Stardew Valley

Stardew Valley

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Fluffyrox4 Mar 14, 2016 @ 1:18am
Multiplayer release date
I really want to play this with my sister, so does anyone have a release date for the multiplayer mode?
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Showing 1-15 of 104 comments
Ghost259 Mar 14, 2016 @ 1:41am 
if i remember correctly i read on the game wiki that the multipalyer release date tba but they said it could take as long as a year to develope it "do not quote me on any of this"
Fluffyrox4 Mar 14, 2016 @ 2:44am 
Ok thanks
Lep Mar 14, 2016 @ 4:08am 
He said he doesnt know when he will be able to have multiplayer out, but it wont be as soon as he hoped.
Shorty Mar 23, 2016 @ 11:06pm 
i read he brings a big update before he work on the multiplayer. but i hope it dont take soooo long, many wait for this. in HM i wait since the first game was out 1996, but never any co-op/MP comes. 20 years later my hope is not gone, not with HM but with this nice game :)
Ragnar Apr 22, 2016 @ 4:22pm 
ME NEEDS MULTIPLAYER!!!!!!!
Wraith_Magus Apr 22, 2016 @ 4:26pm 
... How is multiplayer even going to work? Do you live together? Do your farms exist in parallel dimensions in the same spot? How does going to bed at different times work out?

Honestly, I can't see why people want to ruin every great single-player game they find with forcing the same multiplayer onto everything...
Nemesis-489 Apr 22, 2016 @ 6:21pm 
Originally posted by Wraith_Magus:
Honestly, I can't see why people want to ruin every great single-player game they find with forcing the same multiplayer onto everything...
"ruin it" "forced multiplayer"? Are you ♥♥♥♥♥♥♥ kidding me? Are you being held at gun point being demanded not to play how YOU want?
Fire Miser Apr 22, 2016 @ 6:24pm 
Originally posted by Wraith_Magus:
... How is multiplayer even going to work? Do you live together? Do your farms exist in parallel dimensions in the same spot? How does going to bed at different times work out?

Honestly, I can't see why people want to ruin every great single-player game they find with forcing the same multiplayer onto everything...
It's a seperate mode. Single player is done. Concernedape brought in someone to do the multiplayer net code so he can work on additional content. There is nothing to complain about. No matter how co-ops turns out, if you don't care about it.
Dai Apr 22, 2016 @ 6:25pm 
Originally posted by Wraith_Magus:
... How is multiplayer even going to work? Do you live together? Do your farms exist in parallel dimensions in the same spot? How does going to bed at different times work out?

Honestly, I can't see why people want to ruin every great single-player game they find with forcing the same multiplayer onto everything...
Probably should read this and it will be seprate from single player so: http://steamcommunity.com/app/413150/discussions/0/385428943464589098/
Wraith_Magus Apr 22, 2016 @ 6:28pm 
Originally posted by Nemesis-489:
"ruin it" "forced multiplayer"? Are you ♥♥♥♥♥♥♥ kidding me? Are you being held at gun point being demanded not to play how YOU want?

There is no such thing as a multiplayer mode that does not demand changes of the single player. Just ask all the people who work at Maxis who LOOOOVED the changes that had to be made to SimCity by EA to match their "all games must be multiplayer" policy. Oh, right, you can't because the decision was so disasterous it sent Maxis to bankruptcy.

In fact, allowing for multiplayer is likely the reason why time does not pause indoors like it does in Harvest Moon... because pausing is verbotten in multiplayer. (And oh, that means that the game won't pause when you eat food or open your menu or talk, for that matter... Making the game far more time-crunched and hectic, while it's at it...)
Violeta Apr 22, 2016 @ 6:50pm 
I think of Stardew valley like Don't stare, And multiplayer Stardew like don't starve together.

One has purpose, goals, cool characters who aren't balanced for pvp and shine for it.

The other has no purpose but togetherness, no goals really, lackluster characters because balance, and awful imput lag unless its hosted on a real server.

Not saying it'll be like that, but that's how I imagine it. Moreso if it'll have pvp like in the multiplayer mine/dungeon.

That's why, multiplayer doesn't really excite me. To even get close to exciting me things earned in multiplayer would need to be transferable to single player worlds. Items you couldn't get any other way. And I extremely, strong doubt that will happen.

I'm glad though multiplayer will be a seperate version. Minecraft has always had worse FPS since it switched to being run as a server.

Tbh I would like the game to not pause when you eat. It lets you cheese the dungeons too easily and get by with low tier foods (It would even make the +25 hp perk more worthwhile if it didn't pause).
Last edited by Violeta; Apr 22, 2016 @ 6:54pm
alicat1235 Apr 22, 2016 @ 9:36pm 
Originally posted by Wraith_Magus:
forcing the same multiplayer onto everything...

You do realize that Ape orignally developed this game to be multiplayer. Like from the very start, his intention was to make it multiplayer.

The multiplayer will be similar to the sinlge player, but it will be a farm/world that you develop with your friends, from what the dev has said in past interviews and stuff.
Wraith_Magus Apr 22, 2016 @ 9:44pm 
Originally posted by alicat1235:
You do realize that Ape orignally developed this game to be multiplayer. Like from the very start, his intention was to make it multiplayer.

The multiplayer will be similar to the sinlge player, but it will be a farm/world that you develop with your friends, from what the dev has said in past interviews and stuff.

Which is exactly my point: Multiplayer has demands that change the singleplayer experience, and color everything right from the start of development.

Multiplayer forces heavy rethinks on issues from pausing to saving to competitive gameplay "balance" to modding. Again, I point to the lack of pause indoors, and it will also mean a lack of pause while eating or in the menu. In Divinity: Original Sin, for that matter, the game couldn't have day/night cycles with NPC schedules the way that games like Ultima 7 did because it was meant for co-op play, and time could pass differently when players were distant from one another. It doesn't matter if it's "a separate mode", multiplayer concerns will always taint the thinking of singleplayer of any game it is in. A singleplayer game will always be lessened by the inclusion of multiplayer.

It's fine to have multiplayer games. I love Team Fortress. But the demand that every game be multiplayer, no matter what is insane and degrades the capacity for single-player gaming.
[OBN™ CVI] Josh Apr 23, 2016 @ 2:33am 
When i think of SDV being multiplayer, i think of it like terraria multiplayer. You don't have 2 farms in one universe, you join a friends game and help out on their farm. Just like how they can do the same for you.

Dasparado Apr 23, 2016 @ 3:04am 
I am tired of this new generation that has to have mutiplayer everything. I am an older gamer now at 42 (seems like I was 25 yesterday) and grew up on single player games. I am also tired of companies dumbing down games to make them compatible. This is not a mutiplayer game just like Harvest Moon is not. Mutiplayer on Harvest Moon is silly. You just go to separate areas and milk each others cows. I get that you want to play with your friends, but there are a zillion games for which you can do that.

Personally when I see these new steam games that say mutiplayer only, I pass everytime. Most guys my age have jobs and kids and NO time to try to plan play sessions with each other. MMO's are differnt of course. I have and enjoyed quite a few of them in my day but gave them all up as they are time sinks from hell.

My biggtest gripe though is the fact that companies skimp on AI in favor of just making it multiplayer compatible. How many games come out now with a single player campaign that is either extremely lacking in content or has braindead AI.
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Date Posted: Mar 14, 2016 @ 1:18am
Posts: 104