SENRAN KAGURA SHINOVI VERSUS

SENRAN KAGURA SHINOVI VERSUS

Is the game worth it at all for the gameplay?
apparently it's just an even tamer copy of dynasty warriors on that point, and if it really is and that I want to spend 30 bux on boobage it might as well be on dlsite.
[Edit]
I mean, musou is a fun genre for kids that just want to press buttons,
but here it's a musou AND a boob game.
So I'm either big enough to enjoy the booblording or small enough to enjoy a very simple, bland game.
half the game for the full price isn't a great deal, from a personal point of view.
Última edição por Blumpo Gripliskin; 25/mai./2016 às 10:29
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Exibindo comentários 115 de 20
Poke'Montoya 25/mai./2016 às 13:50 
the story is well written although it slightly differs between release (honestly makes it more interesting) and all of the characters are very developed, no pun intended, as well as they al have very different personalities. the game play can be taken however you want it to be take, there is a parry system, guard system, and a decent set of options to choose from to change up each characters play style.

set it on easy and you can just mash your way through the game and probably get bored, turn up the difficulty to medium and enjoy a bit of a challenge but nothing that a couple retries wont allow a pass on, set it to hard and get your head kicked in until you master the mechanics of the game fully.

also if you do end up getting the game make sure to save any side missions untill you are done as well as dont level up any of the girls too quickly or else it will make the game way too easy even on hard mode at least until near the end of it.

Estival versus is deffinitely alot more fun but Shinovi versus is as good as you decide to make it.

one last thing, since all the dlc is free with purchase you will get some new missions which are pretty difficult even with some of the girls leveled up
Blumpo Gripliskin 25/mai./2016 às 15:08 
yeah, gee, mastering the mechanics of a musou game.
wooooowie.
FafnirChaos 25/mai./2016 às 21:58 
The gameplay is the only aspect of the game I like. It's a very good quailty beat'em up. Story wise, I've beaten Senran kagura Brust, Deep crimson, SV, and EV and I STILL don't know whats going on. Although I don't watch the cutscenes so.. meh.
Boomie 25/mai./2016 às 23:46 
Escrito originalmente por FafnirChaos:
The gameplay is the only aspect of the game I like. It's a very good quailty beat'em up. Story wise, I've beaten Senran kagura Brust, Deep crimson, SV, and EV and I STILL don't know whats going on. Although I don't watch the cutscenes so.. meh.
Why not? The scenes are actually very funny / quite sad at times. The characters make it quite enjoyable.
FafnirChaos 26/mai./2016 às 1:01 
Escrito originalmente por Boomie:
Escrito originalmente por FafnirChaos:
The gameplay is the only aspect of the game I like. It's a very good quailty beat'em up. Story wise, I've beaten Senran kagura Brust, Deep crimson, SV, and EV and I STILL don't know whats going on. Although I don't watch the cutscenes so.. meh.
Why not? The scenes are actually very funny / quite sad at times. The characters make it quite enjoyable.

don't have the patients.

The combat is extremely fun, however the missions are really short, Which makes me want to get straight back into the combat. Usually i watch cutscenes if I've played too much, or if their manditory however if i feel I've played enough in this game, I can just shut it down and pick it up later without looking at a cutscene.
brudda 26/mai./2016 às 1:55 
so on average how long are the battle missions? Another game I tried, the battles were like 30 sec - 1 minute, go to a cutscene, fight 30sec - 1 minute, and cutscene again. It killed the combat rhythm and I couldn't enjoy the game.
Última edição por brudda; 26/mai./2016 às 1:57
okay I might've poorly worded myself.
Compare it to an anime fighter, like, take melty blood or arcana heart. hell, even a traditional fighter because of how stressful the space management is and how important the knowledge of the hitboxes is.
If you don't know anything about fighting games, that's fine, but don't come over and pretend.

How complex is it? Because saying that there's "guard and parrying" mechanics adds absolute JACK to it, it'd be as rudimentary as directional movement in a platformer if it's a musou game, because then you'd be left with just regular attacks and running around if that wasn't there.
I can care about the story later, once the gameplay has been proven to be decent without shilling.
Última edição por Blumpo Gripliskin; 26/mai./2016 às 4:07
Juihau 26/mai./2016 às 5:41 
If you want fighting game levels of depth, you're probably better off looking elsewhere.

SV is shallow, repetitive, and mostly enjoyable in short bursts, which was likely the intention, being that missions generally only last a couple minutes or so. It was designed to be played on a portable, and that fact really shows.

There is one fight, though, that has always stood out to me as being a legitimately fun experience at max level. The issue is, it's the very last mission in the story, only being unlocked after you've gone through all four individual story modes, and it's only a single mission, which is hardly enough to justify the purchase.

Online multiplayer is...it's fun, but not for the same reasons that a fighter is fun. It's chaotic and almost nonsensical at times, like playing Smash with all items set to spawn frequently, or playing Mario Kart in general; which is to say, there is skill involved, but for the most part, it'll be overshadowed by luck and chaos.

Take it from me, I've platted both this game and its sequel twice each, in English and Japanese, and am a shameless fanboy of the series. It's the characters that make the series worth it, not the gameplay.
Última edição por Juihau; 26/mai./2016 às 5:43
Escrito originalmente por Juihau:
If you want fighting game levels of depth, you're probably better off looking elsewhere.

SV is shallow, repetitive, and mostly enjoyable in short bursts, which was likely the intention, being that missions generally only last a couple minutes or so. It was designed to be played on a portable, and that fact really shows.

There is one fight, though, that has always stood out to me as being a legitimately fun experience at max level. The issue is, it's the very last mission in the story, only being unlocked after you've gone through all four individual story modes, and it's only a single mission, which is hardly enough to justify the purchase.

Online multiplayer is...it's fun, but not for the same reasons that a fighter is fun. It's chaotic and almost nonsensical at times, like playing Smash with all items set to spawn frequently, or playing Mario Kart in general; which is to say, there is skill involved, but for the most part, it'll be overshadowed by luck and chaos.

Take it from me, I've platted both this game and its sequel twice each, in English and Japanese, and am a shameless fanboy of the series. It's the characters that make the series worth it, not the gameplay.

so it's not worth it then?
got it.
Boomie 26/mai./2016 às 9:41 
I agree with Juihau. The characters are like the best part.
Gyatt Rizzler 26/mai./2016 às 10:07 
yes yes yes yes yes
L.O.R.D 26/mai./2016 às 10:38 
i played it Vita,it's better then any musou game(in my opinion).
Poke'Montoya 26/mai./2016 às 13:35 
sounds like you have preconcieved thoughts on the game, piss off and play something else if you cant look at the gameplay and find out for yourself. also piss off if you are going to ask opinions and then just spit your biased opinion about it anyway.

button mash and get your ass kicked by someone who knows what they are doing, of course it isnt like a 2d fighter... it isnt a 2d fighter...

turn up the difficulty and it will be a challenege, try to meet that challenge by mashing? you will lose every time.
Blumpo Gripliskin 26/mai./2016 às 13:44 
gosh, yeah, I bet there's a massive learning curve to a 3 button game that somehow manages to be less complex than the preceding game it bases itself on.
Última edição por Blumpo Gripliskin; 26/mai./2016 às 13:45
CRES 26/mai./2016 às 14:52 
Escrito originalmente por 「卵」:
okay I might've poorly worded myself.
Compare it to an anime fighter, like, take melty blood or arcana heart. hell, even a traditional fighter because of how stressful the space management is and how important the knowledge of the hitboxes is.
If you don't know anything about fighting games, that's fine, but don't come over and pretend.

How complex is it? Because saying that there's "guard and parrying" mechanics adds absolute JACK to it, it'd be as rudimentary as directional movement in a platformer if it's a musou game, because then you'd be left with just regular attacks and running around if that wasn't there.
I can care about the story later, once the gameplay has been proven to be decent without shilling.
You are really comparing apples to oranges here. Senran Kagura is a Hack'n'Slash Action game, not a 2D fighter like Arcana Hearts. A better comparison would be SK to the likes of Devil May Cry or Bayonetta.

With that comparison SK is no where near as complex or as deep as DMC. However, DMC is more focused on throwing smaller groups of enemies towards you and making each enemy deadly if you don't know what you are doing. SK is more centered around large groups flooding you and having to keep attacking to make sure you are not overwhelmed.

In that sense, SK is more shallow, but that's becasue they are approaching the genre with two different design philosophies.
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Publicado em: 25/mai./2016 às 10:03
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