Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
So you won't be able to manipulate something that indepth.
If this game is written in C# then it's object oriented, which means it should be easier to reverse engineer in general, for most of the things.
I've been working on a simple mod (for fun) that allows you to turn Potatoes->Vodka and Honey->Mead in kegs. ( https://youtu.be/at93UDlTGgY )
This is done using Storm; I'll post the source code once I figure out how to fix the game crashing on save.
Keep up the good work, everyone!
just look over here because the post wasn't edited for over 2 weeks now
http://community.playstarbound.com/threads/storm-modding-api-literally-use-1-05-before-posting-i-will-know.108484/
it's a bit different than you want but the result should be the same. you change the config of the fishing mod so you'll always instantly catch tresure chests as soon as they pop up