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Watch some Kath & Kim... :)
https://en.wikipedia.org/wiki/Kath_%26_Kim
i would love just to see the game this was my childhood game and TY1 as well but TY1 is quite short and i completed it very quickly so seeing TY2 would b an absolute miracle but the camera control would b something that would needed to b perfected :D
General Notes:
-The holograms in game (which is Julius in some scenes) are hard to see, is there any way to possibly improve on that?
-The Flamerang is kind of hard to see on the weapon wheel at times due to its darker color base, not sure what to say or suggest about this.
-At the entrance to the beach there is an invisible wall on the left side of the Fourbie (on foot looking at it straight on)
Currawong Jail Break:
-During the cutscene right before the boss fight with Fluffy, it looks as if Ty's bunyip has its arm out of place or something, specifically when Ty has the piece of metal thrown at him
Crocs in the Sewer:
-The textures for Ranger Ken, specifically his eyes seem strange when looking at them from certain angles, straight on for example. I know texture updates are a given, but still something my friend asked to note
-Have the Flamerang able to light up the sewers, or possibly make a light system like "A Bridge on the River Ty" from Ty1
Explosive Cargo:
-The Koala who gives the mission instructions doesn't appear to have any whites in his eyes, only black pupils.
Dennis Lunch Delivery:
-Change mission timer to reflect any Fourbie changes/upgrades for speed?
Buster the Nanobot:
-Make it possible to hit Buster around while in Ball form?
-In the cutscene after this boss fight Julies' nose moves slightly from when he is and is not talking, and no I do not mean his actual talking animations.
Suggestions:
Been said before, but still noteworthy:
-Picture Frame Radar/Tracker (Possible Madame Mopoke Purchasable?)
-Aquarang from Ty 1
-Improve Draw Distance (though it is kind of a given)
-Toggle no item races
-Toggle between tier 1 and 2 rangs
General:
-Make some kind of way to find the extra missions (Carnifax and the Stone Beetle, Princess Orchid, etc.) to help get that 100% in game
-Put the bunyips you have unlocked in the arenas after you beat them the first time (including Shadow Bunyip, and Sly's Missile Bunyip if playable?)
-Have a Cy miniboss in the arena, possibly similar to the Sly fight in Ty1
-Replayable bosses with a harder mode (more health, possible change of attacks or pattern)
-Leaderboards for the Heli/Sub missions (since they are time based)
-Make Ty stand out better on the pause menu map for when you stop to look at it
-Green Mission stars merge in with the green of the map in general, possibly color change something.
-Have the Golden Paw upgrade effect the Heli/Sub too?
-Make possible Fourbie upgrades from Trader Bob? (Speed, Off Road/Mud Tires, etc.)
-Heli and Sub upgrades from Trader Bob (Speed, Weapons, Firing rate, Fuel range, etc.)
-Ability to switch between local map and map of southern rivers from pause screen
-Make the camera transition easier for the Thermal bunyip for when it dives and is underwater/lava, if possible.
-Possibly touch up the underwater/lava swimming on the Thermal Bunyip, it feels a little clunky.
-Can the Fourbie have a horn?
Easier said than done:
-An unlockable "Hard mode" which could possibly make all enemies more powerful in defense, change locations of key collectables and items; this is obviously easier said than done though.
-Have a transitioning sky/lighting effect as you approach the Oil Rig
-Boss attack mode with leaderboards for time? Also, limited life counter for this mode?
-Shadow Bunyip boss attack?
-Ability to add custom markers on the map?
-GPS system that gives you the best route to your destination?
-Access to the Submarine, the Thermal and the Battle Bunyips at the Beach once unlocked
-Bring back all 5 Bilby characters from Ty1 scattered throughout the map?
-Unlockable skins/costumes for Ty, Fourbie, Bunyips, etc.
-Ability to set the default screen that shows up when you pause (map, missions, save, etc.)
Praise: (because we couldn't play this game without stopping to admire it)
-Game soundtrack is just as wonderful as ever, huge props to George Stamatiadis!
-Heli/Sub controls are very well done and sturdy.
-Many more, but this list could go on and on.
Questions:
-Any reason why the cogs in Ty2 are silver instead of Gold?
-Is there any form of backstory about how the Bunyip mechs came to be?
-What are the big Uber Lizards with ice breath?
-In the Cass cutscene following the Nano boss it is shown to make an Uber Frill; with this in mind, where did previous Ubers come from if Cass acts as if this is the first?
- Because they are Platinum Cogs
- Julius being Julius.
- Uber Geckos.
- Becuase we added them ealier. Everyone thought they were too cool to leave until that late in the game. In universe wise they are prototypes made through a more complicated method than the final method seen in game.
Also, this one might not be such a good idea, but what about the option to select the colour of the opals? (i.e. instead of the usual red, you could choose the blue ones or green ones from TY 1.)
dude they said this at the beginning where theyll bring all of the high resolution stuff they made into ty 2 so stop repeating everything they already said