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1. If you will get promoted (or relegated), stop developing parts. They'll go to waste as you get new ones in the following league.
5. A car on overtake with 14 laps of fuel is faster than a car pushing with 12 laps of fuel, which in turn is faster than a car running normal with 10 laps of fuel (if pitting in 10 laps).
7. In WMC, when you just promoted, take improvability. It'll help playing catch-up. Don't let fuel efficiency too low, or you'll drop in the penalty tier, which makes things difficult.
May I add:
10. If qualifying sessions are long enough to allow you some quick laps (in order to perfect the car setup), run in practice in order to obtain race/qualifying and tyre perks.
Just save the game before the race starts and reload till they don't crash. Cheesy, but it works :P
I have a weird compulsive disorder, if I cheat in a game I totally lose interest, I can´t, in all honesty sometimes I wish it didn´t bother me.
Its your game mate, do as you please. Im with Don though, I like to take the rough with the smooth as it gives me a proper challenge.
Some tips of my own;
A chassis thats 2 star all around can win the ERS, so dont go nuts on the parts as its just a waste. You could invest the extra cash in the HQ or save for promotion.
Do not offer bonuses on contracts, at all, ever. Even if someone you want makes a demand for bonuses, don't do it. It will suck up almost all of your cash, leaving you with nothing for your efforts. Just take someone else instead.
Dont get too hung up on stats and traits, as in many cases an "average" driver will do well in a given series or track. As for staff, apart from Reliability and Performance stats you can honestly forgoe the rest and hire really REALLY cheap staff and still have great results. (I won the APC with 2star engineers for instance).
Pay drivers help, but are not required. If you go for a pay driver though, offer them "proper" wages and use the payment to off-set the cost per race. You can have 3-4+ star drivers who only cost 1-300k per race in wages this way.
If your strapped for cash and desperately need a good sponsor, consider having a reserve with high marketability. Then when sponsor contracts run out, promote them to a main seat until you sign your sponsors. Then demote them again. You lose morale, but gain much more cash. Cash is more important than morale, so its a fair trade off.
And lastly since I mentioned trade-offs; Completely ignore the pre-season dilemas that ask you to switch stats around (ie +1 tyre heating -1 tyre wear). They are a waste of time. Instead look for the "old" dilema that add a stat point for X amount of cash. These are the best options.
So parts that were illegal one season are not illegal the next? That sounds like a huge exploit to me. Maybe it was intended, but if so, it makes no sense. I do realize that in the real world, changes to the rules may allow a part that was illegal the previous season to be legal in the next one, but there's no way to know what will and will not be legal going forward, and it's definitely not going to be several parts across several different components of the car.
it's not going to be easy as any type of pushing burns out the components faster making it harder to make the end of the race. i am certain i can make cassino race the end without needing repairs, i just need to get it right and lehane is likely to pit for a new gearbox or engine.
Your last name wouldn't happen to be "Trump"?
eh, wouldnt it be "if i DONT cheat..." then *cough*alternative facts*cough*
I have the same issue. I have plenty of friends who like to "cheat" in games, and they don't understand why I won't, but it honestly has no value for me if I do.
A couple of things I could add to the discussion:
1.) Don't be in a hurry to get promoted if you want to start from the bottom tier and work your way up. You might be able to win ERS in your second season, but going up to Asia-Pacific is going to be a real pain if you don't have your HQ at a decent level already. It would be more advisable to save up some cash and build up your HQ while you go for another title or two in ERS than it would be to promote yourself and struggle for a few seasons at the bottom of Asia-Pacific because you don't have the right foundation in place.
2.) Marketability can be HUGE. Before Season 4 in my current save, I ditched my #1 driver (who had 100% marketability) and replaced her with "ugly" driver Amy McCloud (with 0 marketability). All my sponsors ran for the hills when offers came due, as my overall marketability dropped from 56% to 23%, or 3 stars to 1 star. I went from making money each race in the previous season to losing almost 1.5m a race (if I even met my sponsor goal) 6 months later, mostly because of the marketability (or lack thereof) of my one new driver. Amy drove well for me, but the crippling effect it had on my monetary situation caused me to cut my losses and fire her, and add someone with some marketability. I'm in Season 6 now, and still haven't fully recovered. Getting someone with high marketability isn't a necessity, but make sure you know what you are doing in terms of marketability when you are cutting one driver loose for another.
i had that issue in a less drastic way (4=>3 stars) but without a money reserve cause of building in the HQ and parts (and me being a noob at the time and not noticing the reason) i had trouble not losing money, and had to stop developement => fell back in the stats => a couple of years "lost".
II) and is fixing artificial dumbness cheating? (i mean really, taking an extra 15 secs with a single tire?!?!?!?!? was that one in HQ still, or what?)
III) a)
team marketability is easy to get high, just outperform the season goal you set with the chairman. (so taking the middle or right option may mean less money from him, but over time better sponsors, im @ 25% for the team after a single season in GT-C with the other save)
b)
it was said a couple of times here in the forums, but TOTAL marketability, which is the one the sponsors care about has 3 equal components: the team and the 2 race drivers.
For 5 stars you need a helipad and >90% total; which means your 3 components together need to be >270
=> 100(team) + 100(driver1) +71(driver2) works, as does 100+86+86 (100+86+85 idk, what with rounding^^)
So drivers below 71 (without temp.bonus) will never land on my faves list.