Danganronpa 2: Goodbye Despair

Danganronpa 2: Goodbye Despair

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Herr Foxley Apr 24, 2016 @ 1:58pm
Final Dead Room 'Othello' Puzzle
I got the solution to it just by talking to Monomi a few times but it makes no sense. NO sense whatsoever. At least two of the light patterns do not match up to the diagram on the laptop, the 1st light pattern and then either the 3rd or 4th depending on which direction you're reading the columns in the diagram - top-down or bottom-up. I tried to infer that they were numbers higher than 9 by looking at the patterns, but of course there's no way to enter numbers greater than 9 as a single digit in a 4 digit code.

I'm convinced that I didn't even overlook anything, this puzzle is just a massive design mistake that somehow made it through playtesting (probably because the playtesters couldn't be arsed and just skipped the room). But if anyone could explain how the hell this puzzle even makes sense it would be appreciated.
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Showing 1-12 of 12 comments
Pikaman20008 Apr 24, 2016 @ 2:19pm 
You're supposed to read it left to right.
FLFL Koizumi Apr 24, 2016 @ 2:40pm 
Light 1 blinks off on off on then sequence resets. You look and see that mean 8.
Not hard to do.
Herr Foxley Apr 24, 2016 @ 5:00pm 
I see now, each digit is supposed to be read as a column and not a row. That's about as unintuitive as you can get. Doesn't matter if a NPC just gives you the answer anyway though, I guess.
Pikaman20008 Apr 24, 2016 @ 5:49pm 
Originally posted by Herr Foxley:
I see now, each digit is supposed to be read as a column and not a row. That's about as unintuitive as you can get. Doesn't matter if a NPC just gives you the answer anyway though, I guess.
But don't worry, you are not the only one to have trouble on that puzzle. That one puzzle has plagued the fandom since its release!
Superfield Apr 24, 2016 @ 10:02pm 
Originally posted by Herr Foxley:
I see now, each digit is supposed to be read as a column and not a row. That's about as unintuitive as you can get. Doesn't matter if a NPC just gives you the answer anyway though, I guess.

How is it unintiutive? Each light directly corresponds to the number below it. If you had to read them as a row, then you'd have no idea if you were supposed to rotate them clockwise or counter-clockwise to read it. Why wouldn't you read it the way the key has it listed?
Terra Blade Apr 25, 2016 @ 5:20pm 
Yeah...even if I read it as colums and not as rows the numbers the NPC gives me vs the flashing lights don't add up. At all.
Herr Foxley Apr 25, 2016 @ 10:09pm 
Originally posted by Superfield:
How is it unintiutive? Each light directly corresponds to the number below it. If you had to read them as a row, then you'd have no idea if you were supposed to rotate them clockwise or counter-clockwise to read it. Why wouldn't you read it the way the key has it listed?

It's unintutive because each blink of a light pattern is a row of four lights, which can easily be assumed to be a code for one digit in a sequence (the laptop diagram has four on/off lights per digit). And to back up that assumption, two of the rows can be read as false positives for actual numbers going off the diagram, regardless of the way you read it. And anyone would/should have an idea of the direction, because left-right & top-bottom is how people read things in most languages. It would make more sense for a single blink of a light pattern to represent one digit, rather than a single digit be separated into four different blinks. Hence, unintuitive.

I would have figured it out eventually, but talking to a NPC gave me the answer. Even though I like to solve puzzles on my own, Final Dead Room was a pretty sorry excuse for an adventure/puzzle gaming segment, so I honestly didn't mind just getting on with it.
Last edited by Herr Foxley; Apr 25, 2016 @ 10:09pm
CPU IrisHeart Apr 26, 2016 @ 5:49am 
I looked this puzzle up on youtube because it annoyed me so much
100% Wolf Urine May 19, 2016 @ 3:43pm 
I just went through this and oh my god that is completely ridiculous.

The "6 is really a 9" was a groaner as well.
Songbird May 21, 2016 @ 11:33am 
It's just the numbers represented in binary. The only guesswork is whether the game starts with the first or last position of each 4-bit representation. If you try anything but the correct interpretation you'll immediately realize within the first two blinks that you're seeing numbers greater than those you can actually input (twelve or greater from the first two places being 1.)

The 6 vs 9 thing is a bit tricky but completely fair since it uses the very standard line underneath the numeral to illustrate which it actually is.
Last edited by Songbird; May 21, 2016 @ 11:34am
IdleThoughts May 24, 2016 @ 5:06pm 
The light diagrams? Basically whenever all four LEDs flash rapidly, the sequence begins, then all you have to do is just take note whether the LED flashes or not, then you comepare it to the chart, looking vertically (top to bottom), and it should line up wtih a number.

It might be hard to notice when there is a skip, but it should be determined by either getting a feel for the pace, or just noticing when some other LEDs are flashing.

You don't look at them collectively, you have to look at each LED individually. It's kind of like Morse Code, in that respect, I guess -- just a slightly dumbed down.

If you decide to look into it again, just try to focus on one digit at a time. Or if you're just here to vent, well, this is how it was supposed to work.
IdleThoughts May 24, 2016 @ 5:06pm 
Oh, darn. This was from over a month ago. How did I not catch that?
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Date Posted: Apr 24, 2016 @ 1:58pm
Posts: 12