Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some collectibles require you to complete Time Attack challenges, and some of these can be pretty difficult.
Crash's difficulty came from enemy encounters, pitfalls, slippery surfaces, moving platforms and lighting. Ty's difficulty is about puzzle solving as opposed to action. It's more of a thinking platformer than it is a wholly run-'n'-jump bonanza.
With all that said to provide context for my very short answer: Ty isn't as tough, but it requires just as much patience.
Where Crash required fast reflexes, quick thinking and knowledge of the level, Ty is about looking where the devs least expect you to. Crash is a test of endurance, Ty is a test of wit. Both are great in their own rights (to be honest they're the best at these things), and Ty is practically its equal in that regard.... unless we include Nintendo games, in which case Banjo-Kazooie also comes into play. ^^