Motorsport Manager

Motorsport Manager

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B✪✪tsy Feb 26, 2017 @ 11:37am
No pitstops
Come on, thats not alowed is it? I had some AI cars in the race that finished the race without pitting at all.
Last edited by B✪✪tsy; Feb 26, 2017 @ 11:37am
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Showing 1-15 of 23 comments
Brian Feb 26, 2017 @ 11:42am 
There is no rule implemented yet which requires you to stop, so unless you have the fuel tank rules in, 0 stops are perfectly valid stategies.
B✪✪tsy Feb 26, 2017 @ 12:11pm 
Originally posted by lewisogretmen:
Maybe it's on its way. They did eventually add the 3 stage qualiy so hopefully somewhere in the pipeline is a two tyre compound race.

I felt like a right ♥♥♥♥♥♥, cos when I first started playing the game I thought that rule existed so always did my "mandatory pitstop". Well I was only slightly embarressed to discover I needn't have bothered lol
Yeah I did the same. I can just as well go on hard tyres now and finish a race without pitting. I can't believe the devs didn't add a pitstop rule in the game.
Inardesco Feb 26, 2017 @ 3:06pm 
There's only the fuel rule atm that require you to make a stop otherwise you run out of fuel. I guess when there's a 2-compound rule (with full tanks) you'd need to stop aswell.

Personally, with 40% fuel tank in ERS it's no use in taking the harder compound since you need 2 stops and you can easily run the full race with 3x the softest compound.
Prasiatko Feb 26, 2017 @ 3:16pm 
You are allowed to do it, but you are almost always massively slower then doing more stops on a softer compound
Inardesco Feb 26, 2017 @ 3:38pm 
I can't see how I'm more slower with stopping twice to fuel and put on the softer compound than stopping twice to fuel and running 1 stint of the harder compound. The fuel has to go in in both instances so I might aswell stick to the faster compound because the tire life almost always equals the allowed fuel per stint.
Brian Feb 26, 2017 @ 3:42pm 
The whole tyre system is skewed towards more stops because the soft compound has a disproportionate amount of fast laps compared to other compounds. I've been working on balancing them in SS and GT, with the aim of making the SS a high-deg series and GT an endurance series.

I *think* I have the GT stuff down. I'm going to revisit my SS stuff, but hopefully I can solve this dumb 'spam soft to win' system.
Inardesco Feb 26, 2017 @ 3:46pm 
In the mobile version, where there was no fuel tank, using the harder compound had merit. I guess it also depends on whether or not you have an 40%, 80% or 100% fuel tank at the start of the race. I'd use the harder compound with 80% fuel tank runnings because of the extra laps I can do in a stint, but with 40% it's just stupid to do since you already have to make 2 stops.
Brian Feb 26, 2017 @ 4:04pm 
Originally posted by Inardesco:
In the mobile version, where there was no fuel tank, using the harder compound had merit. I guess it also depends on whether or not you have an 40%, 80% or 100% fuel tank at the start of the race. I'd use the harder compound with 80% fuel tank runnings because of the extra laps I can do in a stint, but with 40% it's just stupid to do since you already have to make 2 stops.

Even then. I've been running some numbers over 140 laps and with vanilla, a 6-stop with softs (S-S-S-S-S-S-S) is faster than a 4-stop with mediums (M-M-M-M-M), which is mind blowing. It's faster to the tune of about 50 seconds, even with those 2 extra stops. There is currently almost no incentive to use a harder compound at all.
Last edited by Brian; Feb 26, 2017 @ 4:05pm
KeillRandor Feb 26, 2017 @ 5:47pm 
Originally posted by Brian:

Even then. I've been running some numbers over 140 laps and with vanilla, a 6-stop with softs (S-S-S-S-S-S-S) is faster than a 4-stop with mediums (M-M-M-M-M), which is mind blowing. It's faster to the tune of about 50 seconds, even with those 2 extra stops. There is currently almost no incentive to use a harder compound at all.

Yep - the difference between SS/S is about 0.5s/lap, whereas the difference between S/M is about 1s/lap, which generally makes mediums not really worth it.
Edraii Feb 26, 2017 @ 6:02pm 
How does US/SS figure into that? Still not sure if their short life is worth it.
Brian Feb 27, 2017 @ 12:13am 
Originally posted by Edraii:
How does US/SS figure into that? Still not sure if their short life is worth it.

Their life is determined by whether they are the softest, middle or hardest compound at that specific race weekend. So your Ultras at Rio will have the same base life as your Softs at Tondela. Then your Supers will have the same base life at Rio as Mediums at Tondela. The only thing that creates the variance is the tyre wear at the track, and then the smoothness and chassis stats.

The only stat that matters on the tyre, and is specific to each tyre, is the dropoff and their temperature 'tolerance'.
Last edited by Brian; Feb 27, 2017 @ 1:10am
Fritz Feb 27, 2017 @ 12:50am 
Aha! I thought that was the case, but I had a hard time putting it to concrete numbers. At first I thought the prime tyres lasted 64% of the race and the option would last 44%. But then I would always find examples that contradicted whatever theory I had. Thinking back on it I probably failed to consider track tyre wear, climate effects, and temperature tolerance.
Last edited by Fritz; Feb 27, 2017 @ 12:51am
Tig_green Feb 27, 2017 @ 1:27am 
I have sometimes hard time making the harder tyres to last even as long as AI makes softs last so usually I can't pick the same tactic as they do. I know where I should keep the temps (two o'clock) but it isn't helping enough it seems. If tyre rule would be enforced it would make things easier for me. Is wear lower if tyre temps are low and tyres are graining than when they are hot?

How do you guys compare to AI in managing your tyres?
KeillRandor Feb 27, 2017 @ 1:51am 
Originally posted by Tig_green:
I have sometimes hard time making the harder tyres to last even as long as AI makes softs last so usually I can't pick the same tactic as they do. I know where I should keep the temps (two o'clock) but it isn't helping enough it seems. If tyre rule would be enforced it would make things easier for me. Is wear lower if tyre temps are low and tyres are graining than when they are hot?

How do you guys compare to AI in managing your tyres?
I thought the you need to keep the tyres at 3 o'clock, temperature wise? (Higher=over temp, lower=under temp?) Tyre wear is a factor in the chassis of cars, the smoothness of the drivers and tyre mode etc..

Technically, tyres should wear faster if overheating, but give greater performance, and wear less if underheated, but be slower. Not sure if it really works out that way?

I generally don't do too badly in managing tyres compared to the AI, though its the drivers smoothness that has the highest impact upon my behaviour - for both drivers vs each other.
Inardesco Feb 27, 2017 @ 2:11am 
No, if tires are to warm or to cold they will wear off quicker. Even cold tires do this because you have less grip and thus will slide more around during corners.

The things you can learn from Codemasters F1 games :P
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Date Posted: Feb 26, 2017 @ 11:37am
Posts: 23