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but yes, its the only mod website outside of ModDB, which thankfully is the place for all older games. I guess Thunder store exists too for a few games.
I wont even mention the insane authoritarian censorship that Nexus has... you seem to know what I mean.
also I believe you need an account to prevent bots from attacking them and downloading tons of files, costing them lots of money and downing servers. Which doesnt really add up, given ModDB doesnt require anything from you to download stuff, and they host much larger files, with much more frequent traffic in a few spots.
But I will say, as a mod creator myself, what does help a lot is when users comment on our mod pages, we can see what versions of the mod those users have downloaded and when they were downloaded. It's a small thing but does help us troubleshoot what versions of the mods users are using when they submit bug reports.
The second thing I can think of why they require a login is to keep track of unique downloads, which help pay the mod creators. I think that's to slow down anyone trying to manipulate the system with masking or using VPNs. And instead it tracks by account per unique download.
And honestly? Most mod creators probably wouldn't continue their work if it wasn't for the donation point system they have in place.
On the other hand, I think end-user preference falls SIGNIFICANTLY below mod-author preference on this type of issue.
The mod-authors prefer it. If you want to continue benefiting from their voluntary work, you use what they prefer, or you eat your Fractureiser infected single mod from curse.
If you don't like that option, you can always sign up for individual mod authors' Patreons and get your mods that way.
Here's a start:
https://www.patreon.com/pathoschild
People deserve to be paid for their work. Nexus pays them. The login requirement is related to the systems around said payment.
If you really desperately want to see more mods on Curse, campaign to Curse to pay better.
barrier of entry is high and profitability low?
it's both the reason nexus sucks and there are no alternatives. the same logic applies to e.g. twitter or youtube. lack of competition keeps the quality of sites low and the monetization horrendous, while simultaneously it's extremely difficult (and thus expensive) to attract both users and content producers to alternatives that lack users and content.
it's a quite unfortunate situation where capitalism doesn't work as intended.
people actually do that? surely they just donate there and then download the mods at any more user friendly site that's available?
no they don't. consumers don't care about that, nor should they. consumers will only pay you for something that has value to them.
more importantly, if you follow this "deserve" logic, modders should pay a license fee to the game maker and then the whole modding scene immediately collapses.
I mean, it's an option if the issue is using Nexus Mods, which is what this thread is about. They are rejecting the 'user friendly sites that are available', which leaves Patreon or Discord as their alternative. See: OP.
Mods have no value? I assume you don't use them, then. They certainly have value to me: at least enough to bother logging in to a site before I download them, so that they can be paid by the advertisers who got my eyeballs for a second. YMMV.
This is an interesting take.
I remember when modders modded a game because they were passionate about said game. They would include a link to Patreon in their mods, but the mods were in no way paywalled, especially not by a woke hosting site that is quite frankly stupid about actually letting you access it.
I wouldn't mind reactivating my Nexus account, but unless you fork over $$$ you can't recover an account if your email associated with that account can no longer be accessed.
Strange, other websites you don't pay for have recovery methods, usually involving secret questions & answers.
And the "better system" would actually be Steam Workshop. Really wish CA would just enable Steam Workshop then nobody would need nexus OR curse.
But luckily, the two mods I "need" to enjoy the game are on Curse, so Nexus can just go sod off if they don't wanna let me reactivate my account. The only other games I used them for were Crashesda games which I hardly ever play anymore and if I did, I'll either just play them unmodded or use their built-in modding framework.
Oh and I suppose there's subnautica but eh. The two mods I used there, I suppose I'd just have to do without I suppose.
Maybe because I don't want to go through the hassle and/or maybe it's just downright stupid practices and annoyances that I don't wanna support a site that does that kind of stupidity... for what... a modding platform?
Maybe I don't want to give patronage to a company that wants to hold my account hostage behind a paywall, treating me like dirt because I don't pay them a monthly sub?
lol
Again, all of this security... not letting you recover an account unless you're a paid subscriber (which means they CAN do it they just don't want to), websites that are more important don't even do that.
All of that.... for a site that just lets you download mods.
They're acting like it's an Online Banking account or something, FFS.
EDIT: BTW they don't need accounts to have download metrics for mods, and if they were concerned about bots, they could use reCAPTCHA if an anonymous user tries to download a mod. reCAPTCHAs are annoying but that'd be an acceptable alternative.
It's also easy to armchair quarterback and say how this or that doesn't make any sense when you have no concept of what goes into making a site like Nexus. You run into this sort of thing all the time. Someone who couldn't even code a hello world program seems to feel like they're qualified to critique decisions made about a site the complexity of Nexus. Is it the perfect site? No. Is it better than anything the OP could likely produce? Definitely, or the OP would have simply done something instead of whining. I mean, just for starters, they already seem to be ignorant of, or have forgotten, the fact that SDV exists on platforms like GOG, so the Steam Workshop idea would leave all those players out in the cold. Then, if SMAPI for Android is ever updated for 1.6, same thing. I mean, FFS, there's already a pinned topic on these forums explaining why they won't use Steam Workshop that apparently the OP couldn't be bothered to read.
Sooner or later they will be dethroned, because nothing lasts forever. In the meantime, you can still get what you need from them while mentally giving them the middle finger.
sure mods have value. if we add a simple 80/20 rule to the smapi creator page you linked earlier then the being generous the entire stardew mod scene is worth about $2000 a month. aka less than minimum wage for a single person.
if were generous again and say the ads on nexus are worth 10% of the donation value then yeaaaah... the whole modders do it for the money argument just has no legs.
not really. modding has always existed in a don't ask don't tell legal grey zone. it's in neither the game companies, mod makers or consumers interest to take too close a look, cause as soon as you do the very very shaky legal house of cards falls down.
buuut... people can't help themselves. game companies sometimes want to moderate or monetize the mod content, modders want to make money and/or not have their work stolen by the company, consumers want to make star wars with the mods, etc.
if you want to mod by the letter of the law, it's just a non starter. especially in the US which typically is an important market. some fun case law in favor of mod makers in germany though.
Anyway, you ever think an inclusive game like SDV might not be for someone with such delicate sensibilities as yourself?