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Right now im quite happy with my level 3 fab.
I can improve all 3 critical parts for both cars at, and, since the workers per slot is constant, even in, the same time as the level 1/2 with 2/4 parts.
Despite that fab they where busy nearly all year round till the last race last season....
Well maybe I will do some tests, but to my eye it looks like this is not actually true and there is no difference between two slots for 10 days or 4 slots for 20. If there really is some extra bonus PER SLOT, that would be huge and areason to always keep them all full.
Getting more slots in and of itself doesn't "do" anything except reduce micro, but the extra staff that it gives you allows you to improve things more quickly overall, whether you spread the improvement out over more slot (and thus more parts for the same speed of improvement to each) or the same number of slots you were using before (so that each individual part improves more quickly).
It's more options. To make it even more clear just compare lvl 1 with lvl 4. The latter gives you 40 staff and 8 slots. So you can work at a rate of anywhere between 40 staff focused on 1 parts, or 20:1, 10:1, etc all the way to finally 5:1. What you're saying is partially correct though, if you're in no hurry then having less staff and less slots just means you have to manually switch parts in/out more frequently whereas with a large number of slots you can just fit 8 parts in and let them slowly tic up to 100%.
That was the fundemental supposition, which he appeared to disagree with.
I am not missing that at all, read what I wrote.
This is only partially correct. Having more slots generally mean you can fit 8 parts in and come back a month later and everything is done instead of having to come back every week to swap them out 2 at a time. This is indeed less micro, but that is not the real advantage of a high level factory.
To compare, let's say there's 10 days between preseason testing and the first race. We know engine and gearbox take ages to repair in the pits and so want to avoid an incident with them by fixing their reliability to >70% before race 1. I have a lvl 4 factory and yours is lvl 1. Sure, I have more slots and could put 4 of the most important parts of each car (x2 for total of 8) and each individual part will have fared no better than you repairing 1 part (1x2 for each car) in your 2 slots. Even that is an advantage since I managed to repair total of 8 parts to your 2. But that may not be that helpful in this situation since having 8 parts with 60% reliability still leaves my cars in a risky zone. In this scenario what my real advantage is despite having 8 slots, I can fit just 2 engines in there and have 20 staff working on each individual engine. Meanwhile the best you can do is 10 staff working on 1 engine and leave the other driver out to dry, or 5 staff working on each engine. Come race day, my 2 engines will have gained 2-4x the reliability of your engines (depending if you only repaired 1 or 2 engines the entire time). In other words if 5 staff working on a part adds 1% per day, the best you can do is fix 1 engine +20% or fix both engines +10%. I however can get both engines +40% or if that's not necessary I can get 2 engines and 2 gearboxes +20%.
If you have a level 2 factory you can bring a new part every race, with a valueable reliability. with a level 3 factory, you already have some time for improving performance. with a level 4 factory, you can literally try to max out performance on first usage of the part-
but its not really the number of slots, its the number of workers, what counts.