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Honestly, I can't see why people want to ruin every great single-player game they find with forcing the same multiplayer onto everything...
There is no such thing as a multiplayer mode that does not demand changes of the single player. Just ask all the people who work at Maxis who LOOOOVED the changes that had to be made to SimCity by EA to match their "all games must be multiplayer" policy. Oh, right, you can't because the decision was so disasterous it sent Maxis to bankruptcy.
In fact, allowing for multiplayer is likely the reason why time does not pause indoors like it does in Harvest Moon... because pausing is verbotten in multiplayer. (And oh, that means that the game won't pause when you eat food or open your menu or talk, for that matter... Making the game far more time-crunched and hectic, while it's at it...)
One has purpose, goals, cool characters who aren't balanced for pvp and shine for it.
The other has no purpose but togetherness, no goals really, lackluster characters because balance, and awful imput lag unless its hosted on a real server.
Not saying it'll be like that, but that's how I imagine it. Moreso if it'll have pvp like in the multiplayer mine/dungeon.
That's why, multiplayer doesn't really excite me. To even get close to exciting me things earned in multiplayer would need to be transferable to single player worlds. Items you couldn't get any other way. And I extremely, strong doubt that will happen.
I'm glad though multiplayer will be a seperate version. Minecraft has always had worse FPS since it switched to being run as a server.
Tbh I would like the game to not pause when you eat. It lets you cheese the dungeons too easily and get by with low tier foods (It would even make the +25 hp perk more worthwhile if it didn't pause).
You do realize that Ape orignally developed this game to be multiplayer. Like from the very start, his intention was to make it multiplayer.
The multiplayer will be similar to the sinlge player, but it will be a farm/world that you develop with your friends, from what the dev has said in past interviews and stuff.
Which is exactly my point: Multiplayer has demands that change the singleplayer experience, and color everything right from the start of development.
Multiplayer forces heavy rethinks on issues from pausing to saving to competitive gameplay "balance" to modding. Again, I point to the lack of pause indoors, and it will also mean a lack of pause while eating or in the menu. In Divinity: Original Sin, for that matter, the game couldn't have day/night cycles with NPC schedules the way that games like Ultima 7 did because it was meant for co-op play, and time could pass differently when players were distant from one another. It doesn't matter if it's "a separate mode", multiplayer concerns will always taint the thinking of singleplayer of any game it is in. A singleplayer game will always be lessened by the inclusion of multiplayer.
It's fine to have multiplayer games. I love Team Fortress. But the demand that every game be multiplayer, no matter what is insane and degrades the capacity for single-player gaming.
Personally when I see these new steam games that say mutiplayer only, I pass everytime. Most guys my age have jobs and kids and NO time to try to plan play sessions with each other. MMO's are differnt of course. I have and enjoyed quite a few of them in my day but gave them all up as they are time sinks from hell.
My biggtest gripe though is the fact that companies skimp on AI in favor of just making it multiplayer compatible. How many games come out now with a single player campaign that is either extremely lacking in content or has braindead AI.