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set it on easy and you can just mash your way through the game and probably get bored, turn up the difficulty to medium and enjoy a bit of a challenge but nothing that a couple retries wont allow a pass on, set it to hard and get your head kicked in until you master the mechanics of the game fully.
also if you do end up getting the game make sure to save any side missions untill you are done as well as dont level up any of the girls too quickly or else it will make the game way too easy even on hard mode at least until near the end of it.
Estival versus is deffinitely alot more fun but Shinovi versus is as good as you decide to make it.
one last thing, since all the dlc is free with purchase you will get some new missions which are pretty difficult even with some of the girls leveled up
wooooowie.
don't have the patients.
The combat is extremely fun, however the missions are really short, Which makes me want to get straight back into the combat. Usually i watch cutscenes if I've played too much, or if their manditory however if i feel I've played enough in this game, I can just shut it down and pick it up later without looking at a cutscene.
Compare it to an anime fighter, like, take melty blood or arcana heart. hell, even a traditional fighter because of how stressful the space management is and how important the knowledge of the hitboxes is.
If you don't know anything about fighting games, that's fine, but don't come over and pretend.
How complex is it? Because saying that there's "guard and parrying" mechanics adds absolute JACK to it, it'd be as rudimentary as directional movement in a platformer if it's a musou game, because then you'd be left with just regular attacks and running around if that wasn't there.
I can care about the story later, once the gameplay has been proven to be decent without shilling.
SV is shallow, repetitive, and mostly enjoyable in short bursts, which was likely the intention, being that missions generally only last a couple minutes or so. It was designed to be played on a portable, and that fact really shows.
There is one fight, though, that has always stood out to me as being a legitimately fun experience at max level. The issue is, it's the very last mission in the story, only being unlocked after you've gone through all four individual story modes, and it's only a single mission, which is hardly enough to justify the purchase.
Online multiplayer is...it's fun, but not for the same reasons that a fighter is fun. It's chaotic and almost nonsensical at times, like playing Smash with all items set to spawn frequently, or playing Mario Kart in general; which is to say, there is skill involved, but for the most part, it'll be overshadowed by luck and chaos.
Take it from me, I've platted both this game and its sequel twice each, in English and Japanese, and am a shameless fanboy of the series. It's the characters that make the series worth it, not the gameplay.
so it's not worth it then?
got it.
button mash and get your ass kicked by someone who knows what they are doing, of course it isnt like a 2d fighter... it isnt a 2d fighter...
turn up the difficulty and it will be a challenege, try to meet that challenge by mashing? you will lose every time.
With that comparison SK is no where near as complex or as deep as DMC. However, DMC is more focused on throwing smaller groups of enemies towards you and making each enemy deadly if you don't know what you are doing. SK is more centered around large groups flooding you and having to keep attacking to make sure you are not overwhelmed.
In that sense, SK is more shallow, but that's becasue they are approaching the genre with two different design philosophies.