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So in the game currently level 100 is a special floor that is kind of like a base. But the only way to return to it is to redo the floors again from the beginning. I have not yet been to it. So I do not know. But i have heard things about this floor.
Anyway.. What if the first 100th floor and every additional 100th floor that we reach becomes a permanent base that we can always return directly to in some special elevator? Or a hole that we first must eat something to let us survive a 100 floor drop haha.
So like having a elevator with buttons 100 200 300 etc.. gives us a new button to each 100th floor as we discover additional 100th floor milestones.
Also maybe each 100th floor could introduce different themes or critters or bosses?
Then the skull cavern end game could become more than just collecting game breaking amounts of Iridium.
Yes. Agreed. But I (and maybe TheCollector) was presenting ideas that were aimed at people (like myself) who prefer to play vanilla (wihout mods) that make things interesting and still challenging. (like a hole that lets you drop 100 floors and hope to survive) and also boss fights to earn the challenge for the next 100 floor level. Also more interest in the end game by adding specialized floors to the vanilla version of the game.
But yeah mods like Dangerously Funny uses (he cheats) haha also work.
They reduced the amount of iridium nodes you get as you go deeper from a recent patch so it's no longer like this.
My latest game with the elevator mod is around level 900 and it's no where near as full as before that nerf sadly so those days are over.
its 2020 when will the notion of adding mods is cheating end.
so many mods add quailty of life features and new content to expand on the game.
If you wish to abuse the cavern more, simply use mods that allow you to do it.
It is also no problem to get 16 iridium sprinklers per year from the sewers and additional iridium from meteors, geodes or the statue of perfection. Demand for iridium is quite limited unless you plan to fill the world with hundreds of crystalariums.
The idea for more time and elevator simply focuses on players who don't like the current hectic approach to skull caverns where you permanently race against the clock and do not take your time to explore the caverns level by level but just race through it and try to skip as many levels as possible.
There is little to gain in the skull-cavern. Most notably iridium, which you can get enough without a lot of trouble.
It's not like the regular mine, where you need the elevator because different levels offer different ores and it would be insane to be forced to go 80 levels deep in hopes to find some gold. In the skull cavern, you go for iridium and while the time limit means you will be somewhat limited by the amount you can get - it's not like you need gigantic amounts. And it can drop from as early as the first level.
Sure an elevator sounds interesting. But given the fact it will only make it slightly easier to get iridium - it doesn't sound super important. Definitely not something the game needs to implement itself. Just get a mod.
Of all the QOL things the game can offer, an elevator in the SC where I have little reason to go after getting enough iridium for a tools and sprinklers, seems like the least of my problems.
Honestly in year 3 my only reason to go to the skull caves is cheaper Coal and omni-geodes to trade in for treasure to get like the last two items i Need