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I'd rather see no blue flags at all than this, TBH (which might actually be pretty interesting option in the rules?). Not game breaking, but definitely very annoying.
It completely ruins the tyre strategy you use.... forget about it trying to a last sprint on the softest tyres in the race cos any potential time you gain with it gets ruined by the blue flag yoyo. But the rain situations are even more annoying where the top cars just keep driving ond dry tyres and you keep getting blue flags from them even though you are +10 seconds a lap faster on intermediates.
i mentioned this months ago when the blue flags were a bigger issue when the game first came out. it's still a problem.
i mentioned at the time that faster cars that want to unlap themselves, the game rules have to recognise this and let them get away so long as their pace is fast enough. as it currently stands a faster car comes through or even a bunch of them and your leaking time like mad as the lot of them trip up over your slower car. it's not fun watching that.
https://support.sega.co.uk/hc/en-us/requests/new
When a car receives a blue flag it should be the one to move off of the racing line and allow the leading car to pass. The lap time of the leading driver should not be impeded (or only be impeded a minimal amount). This does mean that the car receiving the blue flag will go even slower as they are off the racing line for a short while to be overtaken, but this is exactly how blue flags work in real life. We are happy that game is following this behaviour.
One aspect of the system we are investigating further in an effort to improve is when lapped cars are attempting to un-lap themselves. As you are highlighting to us, it can be quite difficult to un-lap yourself at times.
We hope to have more information on this for you soon aiming to please everyone (if that’s even possible).
You are right that the biggest thing of the blue flag situation is the unlapping mechanic for the 'player' cars. However the AI that gets lapped by the player cars treats the lapping 'player' car as a direct rival and starts to push to unlap himself.... and then you get the endless yoyo effect where the AI starts to fight and push to unlap... while that AI car is on worn tyres and your player car is on fresh tyres. Result is that you can never take advantage of the fresh tyres and do faster laps because the lapped AI cars start fighting you under the blue flag situations.
An other thing that needs to improved is the position on the track where they let other cars go past them. Often my player cars move aside on the fast straight instead of the corners. In real life blue flag overtaking almost always happens in the corners, because with that you lose the least amount of time. In this game they move to the side on the fast straights and thus making you lose much more time than in slow corners.
And of course there is the situation where your car is holding of their rivals below them on the grid for the whole race and then at the end of the race you get the blue flags of the top cars. And while your cars are letting the lapping cars past the rivals below you on the grid take advantage of the blue flag and go past you too... and your own driver just let it happens while driving slower for at least a second. And if you are in bad luck you get an other blue flag.... and by then it is not possible anymore to get back to your rival... the blue flag screwed the race position beyond repair.
I am glad you are aware of the issue and that you responded. At least we know now thet you guys are still tinkering on the blue flag mechanic!
And that is what's happening in the game all the time. It adds frustrating randomness that is extremely demotivating.
is one possible way of doing this by using the engine to compare laptimes of previous laps over an average? so a faster car is doing a 1:21.x but it looking to unlap this slower car who has an average time of 1.23.x. an exception happens where this faster car does unlap itself and no blue flags are given in order to allow it to escape because it's average lap time suggests it can get away.
as it stands, both the faster and slower car are losing out alot of time over this blue flag situation. no one wins from a situation like that.
Just set the bloody range to something like 0.7s. It's about what the fix we have been using for ages uses and it works perfectly, no other adjustments needed.
This is entirely a range issue, as cars are getting sniped by others way behind because it seems to be set at 3s. As this is the case, a car 4 seconds faster than my car PER LAP was stuck yo-yo'ing with me for an entire stint, slowing us both down.
Faster Blue flag cars unlap themselves, pass my drivers, then get a blue flag which means my drivers over take them... This is annoying enough but i can live with it, what is absolutely infuriating is that in 4 of the 12 races, for a total of 5 times in 4 races... a blue flag car makes contact and knocks off a wing from my car on the lead lap. In turn ruining my race.
If this had only happened once in 12 races, i could live with it.... It is happening an absurd amount of times, its so frustrating to have my race ruined, by a car a lap down.
in the second race of season 2, i was in 3rd position when a blue flag car ( a much faster garuda car) made contact and ripped off my rear wing on the first corner of the last lap. losing a substantial amount of time (25 seconds), thankfully still finished 4th.
Im just annoyed of the system, I've had way more incidents involving blue flag cars, than cars for position on the lead lap.
Hi Brian,
I sent you a friend request. Would you be so kind and make me a modified version of the file which has blue flag activation zone in it and set the value to whatever you think is best overall? :) btw, do you think 0,7 is better than 1,0? ps. Brian from the Family Guy is hilarious.
So what do you use?