Stardew Valley

Stardew Valley

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kevinr 2019 年 2 月 20 日 下午 6:33
Multiplayer crash bug in cutscenes
Playing multiplayer with two players, host is on MacOS and second player is on Win10. When the host triggers a cutscene that involves a special scene which isn't part of the normal game (e.g. Harvey's cutscene showing the airplane in the sky, or Haley's cutscene with the cow photographs), the host's game crashes when switching to the special scene. I think this also happens when the host tried to play Journey of the Prairie King in the saloon.

I think this is relatively recent -- i.e., a few months ago we were playing without a problem -- but I can't say for sure when cutscenes were triggered before.

All ErrorLog files show the same error on crashing:

Message: Object reference not set to an instance of an object
InnerException:
Stack Trace: at StardewValley.Tools.FishingRod.tickUpdate (Microsoft.Xna.Framework.GameTime time, StardewValley.Farmer who) <0x17d2e7000 + 0x005c6> in <filename unknown>:0
at StardewValley.Farmer.updateCommon (Microsoft.Xna.Framework.GameTime time, StardewValley.GameLocation location) <0x17c7f7c20 + 0x00f4f> in <filename unknown>:0
at StardewValley.Farmer.UpdateIfOtherPlayer (Microsoft.Xna.Framework.GameTime time) <0x17d7eb790 + 0x001fb> in <filename unknown>:0
at StardewValley.Game1.UpdateCharacters (Microsoft.Xna.Framework.GameTime time) <0x17c7f52c0 + 0x001ae> in <filename unknown>:0
at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) <0x159b84870 + 0x0361b> in <filename unknown>:0
at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x159b847d0 + 0x0001f> in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) <0x159b84630 + 0x00057> in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () <0x159b84000 + 0x003a6> in <filename unknown>:0
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () <0x159b83c90 + 0x00059> in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) <0x111caf5d0 + 0x0020b> in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () <0x111caf560 + 0x0002d> in <filename unknown>:0
at StardewValley.Program.Main (System.String[] args) <0x10f2fafb0 + 0x000f8> in <filename unknown>:0
最后由 kevinr 编辑于; 2019 年 2 月 20 日 下午 6:34
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Jimbly 2019 年 3 月 4 日 上午 8:16 
We received this same crash when the host (accidentally) started Journey of the Pirate King.

<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name=".NET Runtime" /> <EventID Qualifiers="0">1026</EventID> <Level>2</Level> <Task>0</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2019-03-03T05:16:23.163509000Z" /> <EventRecordID>43964</EventRecordID> <Channel>Application</Channel> <Computer>DESKTOP-FQADJM4</Computer> <Security /> </System> <EventData> <Data>应用程序: Stardew Valley.exe Framework 版本: v4.0.30319 说明: 由于未经处理的异常,进程终止。 异常信息: System.NullReferenceException 在 StardewValley.Tools.FishingRod.tickUpdate(Microsoft.Xna.Framework.GameTime, StardewValley.Farmer) 在 StardewValley.Farmer.updateCommon(Microsoft.Xna.Framework.GameTime, StardewValley.GameLocation) 在 StardewValley.Farmer.UpdateIfOtherPlayer(Microsoft.Xna.Framework.GameTime) 在 StardewValley.Game1.UpdateCharacters(Microsoft.Xna.Framework.GameTime) 在 StardewValley.Game1._update(Microsoft.Xna.Framework.GameTime) 在 StardewValley.Game1.Update(Microsoft.Xna.Framework.GameTime) 在 Microsoft.Xna.Framework.Game.Tick() 在 Microsoft.Xna.Framework.Game.HostIdle(System.Object, System.EventArgs) 在 Microsoft.Xna.Framework.GameHost.OnIdle() 在 Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() 在 Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(System.Object, System.EventArgs) 在 System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) 在 System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) 在 System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) 在 System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) 在 System.Windows.Forms.Application.Run(System.Windows.Forms.Form) 在 Microsoft.Xna.Framework.WindowsGameHost.Run() 在 Microsoft.Xna.Framework.Game.RunGame(Boolean) 在 StardewValley.Program.Main(System.String[]) </Data> </EventData> </Event>
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发帖日期: 2019 年 2 月 20 日 下午 6:33
回复数: 1