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Perfect paries, combining all three types of attacks in a single combo, run attacks, dodge attacks, etc. Was especially satisfying during the couple of fights that had tons of enemies.
I appreciate the decentralization of combat as a game's mechanic as it indeed isn't what the game is about, but in itself it's good enough to warrant a separate game mode imo.
All together it doesn't really changes the impression that the game is primarily a "walking sim" with a bit of extra elements on top.
Funny how a game that has combat as an afterthought manages to make this combat feel meatier and more cinematic than many combat-oriented games
Well to be fair to those "combat oriented" games, the cinematic feel comes from the closer camera position and a very specific framing of Senua, with narrower FoV than the usual third person game, combined with fixed camera animations during certain movements (the running to an enemy aberrant-like camera angle comes to my mind).
In a purely combat based game generally you wouldn't want the camera to be constraining your vision and therefore the gameplay that much as the majority of players wouldn't like that (it also depends on the rythm of the fight and other mechanics).
Anyways, I can think of several games (like The Witcher 3) that could take this combat as reference to make their own (hoping for a TW4 :D), and make the combat feel much more into the "feeling" of the game, that is, the cinematic feeling we are talkign about.
I found that I actually like the camera (for this game that is) as it makes each encounter much more personal. Ninja Theory have demonstrated that you CAN do melee combat with close-up over the shoulder camera.
And they know how to make a deeper combat system, so combining these two 'features' would be amazing
Combat system is decent, but it is criminally underused in game. I hope devs are planning a DLC or something where they would use it more extensively. Like, a survival mode similar to Serious Sam 3's, or arena, or (gasp!) even PvP.