Have to say, with refuelling I never plan to use less then "high" engine mode.
I'm not sure I understand what you mean with fuel burn but I'll give it a try. In Singapore, a very high fuel burn track, 1 lap of fuel adds 0.104s to your lap times per lap. The fastest qualifying time that weekend was 74.749s so this translates to 0.139% time saved per lap. In Phoenix, a low fuel burn track, 1 unit of fuel adds 0.107s/lap and again fastest quali time was 58.726s meaning you save 0.182%.
So on the track with high fuel burn, where we'd expect 1 lap of fuel to be more actual fuel (if measured in regular units instead of lap units) than 1 lap of fuel on a low burn track, the percentage tells us that taking out 1 of these relatively larger quantities saves less percent time per lap. Shouldn't it be the opposite? I can double check with more tracks later since I currently only have the fastest quali times for those 2 tracks.
Guildford-very low burn 0.132s/lap. Fastest quali 60.702s which means 0.217% per lap.
Cape Town-low fuel burn 0.091s/lap. Fastest quali 66.405s which saves 0.137% per lap.
Rio de Janeiro-high burn 0.138s/lap. Fastest quali 87.428s which saves 0.158% per lap.
So when you compare everything you'd expect a descending order from high burn to low burn as each singular lap of fuel becomes relatively less and less.
Singapore-very high 0.139%
Rio-high 0.158%
Cape Town-low 0.137%
Phoenix-low 0.182%
Guildford-very low 0.217%
It's more or less increasing? Earlier I joked that it feels like the numbers are getting pulled out of a hat with no regard to what that track's fuel burn rating is since the values where all over the place. This % data is odd but interesting though.
If weight really IS a factor it should reduce fuel usage on tracks like Phoenix where most of the track is the same Speed and add on tracks like Monza with a mix of slow and highspeed sectors....
Finally refueling is allowed so I will add the time/lap of fuel from now on.
Since we have a general idea how long each lap is (I think, unless I'm mistaken or its just descriptive fluff that isn't used in actual game engine calculations) we can work out approximate avg speed. I'm not confident in the track distance values though, for some reason I have different numbers for some tracks and I'm not sure where I got the first set or why they're different.
Avg speed calc
Guildford (B) very low
3mi/60.702s=0.04942mi/s or 177.92mi/hr
Cape Town (A) low
2mi/66.405s=.03012mi/s or 108.42mi/hr
Phoenix (C) low
3mi/58.726=0.05108mi/s or 183.89mi/hr
Rio de Janeiro (A) high
3.5mi/87.428s=.04003mi/s or 144.11mi/hr
Singapore (A) very high
3mi/74.749s=0.04013mi/s or 144.47mi/hr
I guess average Speed is not easy to find out as track lengths are rounded on X.5 miles (Need to check my Settings, maybe I have km, which would be more accurate. Can tell you tomorrow :) ) If they are different it is (read: SHOULD) be either because of imperial/metric or track layout. I´ll add my data tomorrow - next Weekend at the latest.
That's like saying 10 inches is not 25.4 cm because cm is more accurate. WTF!
litres are more accurate than gallons too???
And just for the record Phoenix is not same! Phoenix-nascar/oval track is only in european racing and the other two is not oval track.