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报告翻译问题
The fact that you keep saying she's crying and sobbing for 10 hours pretty much shows that you've never actually played this game based on the fact that Senua is NOT crying and sobbing for 10 hours.
But even if it were true, it's as us writers will always say, "People will be far more entertained by interesting people doing boring things then they will be with boring people doing interesting thing."
So, again, you show yourself as to be not just a bit uncultured, but also an intent to stay there. I would suggest getting out more. Start small. Try leaving your mom's basement for an hour or two.
Just finished this game, and I agree with the above. H:SS would have been a great story without the 'psychosis' angle - instead done as medieval ghost story with fantasy elements. It just didn't need all the unnecessary 'mental illness' baggage which, imo, added nothing of value to what would have worked just as well (actually better) without it.
Overall, a 7.5/10 - most of that awarded for the outstanding visuals.
How was it "unnecessary" when that's the whole point of the story and the reason it was written to begin with? If they went with a ghost story instead it wouldn't be the same game. Which if they means they wouldn't have made this game probably and we wouldn't be discussing it.
Just another opinion from a random...
This game has won multiple awards for a reason. Portraying mental illness in game and showing effects it has on people was a key element of winning these awards. Not just a game but a piece of art.
Oh, yes, sure; it won a bucketful of awards and plenty more nominations. Everyone and his dog, it seemed, in the gaming press accordingly found it all very worthy of unfiltered, often embarrassing and uninformed, gushing praise. Ho-hum.
That doesn't change the fact that the game would have worked just as well without any of the wholly unnecessary 'mental illness' baggage the developer saw fit to signpost (i.e. crowbar in) right at the start. Talk about setting the 'preferred framing' - and, as I suspected, it was virtually meaningless in the context of actual game play.
Senua's quest for redemption and rescue was a good enough story to have been presented as some kind of simple fairy tale of one girl's exceptional bravery and sacrifice - without imposing claims of (somehow) being a study of psychosis.
Take that any way you want: I just never played the game with all that 'mental illness' stuff in mind. To me, it was a dark (and beautiful) adventure into the very pits of Hell. I just let any daft, ill-judged suggestion of 'mental illness' pass right over - I enjoyed the game exactly for what it is: an adventure quest, with elements of the supernatural and horror.
Oh, yes, sure; because opinion of a random (seems like just a hater) means more than opinions of professional critics. Stop embarrassing yourself.
You missed the whole point of the game. Watch developer documentary on making this game and it will become clear the real intentions behind portraying mental illness in it. It was a key to success and that was mentioned countless of times by devs and by community itself...and here comes some random: "No it doesn't". LMAO!
If you then find the story enjoyable and lovable to the point that you can listen to it over and over again then perhaps you have a saviour complex.