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Vast range of unique buildings to live in have been added such as these apartments overlooking the town square
Most buildings come with private gardens, such as these peasant hovels in the slum district
However if you are after a life in agriculture then plenty of farmland is available outside the city walls
Once you have the coin, you can move into the royal quarter and live in the large manor houses
but fear not, if you are all out of gold there will be plenty of rooms at the inn
Now entering the kingdom's entrance and the new "safe zone" so the player is free to trade and socialize
Here's the player approaching the market square, full of purchasable market stalls to start your very own business
The treasury is located in the royal quarter, where you can deposit your biggest valuables
A more dynamic day and night cycle has also been re-worked


The new "tiredness" mechanic has also been added, this requires the player to use various furniture to recover lost maximum stamina at different rates.
The new craftable royal bed will recover your stamina in no time!
That's all Mercians, if you are curious to what else is coming in this mammoth update please help yourselves to the previous announcements regarding this patch. Thanks to everyone playing and the patience shown waiting for this new content and much needed bug fixes.
The Kingdom
The Treasury
Rentable Property
Siege/Raids
The Coffer
The War Axe
The Iron Hat
The Combat Scythe
The Iron Sallet
The Royal Messer
The Reinforced Tower Shield
The War Pick
The Royal Tower Shield.
We have re-built the item and inventory system to work around cell sizes, giving a more realistic approach to storage! The bag system has also been re-built to provided additional storage cells. (Don't worry you can rotate items with your inventory to your hearts content to maximise your space management.)
This new system covers all containers throughout the world, even dead bodies. We are also placing every item within the game into containers and spawn locations throughout Mercia, including the new feature recipe items.
All recipe items can be looted but can only be learnt (permanently) using recipe study benches which can be found around populated landmarks and will be buildable at a later date. We are adding over 300 recipe items to the game, the largest content addition to date.
Good day Mercians!
First of all I would like to express our sincerest apologies to the community for having to wait so long for this announcement we understand this is the largest time between updates in our history but we couldn’t be more focused on getting the black death to the finishing line!
Yes! That’s right, finally we will have every tree throughout Mercia harvestable, once cut down they also grow back overtime to give an immersive experience of medieval logging. This will come with some re-balancing to the value and weight of wood and the amount of wood required in recipes.
In an attempt to address issues with skill point distribution, especially with mid-game progression, we have now built a robust leveling system that provides a set amount of skill points earned at each level, this is a system popular amongst most RPGs and fits well within the black death, currently there are no plans to have a level cap but who wouldn’t love bragging about being level 1000…..
We’ve noticed a large amount of confusion when dealing with items especially when equipping them in our current system. In the next update we will have all items displayed in a tidy square format which is immensely intuitive to place those square items into square equipment slots. Another huge benefit is being able to display A LOT more items within your inventory!
One of the largest bits of feedback we’ve had in the expedition update was horses being too rare or simply impossible to find, in the next update we will be providing players the ability to build a stable which will spawn a single horse. This horse can be taken wherever your heart desires but will return to the stable after being idle for too long.
In addition to our current expanding plague area we have now built permanent plagued zones in the dangerous south of Mercia, this is to provide new experiences and environmental storytelling about the disease. New enemies, loot and structures will be found throughout, however tread lightly and bring a mask.
We apologize for the radio silence on steam however we have been busy getting our new content stable including a large engine update, we also wanted to let everyone know the current progress being made on the beta which is being updated frequently and is free for everyone to try out in the “the black death” properties setting.
Master Professions & Profession Redux
Integrated Custom Server Hosting
We greatly appreciate the patience the community has shown and we are understanding of the frustration the lack of recent updates has caused however we will continue to strive to build the black death to a full release and look forward to getting it to the standard you expect. This next update will also include large amounts of bug squashing, one step closer to the visceral medieval survival experience we envisioned.
Hail adventurers. In this latest update we bring you some exciting new features as well as fixing some issues which we know have been plaguing you.
once claiming the throne in ravens reach you will be known throughout the land as the ruler of Mercia but be careful your position will be known on the map
Good day everyone!


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