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Like I said, I bought the game to support Ninja Theory. I knew the game is constructed around ~mental illness~ but that last fight could've been done better.
You can't, it's intentionally designed to respawn any dead enemies infinitely. Apparently it's to simulate Senua'a futile effort, just like how futile it is for players to keep fighting endless waves of respawing enemies.
I really liked this sense of laying waste to them using everything I had learned along the way, until gradually realizing what was going on and how the solution had been so obvious since the start of the game.
Actually I think it would have been great if the game rolled up credits just as you entered the final gate to Helheim to face the final battle and then start the battle after the credits.
The game closing up as you enter the final gate will satisfy (satisfied with self as a player that) the desire or the goal to reach the end of the journey and close up the game, imagining or theorising what lied beyond the white light.
But those who wish to pursue should encounter the battle (after the credits) and will chance upon a futile attempt to see what Senua truly realised or experienced.
Go to my thread about the LEGEND OF THE GUY FIGHTING ENDLESSLY -> you might be that hero :D
I was really invested in the game but it has so many ♥♥♥♥♥♥♥ like this that prevent it from being great. The final battle took me completely out of the game and made me want to skip the final cutscene. Got sick of hearing the repetivite and frankly tone breaking and inconsequential lore, "The men in the north..." or "The Northmen..." something something (who cares). The voices got really irritating towards the end of the game.
All these elements just dragged the whole thing down.
Ending was good imo but that final rehash fight was just....meh.
The final boss works just great with the entire story (after all it's not an arcade fighting game but a story game).
I gave litteraly everything trying to defeat those infinit waves (well didn't know it was infinit). Since my first step in the final boss room, i wanted to beat him so hard.... just ran to him like a mad man, i think i was just litteraly inside the character at this moment.
When i finally felt down... i thought i had to start everything over again, couldn't understood what i did wrong as i beat so many ennemis and finally i understood....
Definitely a lot better than having a random big boss that you won't be able to defeat (at least to finish the story) or something that you can defeat with at the end someone or something salying you.