Hellblade: Senua's Sacrifice

Hellblade: Senua's Sacrifice

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w!Ld | MKØ Dec 10, 2022 @ 7:33pm
Extreme stuttering
Hello, I'm attempting to play using a 5950x and a 6800XT. Ray tracing off, FSR on performance and all settings on low. I get over 200 FPS fairly consistently. The problem is the random FPS drops that happen fairly frequently and cause the game to stutter. It's unplayable.

This issue occurs on both DX11 and 12.
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Showing 1-15 of 16 comments
Dorfsowjet Dec 11, 2022 @ 12:20pm 
I get these only when Autosave hits in. Same for you?
Cryiox Dec 11, 2022 @ 2:19pm 
The DX12 stuttering due to shader compilation goes away in like 10 minutes once you gain control of Senua.
Cryiox Dec 11, 2022 @ 2:20pm 
You have a 6800 XT, so I'd suggest looking up the FSR2 mod for the game.

You can actually replace the in-game DLSS either with FSR 2.1.2 or Intel's XeSS and get better visuals and/or performance.
w!Ld | MKØ Dec 12, 2022 @ 9:41pm 
Originally posted by Dorfsowjet:
I get these only when Autosave hits in. Same for you?
No, this was happening even when not auto saving. It seems to have reduced significantly compared to when I posted though. I didn't change anything except restarting..
w!Ld | MKØ Dec 12, 2022 @ 9:42pm 
Originally posted by Cryiox:
You have a 6800 XT, so I'd suggest looking up the FSR2 mod for the game.

You can actually replace the in-game DLSS either with FSR 2.1.2 or Intel's XeSS and get better visuals and/or performance.
Thanks, I'll check that mod out
DZ-TOP1-ALG Dec 28, 2022 @ 4:10pm 
:steamthumbsup:
Maze Jan 17, 2023 @ 9:44pm 
I played this game 5 years ago, with a much lower tiered pc. I reinstalled to possibly get back into it. Woah, the game never stuttered during my time with it back then the way it is now. I was randomly turning in game, and it stutters and sort of drags terribly, makes the scene produce a nasty blur effect while turning.

What happened with this game?
Last edited by Maze; Jan 17, 2023 @ 9:44pm
Cryiox Jan 17, 2023 @ 11:32pm 
It got DX12. Stutters go away in 10 minutes.
Yen Jan 19, 2023 @ 11:13am 
i deactivated vsync and that solved it for me
Interesting story.When I played first time on gtx1060 3gb paired with i3 9100f I had almost little to no stutter.Only some little spikes during autosave or area transition.Now replating on rtx2070 + 8700k and it stutters like if I was heavily running out of vram of the cpu hitting 100% usage all the time.Switching to DX11 made a difference,but still some random stutter is present.What the actual hell happened to the game?
D3F4ULTZ Dec 12, 2023 @ 4:42pm 
For some reason the game automatically set rey-tracing to highest,just turn it off and you will be able to play game on highest settings without any problems!!!
Originally posted by Hitlla:
For some reason the game automatically set rey-tracing to highest,just turn it off and you will be able to play game on highest settings without any problems!!!
I'm not dumb enough to be unable to click the freaking settings and uncheck RT in every single game I'm playing.Game suffers from the actual stutter i.e. frequent frametime spikes due to shader compilation and badly optimized texture/asset streaming
Maze Dec 14, 2023 @ 2:21pm 
Originally posted by $ D@rk Re@per $:
Originally posted by Hitlla:
For some reason the game automatically set rey-tracing to highest,just turn it off and you will be able to play game on highest settings without any problems!!!
I'm not dumb enough to be unable to click the freaking settings and uncheck RT in every single game I'm playing.Game suffers from the actual stutter i.e. frequent frametime spikes due to shader compilation and badly optimized texture/asset streaming
I went ahead and reinstalled the game again based off of @Hitlla mention of ray tracing, which I always thought was a gimmicky waste of a feature for games. This was actually set to medium. The stuttering was somewhat less but still present after turning that nonsense off. Set Post processing to low, force Vsync on, which I rarely do, and the game runs slightly better. The stuttering didn't go away, but it's not as frequent like it once was. I could drop all settings to low, which may help more, but with the system I have, I refuse to play below medium settings on anything. And I simply can't play this game with that stuttering still there.

Thanks @Hitlla.

This may help some people still interested in playing the game.
Last edited by Maze; Dec 14, 2023 @ 2:22pm
Originally posted by MAz1ng87:
I could drop all settings to low, which may help more, but with the system I have, I refuse to play below medium settings on anything.
TBH playing on anything below maximum in a freaking 2017 game is silly AF unless you have a complete office potato or a very old and weak hardware like 1050ti+4590k or smth like that.And disabling ray tracing IMHO is something obvious as f*ck since NONE of the RTX cards can handle it without cutting your framerate by 2-3 times.Probably not so obvious to those who are new to gaming or don't have an idea how their pc works and what graphics settings are the biggest resource eaters.That said,RT has nothing to do with stuttering (frametime spikes i.e. frame skipping) unless your GPU is heavily running out of VRAM which usually happens on crappy cards like the 8gb 4060 in newer games that consume a ♥♥♥♥ ton of vram by default.Hellblade is NOT one of these games.It actually plays well on a cut down gtx 1060 3gb.RT only adds like 1-2gb to total vram allocation.
Btw there's a semi-fix for the main stuttering caused by shader compilation.Just use this config:
https://www.reddit.com/r/OptimizedGaming/comments/13s12vw/unreal_engine_45_universal_stutter_fix/
It doesn't solve area transition stutter though.No engine tweak can fix a badly optimized game.People keep ♥♥♥♥♥♥♥♥ UE for being a "stuttery engine" while they don't know ♥♥♥♥ about it.There are UE games that are almost stutter-free.One of the best examples is Days Gone.A huge open world with almost zero loading/shader caching stutter
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Date Posted: Dec 10, 2022 @ 7:33pm
Posts: 16