TY the Tasmanian Tiger

TY the Tasmanian Tiger

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FDru Dec 19, 2016 @ 10:16pm
Is it as hard as Crash Bandicoot to 100%?
I'm disappointed by games that are quick to master/finish. Crash was a great challenge to complete (especially the sequels). How does TY compare?
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Showing 1-4 of 4 comments
unclekrusty Dec 19, 2016 @ 10:42pm 
In terms of gameplay, TY isn't as nerve-racking as Crash Bandicoot can be, but it has a much greater emphasis on collectibles. If you're new to this game, it can be quite a challenge to find all the items hidden across each level. (I've 100%'d this game several times, and even I sometimes need to consult YouTube to find certain items.)
Some collectibles require you to complete Time Attack challenges, and some of these can be pretty difficult.
unendingEmpathy Dec 20, 2016 @ 12:07am 
Well, yes and no. No, is nowhere near as hard in Crash's aspect, as you can collect everything on a level on your first go and its actually difficult to get a game over in the game, but collecting everything is more focused on exploring every nook and cranny in the level, and some spots can be very tricky on where stuff is hidden, complimenting the fact that later levels are huge, and that is where the difficulty of 100%ing comes from: the levels being huge and exploration being heavily encouraged. In some respects, its like Banjo Kazooie: each level dumps you in a huge work and leaves it up to you to look around and figure out where everything is.
76561198050929976 Dec 20, 2016 @ 12:36am 
Not nearly as difficult as crash 1 or 2, but i'd say its on par with crash 3 in ways. but remember their genres are COMPLETLEY different. Ty is a collectathon whereas crash 3 is a 2d/3d platformer.
Withywarlock Jan 1, 2017 @ 8:22am 
While both are platform games, the two are completely different. Crash's levels are more compact with environmental challenge, whereas Ty's levels are more about just collecting. Where the environment is the challenge in Crash, the environment is but a mere hindrance and a labyrinth for the collectable items, which are the challenge. There's very few parts in Crash that require a keen eye to notice crates and off-screen lives, except for the trial and error hidden entrances to even better hidden lobbies, it's more about dexterity. Ty on the other hand is a lot more relaxed, giving you a large open space to roam around in, with very little linearity and lots of snaking paths to find the most valuable hidden goodies.

Crash's difficulty came from enemy encounters, pitfalls, slippery surfaces, moving platforms and lighting. Ty's difficulty is about puzzle solving as opposed to action. It's more of a thinking platformer than it is a wholly run-'n'-jump bonanza.

With all that said to provide context for my very short answer: Ty isn't as tough, but it requires just as much patience.

Where Crash required fast reflexes, quick thinking and knowledge of the level, Ty is about looking where the devs least expect you to. Crash is a test of endurance, Ty is a test of wit. Both are great in their own rights (to be honest they're the best at these things), and Ty is practically its equal in that regard.... unless we include Nintendo games, in which case Banjo-Kazooie also comes into play. ^^
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Date Posted: Dec 19, 2016 @ 10:16pm
Posts: 4