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The ending is the latter option, but with first-person experience.
As long as she was going alone through this it was acceptable to have this illness to underline the Story to a degree, but in the next Part it becomes a whole new quality of beeing mentally ill.
She seemed to have to understand to let go to leave her illness behind her but for monetary purposes her struggle must go on.
Agreed, they could have focused on another character with MI for a completely different game and experience. Why they're beating a dead horse is beyond me. I would have been far more interested in experiences with a different MI since I know what psychosis is like now for the most part. I'm not sure if I'll be buying the second one because now it's obvious they are after money more than spreading awareness about other MIs.
There is no one else around her taking her back to reality. So this continous condition she is in is hard to differ. Now seeing her fighting with her Companions makes it even more intense.
But so far i liked the Teasers..
Just so. Have finished my replay this evening and have been thinking about the ending since. I think some of the ambiguity to it is possibly that the intent is always to respect how altered perceptions of reality are real to the person experiencing them so there's no obvious signal given to the player about what they might see if they were stood next to Senua.
----
Couple of comments have questioned why Senua again, and I think the reason is that this ending is the beginning of a recovery for Senua and the sequel will take that on further. Recovery here isn't a severe mental illness miraculously vanishing but something like learning to live with it in a way which is more tolerable. To find those moments of beauty in an altered perception more frequently than being relentlessly harassed by the furies. And that's the journey the player is invited to join Senua on right at the end.