Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally, with 40% fuel tank in ERS it's no use in taking the harder compound since you need 2 stops and you can easily run the full race with 3x the softest compound.
I *think* I have the GT stuff down. I'm going to revisit my SS stuff, but hopefully I can solve this dumb 'spam soft to win' system.
Even then. I've been running some numbers over 140 laps and with vanilla, a 6-stop with softs (S-S-S-S-S-S-S) is faster than a 4-stop with mediums (M-M-M-M-M), which is mind blowing. It's faster to the tune of about 50 seconds, even with those 2 extra stops. There is currently almost no incentive to use a harder compound at all.
Yep - the difference between SS/S is about 0.5s/lap, whereas the difference between S/M is about 1s/lap, which generally makes mediums not really worth it.
Their life is determined by whether they are the softest, middle or hardest compound at that specific race weekend. So your Ultras at Rio will have the same base life as your Softs at Tondela. Then your Supers will have the same base life at Rio as Mediums at Tondela. The only thing that creates the variance is the tyre wear at the track, and then the smoothness and chassis stats.
The only stat that matters on the tyre, and is specific to each tyre, is the dropoff and their temperature 'tolerance'.
How do you guys compare to AI in managing your tyres?
Technically, tyres should wear faster if overheating, but give greater performance, and wear less if underheated, but be slower. Not sure if it really works out that way?
I generally don't do too badly in managing tyres compared to the AI, though its the drivers smoothness that has the highest impact upon my behaviour - for both drivers vs each other.
The things you can learn from Codemasters F1 games :P