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But here is the problem here. Its arguable that Hela is actually the part that knew Dillion is lost and she must move on..
The whole ending fight sequence left me with mixed feelins.
We get that awesome "I am leaving the dark Senua behind and the voices" vibe. Her old self crumbles behind the mirror.
Hela and apparently the shadow/Zynbel appear. We fight them.
The voice seems to be against us- which is odd because the dark voice always seem to support Senua before, in his own way.
Senua keeps saying you are a liar..
(That part really confused me).
But then we need to give up - even though us the players want to triumph against her darkness, overcome the oppressors and her own mind ...
But she loses.. Hela wins..
But wait Hela is the one dead on the ground in the end..
So it's confusing if Hela is actually be the one that accepted Dillion is gone...
OR Hela is actually the part of Senua which imprisoned Dillion's soul metaphorically by not letting go and not accepting his loss.. and Senua does free him from her in the end.
This is the "gift" Dillion is speaking about as it seems he was the only one to understand.
Please filter everything under this light before taking your own conclusion about everything else.
I know that's a big part of the point.
I covered that up in the beginning of the thread.
The people live in the dark ages. In a very tribal religious society.
They pretty much ignore Senua as "weirdo" until the point where she - somehow - discovers the darkness - aka deadly harmful waters that brought the plague maybe - then she is feared. They 'realize she is different' and because they don't understand her condition and because they don't understand the plague - like Dillion says- they fear and scorn her and put the blame on her.
I am not sure how she sensed the waters like that .. that's rather supernatural.. or just a well placed hunch?
I think it's rather understandable people feared her- heck even today many people will fear this behavior or feel uncomfortable near it -wouldn't you?
Back then there was no means nor research to tackle these symptoms.
Her father's rituals, her seclusion, the people harsh words and hostility, the lies spread on her and stiff they made her believe that was not ok with her, her mother's death- this was all really really bad for a person in an already unstable mental condition.
She needed support and care that very few could offer her in these time and place.
Dillion was that source of light. He is coming off as a very enlightened person.
That's why when she wanted to leave to the woods he objected- he wanted to be by her side. He also needed her.
She was wrong to leave him behind and go - and when she returned it was too late. He was dead. Just like that. I guess her regret for not listening to him is part of why felt like she needs to hold on to him and find his soul...
Dillion referred to it as a gift because he is the type of person to see the positive side of people and things- and accepted her as she is because it was part of her and what made her special.
Perhaps, as a Celt and believer, he also saw something as unique as a positive gift and not a curse from the gods.
The authors tell you from the beginning of the game that this is a story about psychosis. There is no supernatural power, they are all hallucinations. Simply the mother heard the voices and as she told her daughter she would have the same gift she started to hear them too. It's mental conditioning, things that happen in our time as well.
If you get all the lorestones then at the end of the game right before passing into the final area there is a cutscenewith Druth where he tells Senua about a "man in black" from her lands that betrayed his people and was granted safe passage for it, and I assume that "man in black"
is her father so he could still be alive
Very interesting.
I believe that when Senua crosses the mirror she leaves behind some of her fears and uncertainties (her voices, which are part of her and therefore have her appearance) but not all of her dark side.
The flashback in which the father burns on the rocks the mother I think is a real memory, and that in that experience Senua's fear for darkness began.
Darkness is her despair.
Darkness is her despair, he has the voice and the appearance of Zynbel because he is responsible for his first trauma.
Desperation drives her to embark on his journey, but at the same time demoralizes her and tries to make her give up, because in this way despair acts on people.
Druth wears a skull similar to the one worn by the enemies you fight which can be taken as her simply making that association while listening to his stories of the Norse, but during this dialogue he removes it and reveals the Valravn symbol.
It would certainly fit if you consider that Valravn is her manifestation of lies and deception. It's a fun cliffhanger, but I'm not sure if I want a sequel for it. Senua's story and everything surrounding it feels very sealed to me, especially considering the theme of moving on is the finale.
I think you are right about the dark cloaked man - Zynbel her father - is depicted as the dark voice.
But I feel like it has more than one side to it.
Think about the final gate to hell and the corridor with the mirror:
They say (Senua thinks) that if Senua opens the door and continue forward to face Hela - she will have to sacrifice herself:
Aka the bargain for his Soul or The Rot or just death in battle.
And they sayb that if she is gone they will be gone too.
I think that's the point!
These voices are the same crowd of female voices you usually hear but specifically the "type" that is refusing to continue - the ones that protest and begs her to stop - are the more negative ones!
Her fear, her uncertainty, her depression ...
Then she leaves them behind the mirror. And moved on ahead more confident and sure to face her fate.
But the voice/s the carry with her for the finale fight -
Is actually soft! Reassuring. Protective..Reasonable.
The voices that say "she is weak" or "she is not gonna make it" and the voices that laughs mockingly and provokingly - these voices are 100% fine throughout the final sequence.
The final voice that stays with her also whispers softly.
When you finish the game the voices that carry on sounds pleasant and friendly.
In think it's possible that just as Senua as 2 or more layers/sides/characters - so does each of the voices:
We have fearful and confident voice
We have mocking and supportive voice etc..
Even the sinister voice has 2 sides:
The oppersive abusive "you betrayed your father" side (Zynbe) - and on the other side the more motivating voice that tells her to "pick up that sword and fight!" The one that after Garm is slain- asks her to trust him again and that his mission was to bring her thus far and pretty much entice her to fight on.
Like you said - despairation is what pushes her on through this journey but it also works in a reverse psychological way as a catalyst to encourage her:
You are weak, your suffering will be for nothing etc - then Senua wants to prove him wrong....
Didn't see that scene yet. Need to replay the game. My first PT was really long. More than twice what they say it would take.
But my second assume will be much shorter. How long was yours?
About the possibility of a sequel. While I might like that. .. I think revenge will NOT be a thing.
Remember Druth's words of wisdom:
"Strike vengeance from your heart Senua! For there is always a heavy tool to pay."
That line really hit me hard. It stuck with me. I loved Druth's character and his amazing performance. Guy is so great to listen to. And I loved how he connected and compared Senua's actions with his stories in allegory and delivered the moral behind the stories and guidance.
--------
Btw- how come both Senua and her Mother heard voices ? Is such condition possibly genetically inherited?!
It was just a reminder to not loose focus for everyone else.
The very last part means that, not being something really happened, it's partially up to everyone to find what better suits a truth which is rather personal. (it's a game, after all)
They didn't talk about what could induce psychosis in Senua's life while the game itself actually does.
If you carefully follow the game plot you can find that everything begins with Senua being "sensitiv" to some extent, condition which eventually, given the era and the lack of knowledge, fills her with doubts, fears and other troubles which eventually gave birth at her psychosis, same as her mother before.
On the DNA side Senua inherited just "sensory abilties" from her mother, not "psychosis" which was induced in them both for the aforementioned reasons.
The mother heard the voices, that does not mean he had paranormal sensitivity, but that she had some psychoses she thought was a divine gift. Superstitions and ignorance of the people, including her husband (who certainly did not have knowledge of mental disorders), condemned her.
This story speaks only of mental illness, there is nothing supernatural, no sensitivity to spirits.
They briefly touch on this in the feature. I can't remember their exact wording, but the way I heard it was that it could be either genetic or learned and they weren't trying to make a statement about it being one or the other - hence leaving it open to be either or both. I wouldn't be surprised if this is largely unclear even today.
I must ask you to go play the game and come back to this discussion after taking a careful look at Senua's mother heads. Her mother wasn't a "fool" a "psychotic" or a "mental ill" but a "priestess", a "healer" to begin with. It's all about comprehension of "psychosis" in the actual era in contrast to a fictional Celtic era.
http://gameplay.tips/uploads/posts/2017-08/1502604381_1.jpg
Which I translated using this
http://www.centrosangiorgio.com/rock_satanico/alfabeti_magici/immagini/alfabeto_runico.jpg