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edit: maybe it was for the outlaw crafting cause you rly need the elex but they had no time/were to lazy/whatever to get a better source for providing natural elex for these
My explanation for myself is: Kleriks and Berserks are not allowed to consume elex, therefore it's hard to come by.
The Outlaws don't have a rule like that. So Elex for everyone.
There is also your "personal" merchant who also sells unlimited Elex
Balancingwise is the money to buy the elex somewhat limiting, that you can't get too out of controll.
It works as intended that merchants replenish their limited stocks. Natural Elex isn't that rare, because it is lying around in many places, the Albs harvest it in big quantity, people are fighting over it, and it is dangerous - but would it look better, if a merchant offered 100x Natural Elex, 1000x Natural Elex or 10000x Natural Elex? That you need to quit the shopping interface and talk to the merchant again seems to be a tradeoff for gameplay reasons.
Your endgame level depends on how much you level up, how many respawns you kill, how many missions you complete, and and and. Various players have not stopped at level 40. Others have rushed to the end much earlier than level 30. With and without Elex potions usage.
You don't "have to" learn all skills, not the factionless skills and not the faction-specific skills either. 100 skill points would be 100 strong elex potions = +10 cold. Nothing compared with heavy consumption of normal potions in order to raise attributes.
Keep in mind that those steam achievements are not specific to a single playthrough, and you cannot unlock all achievements in a single playthrough either.
No need to develop an overpowered Jax, who learns all Combat/Crafting/Survival/Personality skills. in a single playthrough plus all of a faction's skills.
The merchant is pobably selling "low" quantities of Elex because that is around the amount you usually buy. Imagine ticking down from 1000 elex, if you just want 20.
Afterall, other items (particularly consumables and crafting materials) are affected, too. As convenient as it may seem to fill the virtual "shopping cart" with max number of items available in a shop, someone wanting to buy lots of ammo, for example, will need to exit/reenter the shop, too.