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http://images.akamai.steamusercontent.com/ugc/480022441236329181/150DAB21C4F9F7891D619A500C975AAA18E5408A/
I have 3/4 sheds with that layout. The First filled with nothing but Recyclers*, the Second with 2 rows of Furnaces, 2 rows of Seed Makers, and 1 row of Kilns and then the 3rd full with Kegs. the 4th one is empty because i still need to aquire all the Iridium for the Crystalarium :P
*My Hill Top River has 138 Crab Pots that make for a hefty profit at the end of the season. I could have gone up to 150-160 Crabpots but im using the land near Grandpas grave as a Bee House area so i couldnt utilize that side of the river.
Dumb question, but how do you access the corner units? I can get the one in the bottom left, but I have trouble accessing stuff that's top-left from me.
Really? How hard were you trying to access it? Sometimes you just need to click around to get to it; I tried this settup and it worked fine for me. Worst-case scenario you could always wait for an adjacent keg to become empty and destroy it.
I just found this out, but if you use the right control stick when holding the fruit/veggie/whatever, you can hover it over the keg you want to use in the corner as long as your standing near it. So the "optimal" layout works as per the wiki.
Also, if you cask anything, do starfruit. 800,000 for a quality of life layout (120-ish casks), and if you filled the whole thing up and carved your way through it every 2 seasons, that's an extra 1.5 million. I find it worth it, but I stick to the QoL layout.
Not really sure on what CA was thinking with casks. They seem like THEE end-game artisan thing on paper, but there's a throughput problem for end-game which is when you can start doing mass-crops. So if they're not for end-game, that means that they should be early game right? Helping you reach quality tiers for events/gifts right? Except it costs a quarter million to unlock in the first place. Even knowing what you're doing, you'll struggle to make that before the fall fair where the quality could actually be helpful, except the casks take too long even if you can get to them before then. So casks are in this weird limbo state of late game, but not end game.
Of course ancient fruit is your main profit, 200 kegs bringing in a little over 460k weekly. In the end, the most profitable thing to do above all is simply make as many kegs as you can, and plant ancient fruit from Spring to Fall. Second most profitable thing is pigs, provided you want to pick up hundreds of truffles. Lastly is a ancient fruit green house (you could do the outside some too) & a starfruit keg system.
I'm not going to frown at an extra 1.6 mil from a quality of life cellar a year though.
Now, if you want to make cellars your main thing, you can hit up mods. I don't feel that was intended to be as 12 mil a year from 116 ancient fruit kegs every 6-7 days + 1.6 mil is insanely good. 200 kegs is 21 mil. And as said, ancient fruit focused farm? You could go well beyond 50 mil a year if you take the time to make the kegs. A better question is wth are you going to spend 50 mil+ on.