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I'd rather the game be good so that the publishers are to blame instead of the devs. Devs have a hard time already.
The actual building; the elctricity bill; the water bill; the insurance.
Also, that estimate on number of servers provides ZERO redundancy. The storage systems for Steam's library are almost certainly a RAID 6 array, for the greatest redundancy, while maintaining the best up-time due to drive failure tolerance. That means four times as many drives, so, 32 per city (and another 32 for the UGC stuff). Realistically, Steam should have plenty of "spare legroom" for NEW uploads, so let's peg each of those at 40 servers. Per city.
That puts the hardware costs at FIVE TIMES his estimate.
There are still steam keys for this game for sell out there.