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1. This game is a rare sight. You don't get many farming games on pc, let alone the decent one.
2. While this game have some negative, it have some positive aspect as well, such as building, skill based progress, etc.
3. There's no competitors around, so this one definitely won all the market.
4. This one is among the first game that have meaningful farming, not just some random "farming sims"
5. There's not much dev that cared about farming type game. Harvest moon didn't have any PC version, while the rune factory dev goes bankrupt.
6. It's cheap, well it's indie with a single person studio anyways.
Conclusion: if only there's enough dev and they care to put in on pc, we might got something better. Let just hope this game gonna open new opportunities for other farming type games.
It's hard to put a finger on why I have now invested 50+ hours into it, I think it is the fact that the game is very good at having tasks to accomplish / work torwards, things I decide myself for example, first I work towards getting a bit of money, then buying crops, then increasing my fishing, then maybe gathering funds / resources to build a silo, then hunting for gifts for people, then planning of building a coop etc etc, simply I constantly have several objectives (I have placed on myself, not game quests) that I am trying to achieve and this in turn keeps me engaged and enjoying myself.
Also the pace of the game is very laid back, I am busy without every being stressed. My main "constructive feedback" on what could be improved would be
End game Objectives: I am in Spring Y2 and I now have nothing to spend money on. I have all the buildings (minus slime one because I fail to see the point in this) so all that I need to work on now is maximising my revenue stream even though I have no need for money anymore. So right now I am just working on getting ppls hearts up while I wait for summer so I can finish the community centre. It would be nice to have more things to build / work towards at this point (examples like fishing boat or additional farm buildings etc)
This is supposed to be a relaxing, slow, second-life like game where you just be a random farmboy/girl. This game does not aim to be hardcore in anyway. It appeals to people that just want to forget themselves for a while. Just go in, kick back and relax.
People love this because it gives us a sense of escape. The characters in the game all have depths and interesting personalities. The progress story is fun. You have two festivals every season, which are beautiful and fun. You can bring the town back to its former glory and become a hero of the town. No brain power is needed for this game. No need to be even focused or paying attention.
All in all, this game is successful because it's easy to play, fun to play, and it helps easing your stress from real life. Many of us have dreams like this, farming in a remote village, but that is almost impossible nowadays. This game merely provides us with a "virtual" world so we can get a taste of our dreams.
Because it's the first time we get a Harvest Moon/Rune Factory-like game on PC.
A lot of people are a fan of that genre, and until now, it's been relegated to console IPs only.
It's also been in development for years, so a lot of people have been waiting for it for a long time.
These two factors explain the initial success.
After this, it's pretty much all hype train. Because of that initial success, a lot of people who didn't know about the game before and/or didn't know about the genre before decided to try it out, and a lot of people liked it.
The gameplay is not perfect, but it's forgiving and there's something there for a wide variety of tastes, so the game appeals to a wide variety of different players/playstyles, from the casual to the more hardcore.
The fact that this game is a labor of love made by a single/solo dev also impresses people and makes it easier to forgive its faults; everybody loves an underdog.
He might have bought it, tried it, then refunded it. Or he might have it on GOG. Or he might have a pirated version.
There are many explanations.
Just because he doesn't presently have it on Steam doesn't invalidate his question.
"Games I don't like so much:
I used to like turn-based games but they can get tedious easily.
RPGs with walls upon walls of text or lengthy cutscenes that aren't skippable.
Basically anything that gets in the way of my fun.. "
Given the givens, it wouldn't be possible to explain to you why this game is fun or succesful, because it runs contrary to what you enjoy. From what I can tell, it and all games like it won't be fun for you. The farming/life simulation genre is very, very popular. From your perspective I'm sure Animal Crossing, Rune Factory and its ilk are boring, but they're VERY VERY successful.
It's successful because it appeals to a larger number of people than what appeals to you.
If I don't understand why the game is good maybe I can ask "Why is the game good" and get a response stating "This is why the game is good" ?
Thanks for your response. I kinda figured that the progression systems were the main driver here and once they were exhausted, there is no real gameplay left.
Minecraft has farming. Also without strategy. Just plant and collect later. But the controls are wonderful in minecraft, whereas here they seem to hinder you at every turn.
Minecraft also has strategy further in automating things.
SV has sprinklers but these are just set and forget.
So based on that I don't like tedious games you say it's impossible for this game to be fun.
Thus what you're really saying is this game is tedious?