Hellblade: Senua's Sacrifice

Hellblade: Senua's Sacrifice

View Stats:
lastbreath Aug 30, 2017 @ 2:08am
Lack of bosses
I love the game! Really. But what's the issue with bosses? We met 2 bosses in first 1/3 of Hellblade and than was nothing but endless waves of usual enemies almost to the end. Some extra bosses woudn't break the story. What was that? Bad gamedesign or insufficient budget?
< >
Showing 1-15 of 20 comments
someguy216 Aug 30, 2017 @ 2:49am 
unlike most games hellblade had the story made and then modled the game around it, rather then the usaly process of making the game then molding the story to fit it. adding more bosses would have likely messed up the story by putting in to many obstacles for Senua.

I reckon they could have put more regualr enemy types, as this would solve the problem without affecting the story, but I understand why theres only so few bosses. Afterall if you want a big bossfight game, your simply in the wrong genre. Play dark souls or god of war.
lastbreath Aug 30, 2017 @ 1:04pm 
So to fight with the same enemies 50 times is right genre and some big guy with another set of moves will break the story and immersion? For example they could easily put some "hell" boss/creature/beast in hell location (where hands try to grab you).

Hellblade is not a movie, it's still a game and its story and gamedesign should be developed at the same level. So, gamedesigners had to warn scriptwriters about repetitive gameplay and scriptwriters had to create extra enemies and find a propriate role for them into general plot.

Situation is even worse at the end when the game becomes to spawn countless waves of similar enemies. Even the final fight - why not to make battle with Hella but again with these countless minions? How it ruin the immersion and story if Senua give up to Hella herself?
Last edited by lastbreath; Aug 30, 2017 @ 1:25pm
Gasivodo Aug 30, 2017 @ 4:53pm 
Don't we have Dark Souls for things like that?
lastbreath Aug 31, 2017 @ 1:29am 
Why the game has to be DS to have good gamedesign?
Gasivodo Aug 31, 2017 @ 5:53am 
Originally posted by lastbreath:
Why the game has to be DS to have good gamedesign?

(sigh)I'll bite: Your opinion ≠ eveyones opinion!

Clearly this is just not your kind of game. So why don't you go play games you like and stear clear of this one?
lastbreath Aug 31, 2017 @ 6:55am 
This is my kind of game. I'm speaking about repetitive similar fights. They have nothing with "kind of game" but with bad gamedesign. Do you understand that they are different things?
Last edited by lastbreath; Aug 31, 2017 @ 6:56am
Okay so you clearly didn't understand the final fight at... all. If you think fighting Hela would have been even remotely appropriate you're wrong. It would have ruined the ending. Same with adding in additional bosses. Almost everything in this game is a representation of senua's psychosis. Senua's psychosis is based on real life people's experience with it. The three bosses in the game represent this very very well. More bosses could very well have diminished that.

Would more enemy variety have been nice? Sure it would have! But this was their first independant game and they had a limited budget and a small team. They have to pick their battles and they chose to focus on Senua and the story which was the correct decision.

You're issues with the game are perfectly fine but all that means is that the game isn't for you which is also perfectly fine.
lastbreath Aug 31, 2017 @ 9:29am 
How fighting with Hela could ruin the ending if you still can loose the fight? Even more - she DOES participate in the battle but all her actions are just summoning her minions. So if we replace minions with her attacks - it doesn't change the story and doesnt affect the meaning, but it improves gameplay!

I really can't understand how you can be pleased with repetitive fights with the same enemies. Is it Waas' definition of insanity? :D: If it was done so because of the story, than the story had to be reworked with possibility to put extra unique demons to fight with. Because now we have the game with good plot, but with poor gameplay design.
Last edited by lastbreath; Aug 31, 2017 @ 9:32am
Kleerex Aug 31, 2017 @ 9:54am 
Everything is compared to Dark Souls these days. The protagonist in Hellblade has a sword, so it must be like Dark Souls, right? It should have lots of bosses and endless swarms of mobs, right? Oh, and it shouldn't have any story because Dark Souls doesn't have one, right?

Hela is Senua's "alter ego", sort of a different persona. I guess devs could have made players fight her, but then the ending should be very bad. Senua's defeat is actually necessary because she has to go along with all her delusions and pointless quests, giving place to another Senua, sor of sane one.
Last edited by Kleerex; Aug 31, 2017 @ 9:57am
lastbreath Aug 31, 2017 @ 10:24am 
Originally posted by Reloaded:
The protagonist in Hellblade has a sword, so it must be like Dark Souls, right? It should have lots of bosses and endless swarms of mobs, right?
But it already has endless swarms of mobs! Repetitive endless swarms of mobs. That's why two extra bosses could save the game from repetitive gameplay!

Originally posted by Reloaded:
Senua's defeat is actually necessary
Do you even hear me? Did I ever say that Hela have to win? Senua can fight with Hela and still be defeated, what's the problem?
Last edited by lastbreath; Aug 31, 2017 @ 10:27am
Kleerex Aug 31, 2017 @ 10:50am 
Originally posted by lastbreath:
But it already has endless swarms of mobs! Repetitive endless swarms of mobs. That's why two extra bosses could save the game from repetitive gameplay!

Just like bosses couldn't save Dark Souls.

Originally posted by lastbreath:
Do you even hear me? Did I ever say that Hela have to win? Senua can fight with Hela and still be defeated, what's the problem?

But that's exactly what happens! In the ending cutscene it's Hela laying on the flood dead and Senua walking away.
orangebish Aug 31, 2017 @ 1:10pm 
ROFL. What is it with Hellblade's fanboys and their obsession with Dark Souls? Why not compare it, for example, to Silent Hill 2? Another game with many psychological themes and symbolism, where you have to deal with your own demons. And even in that game with very basic and easy combat we have 5 somewhat unique bosses. And at least 2 of them are crucial to the story. In Hellblade we have 3. We are constantly trying to get to Hela to kill her, and in the end she's not even a boss, just a spawn point.
Last edited by orangebish; Aug 31, 2017 @ 1:13pm
lastbreath Aug 31, 2017 @ 3:16pm 
Originally posted by Reloaded:
But that's exactly what happens!
OMFG...

- Why we can't fight with Hela instead minions?
- Senua has to be defeated
- But she can be defeated by Hela!
- But that's exactly what happens!

:steamfacepalm:

BUT WE STILL HAVE TO FIGHT NOT WITH HER BUT WITH THE SAME MINIONS!
WHY WE CAN'T FIGHT WITH HELA HERSELF AND LOSE??? AND IT DOESN'T AFFECT THE STORY BUT MAKE THE GAME NOT SO REPETITIVE!

orangebish

Kudos to you
Last edited by lastbreath; Aug 31, 2017 @ 3:22pm
The demons are created by Hela. Hela is Senua. Senua is fighting demons she created herself. If senua fights Hela she is no longer fighting her own demons.
Ðurzo Aug 31, 2017 @ 7:03pm 
Originally posted by Usmovers_02:
The demons are created by Hela. Hela is Senua. Senua is fighting demons she created herself. If senua fights Hela she is no longer fighting her own demons.


Exactly, this is a story quest that is meant to be experienced through the mind of Senua...it's not your typical game where game mechancis usually takes a front seat in order to increase sales...This is the brainchild of Ninja theory in their retaliation to the industry and proving that studios can release AAA games without being corrupted by the investors.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Aug 30, 2017 @ 2:08am
Posts: 20