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All AI cars start the race on Red/Red settings and typically run that way for at least the first full lap so you need to set your drivers to match if you aren't already doing so. I will often run the first 2 laps that way before settling down to race settings.
AI cars typically have worse tire wear than player developed cars meaning they will usually run shorter stints so will have less fuel on board for the start which can give them enough advantage to match your pace early. This then nets out when you run longer and pit later.
Crashes are entirely RND against the drivers Focus stat so nothing you can really do there, higher stat drivers will crash less often though.
There is a trait First Lap Hero that adds +4 to all driver stats on the first lap only.
Other than that, starting is in my view highly suspect in terms of performance. I often have races where I will end up +10 or -10 places within the first lap so definitely know how frustrating it can be.
It seems to be linked to AI issues when the track is crowded as it is at the start. My observsation is that the AI drivers will often try to stay on the racing line as a priority even when behind a slower car rather than overtaking so for example if p3 car is fast off the lights it actually then brakes and slows down behind slower p1 car while cars on the other side of the grid all stream past when of course it should be overtaking. At the start when it is crowded for the first few turns this problem can be replicated multiple times leading to the huge swings in position.
In my current game , 2028 in the WMC I have the top car and have won 12 of the 14 races so far this season but, have only led one race from start to finish. Every other race has been as you say a backwards slide in the first lap followed by catching back up over the next 2-4 laps before things settle down to 'race pace'.
1. I don't know why, but usually one of my drivers (the one who is behind on the grid) has a good start, and then, the other one starts losing positions to everyone. It's just luck maybe. Anyway, it happens too often. I end up winning almost every race because of my strategy, though.
2. That hasn't happened to me I think. In my second or third season I think it was, I had Hamilton and Verstappen (I started with Toro Rosso). Both have good focus, but in my first 3 or 4 races, one of them crashed. Although, it didn't happen when they were not in traffic or leading, it happened in the first few laps of the race.
3. I don't have much problems with pitstops, they usually go out well, even in fast strategy. I normally tell my drivers to box when they just start the lap, I don't think it works like that, or at least it shouldn't imo, but since I do that, I've had less mistakes. Maybe it's just coincidence, but I do it, just in case it works.
4. I can't say anything about that, it doesn't happen to me normally. What is the consistency and fitness of your driver? If one of those stats is low, maybe it's for that. Although, I don't think a 3 star driver should have the possibility to catch up to a 5 star in the best car.
What do you mean by "sim a race"? For me, simulating means something where you are not in control, like you can simulate practice and quali but not a race in this game.
1. In my experience "push" works better than "overtake" at the race start. I usually choose orange/orange for the start and it has worked 90% of the time.
2. Don't push too hard at the start at least. Increases risk (rng) of a crash. Game's idea of "traffic" may be different than yours. Crashes usually happens in the first third of a race.
3. Mechanics have pit-stop rating. See if that's low in your case. I never go for a risk pit-stop. Only like ~10% of medium risk pit-stops fail. (Not sure what the pit-stop ratings of my mechanics were but I think it was around 15)
4. AI changes tyre/engine modes far more often than players. Driver's star rating doesn't always tell the whole truth. Driver might have low morale, performance value for last races might be low, some negative perks affecting, tyres overheating (might happen if the chassis is weaker, chassis doesn't affect car's ranking as far as I know), driver having high stats in those areas that are important for that track. These are all factors that decide the outcome. But generally I of course agree that 5 stars driver in the best car should outperform almost anyone but it's not that black and white always.
I have noticed the problem getting worse now that I have dropped down from 4.75 & 4.50 star drivers to 4 & 4 (both 21 with full potential). They also tend to be worse on twisty circuits.
On my 3rd save, I'm in the EPS (reversed grids). On the final race of the season, my #1 driver went from 20th to 6th on the first lap, whereas my #2 (for the final double points race switched in the equally rated reserve to ensure a front row start) went from 1st down to 7th.
Due to RNG, stuff like this happens. After all, the start is meant to be the most exciting part of the race.
By the way, I think there should also be other things that help you to decrease the risk level in your pitstops, as I feel that 25% is a bit high. I don't know, maybe spending money in pitstop practice for your mechanics, or do something to make it better, as 1/4 of the times you would have a mistake on your pitstop (of course, it doesn't always make a mistake 1/4, but the chances are like that).
*disclaimer, English isn't my first language (though I picked it up early) so I could be wrong here.
Btw, what is your first language?