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There's a chart to compare keg vs preserves for the various veges/fruits. For the most part fruit is better in a keg and veges are best in a jar. There are a few exceptions to this though.
Honestly, the two items aren't properly balanced, Kegs are too cheap to build (and net greater long term wealth). Preserves Jars are too expensive to build (and net less wealth overall).
I build a few Jars, but really, I need the coal more for other things.
I build Kegs as fast as I can accumulate Oak Resin.
Never age wine period. 1 wine takes 5 days to make min and then another 14 days just for silver so 28 for gold. This move the wine to jelly ratio to 1-16. That means your age gold starfruit wine can be sold for 4725 gold but you will have already made 34,720 from Jelly while your wine ages. Aging is a waste of space at this point in the game just put your Kegs or Jars in the basement instead till they fix aging to make it profitible. Also note: even just making wine and selling it is make profitible then aging. You can make 5 wines or so in that aging time. That is 15,750 for that wine just from selling it instead of aging. You 100% have to also look at time it takes when decide profitiblity of anything in the game.
This actually a miss understanding. Most people just see coal in the recipe and think it worse. You actually have to wait 7 days for the sap for kegs. not only that kegs don't unlock till level 8 where as jars unlock at 4. Coal can just be made. At the start you will just want to cut wood and convert that into coal for jars but once you get a good supply of jelly output you can just buy any amount of wood for coal making from the Carpenter. You only need about 8 Charcoal Kilns to get going. This will only you to make about 25 jars a day.
So if you have 10 melons, you'd put them in kegs. If you had 100 melons and 10 kegs, but 20 preserve jars, do a little of both. If you've got 10,000 melons then you'd want to use the preserve jars.
Typically, you put the lower, more plentiful stuff like blueberries or potatoes into preserve jars, and higher, slower growing stuff like melons or starfruit into the kegs.
That's why you set aside as much as you can for ageing, and sell the rest unaged. The benefit from ageing even a small portion of a large quantity of wine may not be staggering, but consider this: If some guy walked up to you on the street and said you can have the hundred dollar bill in his left hand, or the 6 $20 bills in his right, no strings attached, which would you accept? You don't even have to answer, because if you're being honest the answer is obvious. The question is rhetorical.
Another thing to consider is: Why do either kegs or canning when you can do both? This way you can have a little stockpile of gifts for villagers as well without going to extra effort since you're producing all those goods anyway.
Really it's all moot though, whichever way you go doesn't matter as long as you are committed to your path and put in the effort required to make it successful.
P.S.: There are better ways to accumulate coal than burning wood.
1) Wood is a semi-limited resource; that is, limited by the time it takes trees to regrow and by the time it takes you to cut the trees down. Clint may charge more for coal, but the time investment is (obviously) much less. What is your time worth?
2) Farming Dust Sprites in the mines on levels 41-79 will yield more coal per whatever unit of time you care to measure across than harvesting and wasting wood that could be put to better use constructing buildings or machinery or whatever.
You are also doing a lot more work tending those jars. If you take that to the logical extreme of how many machines/devices you are able to actually tend to in the available time you have, your jars are much more time limited than my kegs because you have to do 2.5x the amount of work that I do. If you have so many melons that you have to ship the excess out no matter what you do, let's pick an arbitrary number here...let's say you can tend 500 jars all processing melons in rotation so that you aren't doing them all in one day, you have to tend each jar once every two or three days to get your maximum throughput. I, on the other hand, can leave each keg alone for an entire week, so I can tend roughly 2.5x as many kegs as you can jars, or 1250 kegs. Even if I don't age them in casks, if I use cranberries I will get 1250 kegs * 225g base price * 3 keg multiplier = 843,750g while you are getting 500 jars * (225g base price * 2 + 50) * 2.5 processing multiplier = 625,000g. Essentially the fact that you can process fruit 2.5x as fast per batch is cancelled out by the fact that I can run 2.5x as many machines as you can, because I only have to check each one with an inversely proportionate frequency. It's only if I limit myself to using the same number of machines that jars become more profitable, in which case I can go off and spend my free time doing other profitable things like skull cavern runs for thousands of iridium ore + prismatic shards and other incidentals while you are still slaving away in your cannery.
I typically prefer preserve jars for fast turnover cash, and most people tend to have a lot of one crop per season. So you'd put, say, blueberries in preserve jars since you have a ton of blueberries and the jars rollover faster, whereas the kegs are slow and melons are slow.
There's more stuff to take into consideration, such as fruits/veggies having different values in kegs, farming space (such as riverlands having less room to grow, or early game having fewer sprinklers) and how many kegs/jars you can have. If I'm remembering right, the jars are more cash per day, but the kegs are more cash per crop, so it all comes down to whether you've got more crops or more tools.
2. Keg = Starfruits, Ancient fruits, Coffee, Hop, Wheat. It takes longer time to process, but it generates more gold. Three most expensive goods come from here; Starfruit wine, Ancient fruit win, and Pale Ale.
This is how much you can generate in one plot, assuming that artisan perk is chosen and deluxe speed gro is used.
Starfruit = 8,250
Ancient fruit = 20,790 over 3 seasons
Hop = 8,340
3. Jar = Everything else. It's good for quick cashflow.
2-5 ratio is not plausible for two reasons.
1. Number of crops are limited
https://upload.farm/1EXyHW
At the end of year two, I had nearly 700 kegs and 700 jars. With 2-5 ratio, 700 jars can process 39,200 starfruits, and 700 kegs can process 15,680 starfruits in a year. In order for jams to match 15,680 starfruit wines, you need 22,762 starfruits. The problem is that you will not harvest anywhere near close to those numbers. You will be lucky to harvest more than 7,000 from 2,000 plots and greenhouse. With 7,000 jams or wines, kegs are 45% more profitable than jars.
Jar is only more profitable if you have more crops than kegs to process. Once the situation is reversed, profit for a day no longer matters. And the thing is that I can make far more kegs if needed. I ran out of crops to process in year 2, so I stop making jars or kegs. Number of crops are limited, and number of kegs can be almost limitless.
2. Force to sleep at 5 pm. To artificially generate jams in two days, you have to sleep at 5 pm. I mean, if your purpose is to make jams in two days, I guess you can sleep at 5pm. But, that does hurt normal gameplay. And, I would just rather make more jars and play normally.