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Meanwhile you can pack other animals in very tight spaces.
The result?
41 Iridium-Quality Truffles laying on my farm, haha.
Some almost 50,000G worth.
At least I can only assume that the Freeze Time mod was the culprit.
Don't forget to divide that by 3.
You get 2 wool every 3 days, which results in the aforementioned 940G.
But since it's every 3 days, you have to divide that by 3 to get the daily amount of about 323G/day which isn't even half what a pig gives, at worst-case scenario (800).
Obviously assuming max hearts pigs to make them find ~ 3 truffles per day.
The bigger reason for why you might not want to use pigs is rather the space requirement to be able to get the optimal amount of truffles, as that indirectly reduces the option for more other income sources, but most people usually don't care that much about it and often make the enclosure for every animal bigger than mathematically necessary.
Kegging takes time, and a LOT of setup.
If you want mostly passive profits, pigs are better because they take a lot less setup, and a lot less work.
Walk to barn, hold down RMB as you run past the animals, and hold RMB as you walk past the truffles laying on the ground once per day, and dump em in the shipping bin. You don't even have to make the Oil (it's only like 200G per day difference per).
Whereas with Kegs, you gotta grow the fruit, pick the fruit, put the fruit into the kegs, and then optionally put some (or all) of them into casks and then, many days later, you finally get a big payout after doing all of that moving stuff around.
And then there's the cost that goes into making all of those kegs, which means tapping a bunch of trees, it takes a long time to do all of that.
Meanwhile, one barn full of pigs might cost a bit of gold upfront to buy the pigs (which you can get out of one good crop harvest, maybe two, or maybe 3-4 days fishing), will yield you anywhere from 10-50k per day.
If a sheep is happy it reduces the wool by a day
if you have the Correct profession a sheep produces every single day.
But ok, we can say every other day. Still less than pigs and requires really good luck to get the best-case scenario, which is still worse than the pigs' worst-case scenario.
Remember that tappers are now later to unlock, depending on the new forms of foraging experience it could take even longer now to start gathering the materials you need for kegs.
Also remember the setup for kegs is a lot, and it takes a lot of space. You basically have to dedicate entire area's/sheds just for kegs. Not to mention the time it takes to grow the plants and the cost of said plant and your farm layout's crop space.
Pigs worked before because they gave a lot with much less effort then wine, with the crackers offering a new way of doing things its rather interesting if its possible to now have sheep be the best way to gather income, hence why I made this thread. As you can make sheep produce every single day, and the buff to wool to cloth ratio its all rather interesting.
It essentially opens up another way for progression to the gold clock instead of being forced into wine.
You only need the art profession when you sell the cloth.
Just save up, when you need gold swap professions and then sell, then swap back.
I never said casks. You don't even need casks. Without casks keg > any animal.
I find this to be a defensive rationalization because literally none of your previous posts analyzed input cost vs output, and all the other posts are also assuming optimaility conditions, e.g.:
Anyways, all of what you wrote is besides the point because OP asked for the meta. You adding arbitrary subjective clauses like "a lot less work". Work how? One harvest every 8-9 days, kegging and retrieving.
Yes kegging takes more time to set up but:
- You are gaining gold as you scale it. End of summer 1, assuming you have 10 kegs, that's already ~5200gold per day, 2x =10400, etc. (bit more complicated though as you'd have to factor growth time of starfruit, but the starfruit end up bottlenecking the kegs)
- More importantly, the scaling is superior to animals (more room to place kegs)
- Harvesting gets automated in the late game
- You can gradually phase out starfruit in favour of ancient fruit, completely eliminating replanting for the whole year. The only manual step is kegging.
So if you're talking meta, keg wins in terms of money (objectively) and I'd argue subjectively even in terms of convenience.
I have always gone the CC route, but it is rather funny just how many advantages the game gives you for doing all but one fishing bundle, then swapping to Joja to complete.
Clint stays open Fridays, You keep your cheaper sunflower seeds, the town doesn't change schedules, and you can buy auto petters.
If the town actually used the CC sure, but once its built its basically just an unused building almost.
You were never "forced" into wine to begin with.
On my newest save, I am like Spring 18 Y2 and I'm just about to hit a million gold.
I had about 400k when I ended winter.
And I don't even have my greenhouse going yet. I have the greenhouse obviously, but it has strawberries instead of ancient fruit (it takes time to dump fruit into the seedmaker to get more fruit plants).
I'm also just starting to build up Ginger Island, and when it's all said and done, 10 million is probably not going to be that hard, even without abusing wine, or even pigs. Between my animals, greenhouse, ginger island, and whatever else I'm doing, 10 million doesn't seem that far away.
Though, before I even think about the silly clock, I want the desert and island obelisks first. Fact is, once I get about 1,250,000 ... or the materials, whichever comes last, I'll start with the Island obelisk. I don't wanna haul it all the way down to the beach every time I wanna work on the Island Garden.
Meanwhile, Desert Totems are dime-a-dozen with how many geodes you find in the skull caves...