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The first step is going to be exploring the layer of how in depth I can allow players to set their own AI. Right now some of the decisions are behind the scenes and embedded in the code but their is no reason they can't be exposed and fully customized by players.
There is a setting in the crew management panel for fulfilling their traits but I want to flesh that out even more.
I'm sure there are bugs though that need to be evaluated, with the next Alpha focus being on crew I'm hoping to fix a lot of those issues.