Motorsport Manager

Motorsport Manager

View Stats:
need4bacon96 May 11, 2017 @ 7:40pm
Best Driver + Best Car + 100% Set-up = 11th Place
This always puzzles me when I sim a race! How can I have one of the best drivers (if not the best) in the World Championship with the Best Car on the grid and have a 98%-100% set-up and be at least .328 seconds faster in Qualifing topping the awesome 1 2... But when the race starts both drivers will drop out of the points within the first lap!?!?! (The last race I simmed, both drivers fell to 14th and last place in 3 laps and one of my drivers crashed... I simmed that race 10 times and the highest finish I could manage was 4th.)
I will list below what has plagued my team for 3 seasons in a row. Any advice would be very much appreicated.

1. Extremely piss poor starts for both drivers
2. Driver/s crashing while leading or not in traffic
3. Absolute ruggish pit-stops (How can the risk be 7% but yet every pit has had a problem even on the 0% safe)
4. A 3 star driver (with the 5th best car on the grid) out perfroms a 5 star driver (with the 1st best car on the grid) who has a 3.2 second lead... And before you ask Tearwear/ Engine Mode/ Fuel/ And Driving Style are all the same

< >
Showing 1-10 of 10 comments
tullaian May 11, 2017 @ 8:05pm 
- some things that may help

All AI cars start the race on Red/Red settings and typically run that way for at least the first full lap so you need to set your drivers to match if you aren't already doing so. I will often run the first 2 laps that way before settling down to race settings.

AI cars typically have worse tire wear than player developed cars meaning they will usually run shorter stints so will have less fuel on board for the start which can give them enough advantage to match your pace early. This then nets out when you run longer and pit later.

Crashes are entirely RND against the drivers Focus stat so nothing you can really do there, higher stat drivers will crash less often though.

There is a trait First Lap Hero that adds +4 to all driver stats on the first lap only.


Other than that, starting is in my view highly suspect in terms of performance. I often have races where I will end up +10 or -10 places within the first lap so definitely know how frustrating it can be.

It seems to be linked to AI issues when the track is crowded as it is at the start. My observsation is that the AI drivers will often try to stay on the racing line as a priority even when behind a slower car rather than overtaking so for example if p3 car is fast off the lights it actually then brakes and slows down behind slower p1 car while cars on the other side of the grid all stream past when of course it should be overtaking. At the start when it is crowded for the first few turns this problem can be replicated multiple times leading to the huge swings in position.

In my current game , 2028 in the WMC I have the top car and have won 12 of the 14 races so far this season but, have only led one race from start to finish. Every other race has been as you say a backwards slide in the first lap followed by catching back up over the next 2-4 laps before things settle down to 'race pace'.












Last edited by tullaian; May 11, 2017 @ 10:40pm
Franco May 11, 2017 @ 8:36pm 
Sometimes that happens to me, it's difficult to have a race without any problems. I'll say what I think about your 4 points.
1. I don't know why, but usually one of my drivers (the one who is behind on the grid) has a good start, and then, the other one starts losing positions to everyone. It's just luck maybe. Anyway, it happens too often. I end up winning almost every race because of my strategy, though.
2. That hasn't happened to me I think. In my second or third season I think it was, I had Hamilton and Verstappen (I started with Toro Rosso). Both have good focus, but in my first 3 or 4 races, one of them crashed. Although, it didn't happen when they were not in traffic or leading, it happened in the first few laps of the race.
3. I don't have much problems with pitstops, they usually go out well, even in fast strategy. I normally tell my drivers to box when they just start the lap, I don't think it works like that, or at least it shouldn't imo, but since I do that, I've had less mistakes. Maybe it's just coincidence, but I do it, just in case it works.
4. I can't say anything about that, it doesn't happen to me normally. What is the consistency and fitness of your driver? If one of those stats is low, maybe it's for that. Although, I don't think a 3 star driver should have the possibility to catch up to a 5 star in the best car.
Tig_green May 11, 2017 @ 10:39pm 
Originally posted by need4bacon96:
This always puzzles me when I sim a race! How can I have one of the best drivers (if not the best) in the World Championship with the Best Car on the grid and have a 98%-100% set-up and be at least .328 seconds faster in Qualifing topping the awesome 1 2... But when the race starts both drivers will drop out of the points within the first lap!?!?! (The last race I simmed, both drivers fell to 14th and last place in 3 laps and one of my drivers crashed... I simmed that race 10 times and the highest finish I could manage was 4th.)
I will list below what has plagued my team for 3 seasons in a row. Any advice would be very much appreicated.

1. Extremely♥♥♥♥♥♥poor starts for both drivers
2. Driver/s crashing while leading or not in traffic
3. Absolute ruggish pit-stops (How can the risk be 7% but yet every pit has had a problem even on the 0% safe)
4. A 3 star driver (with the 5th best car on the grid) out perfroms a 5 star driver (with the 1st best car on the grid) who has a 3.2 second lead... And before you ask Tearwear/ Engine Mode/ Fuel/ And Driving Style are all the same

What do you mean by "sim a race"? For me, simulating means something where you are not in control, like you can simulate practice and quali but not a race in this game.

1. In my experience "push" works better than "overtake" at the race start. I usually choose orange/orange for the start and it has worked 90% of the time.

2. Don't push too hard at the start at least. Increases risk (rng) of a crash. Game's idea of "traffic" may be different than yours. Crashes usually happens in the first third of a race.

3. Mechanics have pit-stop rating. See if that's low in your case. I never go for a risk pit-stop. Only like ~10% of medium risk pit-stops fail. (Not sure what the pit-stop ratings of my mechanics were but I think it was around 15)

4. AI changes tyre/engine modes far more often than players. Driver's star rating doesn't always tell the whole truth. Driver might have low morale, performance value for last races might be low, some negative perks affecting, tyres overheating (might happen if the chassis is weaker, chassis doesn't affect car's ranking as far as I know), driver having high stats in those areas that are important for that track. These are all factors that decide the outcome. But generally I of course agree that 5 stars driver in the best car should outperform almost anyone but it's not that black and white always.
Last edited by Tig_green; May 11, 2017 @ 10:40pm
brawnybalboa May 12, 2017 @ 4:26am 
The start does appear to be a lottery. I'm 20 season into the game, and top of the WMC, best car, staff, HQ etc. Despite pretty much always qualifying 1-2, my drivers rarely finish lap one 1-2. Quite often they lose a position to the Steinmann and Scuderia Rossini cars. Normally my drivers regain 1-2 around 40% into the race as their tyres are in better nick.


I have noticed the problem getting worse now that I have dropped down from 4.75 & 4.50 star drivers to 4 & 4 (both 21 with full potential). They also tend to be worse on twisty circuits.


On my 3rd save, I'm in the EPS (reversed grids). On the final race of the season, my #1 driver went from 20th to 6th on the first lap, whereas my #2 (for the final double points race switched in the equally rated reserve to ensure a front row start) went from 1st down to 7th.


Due to RNG, stuff like this happens. After all, the start is meant to be the most exciting part of the race.
Franco May 12, 2017 @ 7:58am 
Originally posted by Tig_green:
Originally posted by need4bacon96:
This always puzzles me when I sim a race! How can I have one of the best drivers (if not the best) in the World Championship with the Best Car on the grid and have a 98%-100% set-up and be at least .328 seconds faster in Qualifing topping the awesome 1 2... But when the race starts both drivers will drop out of the points within the first lap!?!?! (The last race I simmed, both drivers fell to 14th and last place in 3 laps and one of my drivers crashed... I simmed that race 10 times and the highest finish I could manage was 4th.)
I will list below what has plagued my team for 3 seasons in a row. Any advice would be very much appreicated.

1. Extremely♥♥♥♥♥♥poor starts for both drivers
2. Driver/s crashing while leading or not in traffic
3. Absolute ruggish pit-stops (How can the risk be 7% but yet every pit has had a problem even on the 0% safe)
4. A 3 star driver (with the 5th best car on the grid) out perfroms a 5 star driver (with the 1st best car on the grid) who has a 3.2 second lead... And before you ask Tearwear/ Engine Mode/ Fuel/ And Driving Style are all the same

What do you mean by "sim a race"? For me, simulating means something where you are not in control, like you can simulate practice and quali but not a race in this game.

1. In my experience "push" works better than "overtake" at the race start. I usually choose orange/orange for the start and it has worked 90% of the time.

2. Don't push too hard at the start at least. Increases risk (rng) of a crash. Game's idea of "traffic" may be different than yours. Crashes usually happens in the first third of a race.

3. Mechanics have pit-stop rating. See if that's low in your case. I never go for a risk pit-stop. Only like ~10% of medium risk pit-stops fail. (Not sure what the pit-stop ratings of my mechanics were but I think it was around 15)

4. AI changes tyre/engine modes far more often than players. Driver's star rating doesn't always tell the whole truth. Driver might have low morale, performance value for last races might be low, some negative perks affecting, tyres overheating (might happen if the chassis is weaker, chassis doesn't affect car's ranking as far as I know), driver having high stats in those areas that are important for that track. These are all factors that decide the outcome. But generally I of course agree that 5 stars driver in the best car should outperform almost anyone but it's not that black and white always.
About point 3, it's the Focus (I think it was, don't remember, as I play it in spanish) what tells you the pitstop risk (what I mean is the stat in the top left side of the mechanics, don't remember its name). The pitstop stat is just for the time as long as I know.
Fritz May 12, 2017 @ 8:19pm 
Concentration is the mechanic stat that affects pits stop risk %. Focus is the driver stat that presumably affects crash rates. The higher a mechanics concentration the lower the risk % drops, iirc noob mechanic might be around ~33% fail (fast) and can go down to ~25% (fast) if the mechanic is 18-20.
Last edited by Fritz; May 12, 2017 @ 8:20pm
Franco May 13, 2017 @ 6:12am 
Originally posted by Fritz:
Concentration is the mechanic stat that affects pits stop risk %. Focus is the driver stat that presumably affects crash rates. The higher a mechanics concentration the lower the risk % drops, iirc noob mechanic might be around ~33% fail (fast) and can go down to ~25% (fast) if the mechanic is 18-20.
Yeah, I didn't know about that. I play in Spanish, and now I don't remember exactly, but I think that in Spanish both stats (Concentration and Focus) are called the same way.
By the way, I think there should also be other things that help you to decrease the risk level in your pitstops, as I feel that 25% is a bit high. I don't know, maybe spending money in pitstop practice for your mechanics, or do something to make it better, as 1/4 of the times you would have a mistake on your pitstop (of course, it doesn't always make a mistake 1/4, but the chances are like that).
Fritz May 13, 2017 @ 11:57am 
Well, as far as I know they kinda mean the same thing with maybe a little nuance in the specific definition*. Also, 25% is for the risky fast stop, the regular avg stop is only 10%.

*disclaimer, English isn't my first language (though I picked it up early) so I could be wrong here.
Last edited by Fritz; May 13, 2017 @ 12:00pm
Franco May 13, 2017 @ 12:06pm 
Originally posted by Fritz:
Well, as far as I know they kinda mean the same thing with maybe a little nuance in the specific definition*. Also, 25% is for the risky fast stop, the regular avg stop is only 10%.

*disclaimer, English isn't my first language (though I picked it up early) so I could be wrong here.
Yes, the general definition of both words is the same I think. Both are translated the same way to my language.
Btw, what is your first language?
Fritz May 13, 2017 @ 12:18pm 
Creole/French, though I'm well on my way melting into the American ways which inevitably means some of that gets forgotten over the years. My French sucks but I still speak creole to parents and such so that sticks.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: May 11, 2017 @ 7:40pm
Posts: 10