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I've had a three purple smiley setup few times and it has been 98-99% so I have not managed to get 100% yet.
But perfect smiley should be perfect setup. There might be other reasons for the disparity. That said, setup system is not perfect or 100% transparent.
Also remember smileys are not the most important thing, the percentage is. 97%+ set up should give you good performance even if you don't have any purple smileys.
At the risk of stating the obvious (some of this I didn't know when I started) you should make sure your cars start in engine overtake mode (red). Also if you have choice of tyre, start them on the softest tyre you plan to run (so if you're planning one stop with soft-medium, start on the soft). If you're in a series with energy deployment, use it the moment it becomes available in the first couple of laps to overtake and defend. With this last point you can gain a lot of places (or lose them if you don't deploy energy).
For quali and race, be aware of things like traffic, quali/race trim and tyre bonuses, fuel weight (race only) and potentially track grip can mess with lap times and make a driver relatively faster/slower than normal. The same applies during the race. Each session has its own conditions that can generally give you and idea how fast you are overall but depending on your specific situation you could be misrepresenting your driver's real pace and expecting too much out of them in the real race.
If I had to guess, I'd say you are on red/red during practice making you relatively way faster and achieving pole. During quali you might have good timing to get clean air on your hot lap and/or quali trim for extra pace. However, come race day your drivers could get a bad/delayed launch at the start, have no race trim, and could be massively overfueled which is slowing them down further. I'm probably wrong but you can see my point, how circumstances affect your pace across the race weekend.
You seem very well informed so I'll ask here: does tyre pressure effect grip as it does the real world (less psi = more grip)?
Track grip doesn't have proper effect either (in vanilla).