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Awesome, thank you !!
Hmm.. alright, thank you !!
"Quick! To the BAT CAVE!!! Nana nana nah! Bat Cave! Bat Cave, Bat Cave!!"
I've been using Mushroom myself with the automate mod and its great since whenever mushrooms pop up, the chests just suck the mushrooms itno it right away.
Perks of bats: With the Foraging perk, can get double and iridium-star fruit, which is good for gifting or making wild seeds. (For example, getting 2 iridium-star peaches or oranges or whatever the hell Robin loves, would be a better gift than just a plate of spaghetti.)
Downside of bats: Slow spawn of fruit. Sometimes you'll get 5 in a week, sometimes you'll go a week without getting any.
Perks of mushrooms: Can make life elixir or whatever; free healing every few days so you can not eat your crops. Can turn common mushrooms into Fall Seeds via seedmaker. Morel and chanterelle (or whatever) only spawn seasonally, and are used in several recipes.
Downside of mushrooms: Very few people really like mushrooms. Mainly for your own use, such as eating or selling. No benefit from any skill perks.
thanks !! yes ! i've got to have a bat cave or else i can't be batman.
thank you !!
I always go mushrooms as well. They take a long time to forage up in the mines. Once you have your fruit trees planted, you'll get more than enough fruit to store up until the next season.
I got both mushroom and bat cave multiple times, and I have to say bat cave is a big disappointment due to randomness. I just wanted 3 apples and one pomegranate to complete bundle from bat cave. But since all fruits are random, I couldnt get that 3 apples till end of year. At that point, I just planted apple tree in green house and finished the bundle. Most fruits from cave are foragable ones, so they werent all that unique, and bats just dont generate enough fruits to be profittable either. And once you get a greenhouse, cave becomes obsolete.
The biggest benefit from mushroom cave for me is that it is a good source of energy and $ early on. I try to set up large farming area (640 plots with 80 sprinkler) during the first summer, and i always need energy source for mining/foraging and extra cash. Once I got a good stream of mushrooms, I dont have to worry about energy crisis, or sell them when i need extra cash to buy seeds.
If you want to play relax, greenhouse is not possible in near future, and dont want to wait till the fruit tree grows, I can see a benefit of choosing cave and test a luck. But, if you are looking for a consistant benefit, mushroom is a way to go.
And they won't drop the Pumpkin that is vital twice over for the Greenhouse bundle, but is something you'll only ever grow mid-way through Fall.
So while it saves you planting those expensive fruit trees for the Community Center, you can't make much wine from it, the way you will from actually having the trees themselves. The mushrooms dropped are useful for other aspects of the Community Center and those Purple Mushrooms are super-useful for making friends with the Wizard without busting your balls in the mines, especially since normally they only pop up in Fall.
Face it, whether it's money or the Community, the Mushroom Cave is still more bang for your buck.
Thanks! I tried out the bats a bit ago because I just really liked the idea, and was immediately disappointed by how it was only glowing red eyes and occasional bat silhouettes. I exited the game and redid the day with mushrooms and am much more happy. :)
Now if the mushrooms made you grow in size, and the boxes the mushrooms grow on were floating in the air, then I'd say pick the mushroom cave. Sadly that's not the case.