Stardew Valley

Stardew Valley

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Gorem Mar 30, 2024 @ 5:54pm
Now that pigs are not meta, whats the best animal product?
As a new item now doubles the rate of animal produce (Cept for pigs) and also doubles the rate that fish ponds drop items, I've been wondering which is the best.

Sheep for example at max hearts and the right profession drop 2 wool every day, one is max quality the other gold, so that is 3-4 cloth every single day per sheep. that is 1974-2632 gold per sheep per day (Almost as good as golden eggs) as long as you swap to the art profession before you sell the wool.

So a full barn of sheep makes between 23,688-31,584 gold per day. And they also work in rainy days and Winter, and it is auto harvested. From one barn. You also can skip time and this will work. (Not including the small price of hay, especially if self gathered)

Get ready to hear those baa's! Next best could likely be Ostrich's for potentially 20 iridium Quality mayo (Not tested if one gold one iridium) every 7 days per Ostrich. Its much less in profit but you don't need to worry about swapping professions
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Showing 16-30 of 31 comments
Anzaman Mar 31, 2024 @ 6:28am 
One major downside with pigs is that they require a lot of space for themselves, as they dig up the ground for potential procs, as truffles can't spawn on top of each other.

Meanwhile you can pack other animals in very tight spaces.
Merlin Pharmakeus Mar 31, 2024 @ 9:00am 
Originally posted by Gorem:
Sheep: 940G (470G x2, every 3rd day, or ~323/day assuming 1 cloth per wool)
Now Iridium wool produces 2 cloth at 100% rate and 50% for gold. A cracker sheep can compete with a pig especially if you value time and space. But again it is not going to happen easily it will requiere a lot of fishing/cavern.
Last edited by Merlin Pharmakeus; Mar 31, 2024 @ 9:01am
Mez Koo Mar 31, 2024 @ 9:51am 
Originally posted by Anzaman:
Originally posted by Gorem:
Also yeah as people said above to the other reply, the auto-petter and auto-grabber essentially make farming with animals a time-skippable event.
If only there was some easy method to acquire Auto-Petters. Been running thousands of Skull Cavern floors - seen zero of them. Meanwhile the Auto-Grabber, which according to Wiki, has same exact chance of being the reward, has appeared several times. :steamhappy:
If you went community center route just mod em in, buy a bunch of auto grabbers and toss them in the river to feel like you bought them.
maestro Mar 31, 2024 @ 3:05pm 
I should have screenshotted this, but apparently, the game keeps checking for pigs digging up truffles if you use the Freeze Time mod and go into the Skull Caverns.

The result?

41 Iridium-Quality Truffles laying on my farm, haha.

Some almost 50,000G worth.

At least I can only assume that the Freeze Time mod was the culprit.
Last edited by maestro; Mar 31, 2024 @ 3:05pm
maestro Mar 31, 2024 @ 3:07pm 
Originally posted by Merlin Pharmakeus:
Originally posted by Gorem:
Sheep: 940G (470G x2, every 3rd day, or ~323/day assuming 1 cloth per wool)
Now Iridium wool produces 2 cloth at 100% rate and 50% for gold. A cracker sheep can compete with a pig especially if you value time and space. But again it is not going to happen easily it will requiere a lot of fishing/cavern.

Don't forget to divide that by 3.

You get 2 wool every 3 days, which results in the aforementioned 940G.

But since it's every 3 days, you have to divide that by 3 to get the daily amount of about 323G/day which isn't even half what a pig gives, at worst-case scenario (800).
Maya-Neko Mar 31, 2024 @ 3:31pm 
a full barn of pigs still does like 30.000 - 35.000 g per day (already excluding winter and like 12-25 % of rainy days). So a bad year with lots of rain probably still does as good as a very lucky year with sheeps.

Obviously assuming max hearts pigs to make them find ~ 3 truffles per day.

The bigger reason for why you might not want to use pigs is rather the space requirement to be able to get the optimal amount of truffles, as that indirectly reduces the option for more other income sources, but most people usually don't care that much about it and often make the enclosure for every animal bigger than mathematically necessary.
Crater Mar 31, 2024 @ 3:45pm 
If the concern is profit, when were pigs ever the meta? Kegging was and still is the meta.
maestro Mar 31, 2024 @ 5:19pm 
Originally posted by Tabasco:
If the concern is profit, when were pigs ever the meta? Kegging was and still is the meta.

Kegging takes time, and a LOT of setup.

If you want mostly passive profits, pigs are better because they take a lot less setup, and a lot less work.

Walk to barn, hold down RMB as you run past the animals, and hold RMB as you walk past the truffles laying on the ground once per day, and dump em in the shipping bin. You don't even have to make the Oil (it's only like 200G per day difference per).

Whereas with Kegs, you gotta grow the fruit, pick the fruit, put the fruit into the kegs, and then optionally put some (or all) of them into casks and then, many days later, you finally get a big payout after doing all of that moving stuff around.

And then there's the cost that goes into making all of those kegs, which means tapping a bunch of trees, it takes a long time to do all of that.

Meanwhile, one barn full of pigs might cost a bit of gold upfront to buy the pigs (which you can get out of one good crop harvest, maybe two, or maybe 3-4 days fishing), will yield you anywhere from 10-50k per day.
Last edited by maestro; Mar 31, 2024 @ 5:21pm
Gorem Mar 31, 2024 @ 5:28pm 
Originally posted by maestro:
Originally posted by Merlin Pharmakeus:
Now Iridium wool produces 2 cloth at 100% rate and 50% for gold. A cracker sheep can compete with a pig especially if you value time and space. But again it is not going to happen easily it will requiere a lot of fishing/cavern.

Don't forget to divide that by 3.

You get 2 wool every 3 days, which results in the aforementioned 940G.

But since it's every 3 days, you have to divide that by 3 to get the daily amount of about 323G/day which isn't even half what a pig gives, at worst-case scenario (800).

If a sheep is happy it reduces the wool by a day

if you have the Correct profession a sheep produces every single day.
maestro Mar 31, 2024 @ 5:33pm 
If you have that profession, you're giving up the Artisan perk which I just can't understand anyone actually doing for the life of me, given just how many things that perk influences the prices of.

But ok, we can say every other day. Still less than pigs and requires really good luck to get the best-case scenario, which is still worse than the pigs' worst-case scenario.
Last edited by maestro; Mar 31, 2024 @ 5:33pm
Gorem Mar 31, 2024 @ 5:35pm 
Originally posted by Tabasco:
If the concern is profit, when were pigs ever the meta? Kegging was and still is the meta.

Remember that tappers are now later to unlock, depending on the new forms of foraging experience it could take even longer now to start gathering the materials you need for kegs.

Also remember the setup for kegs is a lot, and it takes a lot of space. You basically have to dedicate entire area's/sheds just for kegs. Not to mention the time it takes to grow the plants and the cost of said plant and your farm layout's crop space.

Pigs worked before because they gave a lot with much less effort then wine, with the crackers offering a new way of doing things its rather interesting if its possible to now have sheep be the best way to gather income, hence why I made this thread. As you can make sheep produce every single day, and the buff to wool to cloth ratio its all rather interesting.

It essentially opens up another way for progression to the gold clock instead of being forced into wine.
Gorem Mar 31, 2024 @ 5:35pm 
Originally posted by maestro:
If you have that profession, you're giving up the Artisan perk which I just can't understand anyone actually doing for the life of me, given just how many things that perk influences the prices of.

But ok, we can say every other day. Still less than pigs and requires really good luck to get the best-case scenario, which is still worse than the pigs' worst-case scenario.

You only need the art profession when you sell the cloth.

Just save up, when you need gold swap professions and then sell, then swap back.
Crater Mar 31, 2024 @ 5:39pm 
Originally posted by maestro:
Originally posted by Tabasco:
If the concern is profit, when were pigs ever the meta? Kegging was and still is the meta.

Kegging takes time, and a LOT of setup.

If you want mostly passive profits, pigs are better because they take a lot less setup, and a lot less work.

Walk to barn, hold down RMB as you run past the animals, and hold RMB as you walk past the truffles laying on the ground once per day, and dump em in the shipping bin. You don't even have to make the Oil (it's only like 200G per day difference per).

Whereas with Kegs, you gotta grow the fruit, pick the fruit, put the fruit into the kegs, and then optionally put some (or all) of them into casks and then, many days later, you finally get a big payout after doing all of that moving stuff around.

And then there's the cost that goes into making all of those kegs, which means tapping a bunch of trees, it takes a long time to do all of that.

Meanwhile, one barn full of pigs might cost a bit of gold upfront to buy the pigs (which you can get out of one good crop harvest, maybe two, or maybe 3-4 days fishing), will yield you anywhere from 10-15k per day.

I never said casks. You don't even need casks. Without casks keg > any animal.

I find this to be a defensive rationalization because literally none of your previous posts analyzed input cost vs output, and all the other posts are also assuming optimaility conditions, e.g.:


Originally posted by Maya-Neko:

Obviously assuming max hearts pigs to make them find ~ 3 truffles per day.

Anyways, all of what you wrote is besides the point because OP asked for the meta. You adding arbitrary subjective clauses like "a lot less work". Work how? One harvest every 8-9 days, kegging and retrieving.

Yes kegging takes more time to set up but:

- You are gaining gold as you scale it. End of summer 1, assuming you have 10 kegs, that's already ~5200gold per day, 2x =10400, etc. (bit more complicated though as you'd have to factor growth time of starfruit, but the starfruit end up bottlenecking the kegs)
- More importantly, the scaling is superior to animals (more room to place kegs)
- Harvesting gets automated in the late game
- You can gradually phase out starfruit in favour of ancient fruit, completely eliminating replanting for the whole year. The only manual step is kegging.

So if you're talking meta, keg wins in terms of money (objectively) and I'd argue subjectively even in terms of convenience.
Last edited by Crater; Mar 31, 2024 @ 5:44pm
Gorem Mar 31, 2024 @ 5:39pm 
Originally posted by Snowy Sprout:
Originally posted by Anzaman:
If only there was some easy method to acquire Auto-Petters. Been running thousands of Skull Cavern floors - seen zero of them. Meanwhile the Auto-Grabber, which according to Wiki, has same exact chance of being the reward, has appeared several times. :steamhappy:

Go with the Joja route, and auto petters are easy to buy.
You might even find (like me) that the Joja route is more fun than the CC after all.

I have always gone the CC route, but it is rather funny just how many advantages the game gives you for doing all but one fishing bundle, then swapping to Joja to complete.

Clint stays open Fridays, You keep your cheaper sunflower seeds, the town doesn't change schedules, and you can buy auto petters.

If the town actually used the CC sure, but once its built its basically just an unused building almost.
maestro Mar 31, 2024 @ 6:36pm 
It essentially opens up another way for progression to the gold clock instead of being forced into wine.

You were never "forced" into wine to begin with.

On my newest save, I am like Spring 18 Y2 and I'm just about to hit a million gold.

I had about 400k when I ended winter.

And I don't even have my greenhouse going yet. I have the greenhouse obviously, but it has strawberries instead of ancient fruit (it takes time to dump fruit into the seedmaker to get more fruit plants).

I'm also just starting to build up Ginger Island, and when it's all said and done, 10 million is probably not going to be that hard, even without abusing wine, or even pigs. Between my animals, greenhouse, ginger island, and whatever else I'm doing, 10 million doesn't seem that far away.

Though, before I even think about the silly clock, I want the desert and island obelisks first. Fact is, once I get about 1,250,000 ... or the materials, whichever comes last, I'll start with the Island obelisk. I don't wanna haul it all the way down to the beach every time I wanna work on the Island Garden.

Meanwhile, Desert Totems are dime-a-dozen with how many geodes you find in the skull caves...
Last edited by maestro; Mar 31, 2024 @ 6:38pm
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Date Posted: Mar 30, 2024 @ 5:54pm
Posts: 31